Minor Tweak to Bridge The Gap
* Made the end of Bridge the Gap less punishing.
* Made the end of Bridge the Gap less punishing.

* Made the end of Bridge the Gap less punishing.
* Made the end of Bridge the Gap less punishing.
Fixed that weird bug.
Fixed that weird bug.
Revert the change that made the star/gem really big when you beat a level.
Revert the change that made the star/gem really big when you beat a level.
Level 100 changes: The staircase now uses a sloped collider. The height of the ceiling on the staircase no longer gets more narrow toward the top. Fixed bug where the goal zone collider didn't extend all the way up.
Level 100 changes:
Deadzone settings weren't properly loading in levels. Shoule be fixed now.
Deadzone settings weren't properly loading in levels. Shoule be fixed now.
Fixed playtime getting stuck when the number got too big. Fixed "button" text appearing in profile selection menu. Adjusted Mouse Cursor "Hide Automatically" logic to show the cursor for 1 second when you move the mouse.
When you crash, the timer remains visible (and shows the time that you crashed).
When you crash, the timer remains visible (and shows the time that you crashed).
Reduced the number of triangles and vertices on level 100 by ~60% (1.4M -> 600K). Fixed some geometry issues in a few other levels (nothing that effects the actual gameplay).
Changed the built-in speedrun timer from an on/off toggle to a selector with multiple different speedrun types: 1. Total Playtime: Same as the old behavior, just an on-screen timer that counts up. 2. Any %: Stops the timer when you beat the game. 3. All Stars: Stops the timer whe
Changed the built-in speedrun timer from an on/off toggle to a selector with multiple different speedrun types:
1. Total Playtime: Same as the old behavior, just an on-screen timer that counts up.
2. Any %: Stops the timer when you beat the game.
3. All Stars: Stops the timer when you have all stars.
4. All Rainbow Gems: Stops the timer when you have all rainbow gems.
I haven't tested super thoroughly, so apologies if they don't work in all cases.
Also you can change speedrun mode at any time, but it works best of you use them on a new or reset profile.
Fix a bug that sometimes prevented the leaderboard uploads from retrying if they failed to upload. Change the leaderboard upload retry cooldown to better handle Steam's upload rate limit.
Added "Hide All" / "Show All" input when looking at replays. Fix bug where daily leaderboards were sorted backwards. Add some extra floor at the far side of Frogger.
Fix bug where the game could display "XX.01" when it should be showing "XX.00". Move Rainbow Gem icon a few pixels higher. Change Bridge the Gap Rainbow Gem time from 20 -> 24
Updated the Survival Mode leaderboard so it's sorted properly by Level > Lives > Time and added a flag to show if people quit + continued or not. Unfortunately these changes required resetting the Survival leaderboard. If you would like to see the old leaderboard + replays,
Updated the Survival Mode leaderboard so it's sorted properly by Level > Lives > Time and added a flag to show if people quit + continued or not.
Unfortunately these changes required resetting the Survival leaderboard. If you would like to see the old leaderboard + replays, you can switch to the "old_survival" branch.
* Also fixed the bug where SFX could go crazy in Jackpot if your ragdoll hit a peg.
Fixed bug where Survival Mode replays would break if they hit a level that has been removed from the game. If you Alt+F4 in Survival mode after you start moving you will now lose a life.
I finally did it. Options -> Misc -> Show Crashes. You can change it, but if you have it turned off while you stream I'll be sad.
I finally did it.
Options -> Misc -> Show Crashes. You can change it, but if you have it turned off while you stream I'll be sad.
I decided to finally get rid of Flubber and Bouncer, the two unanimously voted worst levels. Flubber was too hard and not fun, Bouncer was just sorta nothing and placed way too late in the level progression. This update adds 2 new levels, and moves Three Strikes to be much later
I decided to finally get rid of Flubber and Bouncer, the two unanimously voted worst levels.
Flubber was too hard and not fun, Bouncer was just sorta nothing and placed way too late in the level progression.
This update adds 2 new levels, and moves Three Strikes to be much later in the level progression (it went from 35 -> 64).
The new levels are levels 35 and 75. I hope you like them!
BUG FIX: Fixed bug where countdown in Demolition could count up(???) BUG FIX: "New Record" text wasn't displaying after previous rounding error fixes. UI: Add level name to the "Replay" screen so people will know what level screenshots are from. FEATURE: Add option to "Lock Mouse
Added a "Sum of Personal Best Times" field to the Stats screen. Slow Your Roll 3 star time changed from 24 sec -> 24.5 sec.
BUG FIX: Fixed a variety of rounding issues that resulted in displaying inconsistent numbers of stars. BUG FIX: Under certain situations, the cutscene that plays when you obtain all stars could play when you didn't actually have all the stars.
PogoChamp now works properly on Steam Deck! Unfortunately it won't show "Steam Deck Verified" on the store page until Valve gets around to verifying it. Official PogoChamp merch is also available at (unfortunately, there are no PogoChamp pogo sticks... yet.) Changelog: FEATURE: T
PogoChamp now works properly on Steam Deck!
Unfortunately it won't show "Steam Deck Verified" on the store page until Valve gets around to verifying it.
Official PogoChamp merch is also available at https://pogochampgame.com/merch (unfortunately, there are no PogoChamp pogo sticks... yet.)