Greetings, Wanderers! Today, we bring excellent news as Gord has been nominated in two categories at the Digital Dragons Awards in the Best Polish Narrative and Best Polish Audio categories. 🏆 We're thrilled with this news and want to take this opportunity to thank you all for y
Greetings, Wanderers!
Today, we bring excellent news as Gord has been nominated in two categories at the Digital Dragons Awards in the Best Polish Narrative and Best Polish Audio categories. 🏆
We're thrilled with this news and want to take this opportunity to thank you all for your support! 💜
Gord: The Alliance
ICYMI, we recently released our first DLC for Gord in The Alliance, which brings a wealth of new content to Gord's unforgiving world. This includes:
⚔️ 5 New Campaign Missions (10hrs) 👹 Confront 3 New Horrors 🐺 New Mechanic: Taming Monsters 👀 A Multi-Staged Final Battle ➕ And more!
Greetings, Wanderers! Today, we've released Gord The Alliance for Steam ! The Alliance DLC brings a wealth of of new content to Gord’s unforgiving primordial world. The Alliance begins immediately after the end of Gord main campaign, unravelling the story of a powerful artifact w
Greetings, Wanderers!
Today, we've released Gord The Alliance for Steam! The Alliance DLC brings a wealth of of new content to Gord’s unforgiving primordial world. The Alliance begins immediately after the end of Gord main campaign, unravelling the story of a powerful artifact whose power allows to control the Beasts and Monsters located in the mysterious land. Watch the trailer below:
Before we explore the new features of The Alliance DLC, we've made some tweaks to Gord, including addressing some of the community requested changes, game balancing and performance changes. Full patch notes below.
Gord 1.5 Patch Notes
Disclaimer
Some fixes require restarting the scenario. This applies both to Campaign missions and Custom Scenarios mode.
New features
The game is now prepared for its expansion: The Alliance.
The Item exchange panel now has a dedicated keyboard shortcut [K]. It can be rebound in the Controls settings.
Tweaks and updates
Damage numbers during combat are now enabled by default. They can be turned off in the Settings.
Players will no longer hear irrelevant voiced warnings in the first minutes of new scenario.
By default, the Automatic Repair option is now enabled but turned off for all subjects on their Info Panels.
A limit of 60 FPS is enabled by default and forced when the game is launching to prevent temperature spikes at startup.
Balance
Rebalanced Poloz poison effect.
Increased the max trading values for resources.
Improved enemies' behaviour during raids.
Bug fixes
Fixed the issue with the game not making a distinction between death from old age and death during combat. Right now, the proper voice-over is played when a Subject dies from an old age.
Fixed issue with Automatic Work Resumption working even if it was disabled by the Player.
Fixed the issue with subjects being unable to move after being pushed out of the structure by a gameplay event.
Fixed the issue with a Player not being able to open the Item exchange panel using a controller.
Fixed the issue with the Player not being able to unassign subjects from work slots using a controller.
Fixed the issue with tooltips for map filters not being visible on full-Screen Map when using a controller.
Fixed the issue with the item “Bow of Thunder not loading its effect correctly after saving the game.
Fixed a rare issue with enemies not spawning after the second wave in the “Hold your Ground” Custom scenario.
Fixed a rare issue with subjects teleporting outside of Gord after using the Scorpio structure.
Fixed various issues with subjects’ navigation.
Fixed various stability issues.
The Alliance DLC - Key Features:
5 New Campaign Mission Scenarios
Confront the relentless Calanthian attacks, forge alliances with untamed creatures, and engage in diplomatic parleys with formidable Horrors. All roads lead to a legendary showdown against the King's General, laying claim to your lands. Meet unexpected allies beyond the mountain pass and play a brand-new campaign of strategic conquest.
New Mechanic: Taming Beasts & Monsters
Ready to enhance your tribe by taming Beasts & Monsters? On our social channels last week, we shared further details about the Taming Process for Gord, including introducing players to a new structure: The Taming House. Here are the steps to beginning this process in The Alliance DLC:
🔨 Build a Taming House 🐺 Defeat a Monster 💪 Carry Monster to the Taming House 🖤 Begin the taming process
Once tamed, this creature becomes a Familiar and acts as a guardian to the player's unit. Level up this tamed monster by engaging this new Familiar in combat.
3 New Horrors
The Alliance brings three new Horrors to encounter:
Walok: Gatekeeper to the Promised Land. Bargain with Walok, and the gods may send fortune, granting your passage through the treacherous mountains.
Vodenyak: Lives in one of the new biomes- the Desert Barrens. Vodenyak has four tentacles, devouring all water and life energy from the land.
Saragash: Introduced as Larva, Saragash is integral to The Alliance DLC. Gain Saragash's trust in to prevail against the Calanthians. Cross him however, and face the consequences!
3 New NPCs & 3 New Human Enemies
Meet new protagonists in The Alliance DLC including The Beastmaster, who holds the knowledge of taming creatures and Bobak, an owl monster tamed by The Beastmaster. Bobak is twice the size of an ordinary owl, with natural feathers decorated with drawings.
The Alliance DLC also brings a new nemesis in the Calanthians, led by General Kaleen- a ruthless executor of the king's orders.
And many more features!
The Alliance also brings three new Monsters, two new Biomes, new Custom Scenario possibilities, ten hours of new gameplay and a multi-staged final battle.
Learn more about Gord The Alliance on the DLC's store page below:
Greetings, Wanderers! In case you missed it, Gord The Alliance arrives on February 28th for Steam. Today, we wanted to share further details with the community surrounding the DLC's key features. We recently posted nine minutes of gameplay from Gord The Alliance on YouTube. This
Greetings, Wanderers!
In case you missed it, Gord The Alliance arrives on February 28th for Steam. Today, we wanted to share further details with the community surrounding the DLC's key features.
We recently posted nine minutes of gameplay from Gord The Alliance on YouTube. This showcases one of the many new features The Alliance brings to Gord, the process of Taming Beasts during DLC Chapter One. Watch more below:
In the past few days, we've been showcasing more details surrounding Gord The Alliance DLC on our social media channels. This includes:
Experience 5 New Campaign Missions
Embark on a new adventure in The Alliance DLC and continue your story in the dark world of Gord. Confront the relentless Calanthian attacks, meet unexpected allies beyond the mountain pass and play a brand-new ten-hour campaign of strategic conquest.
Encounter New Horrors
Discover and interact with three new Horrors: Walok, Vodenyak and Saragash. Walok is the gatekeeper to the Promised Land and the key to your survival in The Alliance DLC. Bargain with Walok, and the gods may send fortune, granting your passage through the treacherous mountains.
Taming Process
Ready to enhance your tribe by taming Beasts & Monsters? On our social channels last week, we shared further details about the Taming Process for Gord, including introducing players to a new structure: The Taming House. Here are the steps to beginning this process in The Alliance DLC:
🔨 Build a Taming House 🐺 Defeat a Monster 💪 Carry Monster to the Taming House 🖤 Begin the taming process
Once tamed, this creature becomes a Familiar and acts as a guardian to the player's unit. Level up this tamed monster by engaging this new Familiar in combat.
Greetings, Wanderers! Today, we are happy to announce Gord The Alliance, a new DLC arriving on February 28th for Steam. Gord The Alliance - Key Features: 5 New Campaign Missions (10 hours of gameplay) Encounter 3 New Horrors Explore 2 New Biomes New Mechanic: Taming Monsters And
Greetings, Wanderers!
Today, we are happy to announce Gord The Alliance, a new DLC arriving on February 28th for Steam.
Prepare your Gord as new adventures arise. Discover nine minutes of gameplay from Gord's The Alliance DLC below and explore the new taming beasts and monsters gameplay mechanic.
Greetings Wanderers! The year is almost over, which means you can now nominate Gord in the Best Soundtrack category at the upcoming Steam Awards. We're be honoured by your vote! Steam Autumn Sale Alongside this news, Gord is currently 50% off in this years Steam Autumn Sale! Take
Greetings Wanderers!
The year is almost over, which means you can now nominate Gord in the Best Soundtrack category at the upcoming Steam Awards. We're be honoured by your vote!
Steam Autumn Sale
Alongside this news, Gord is currently 50% off in this years Steam Autumn Sale! Take control of the Tribe of the Dawn, and push back the looming darkness.
We are pleased to announce that Gord is taking part in this years Steam Scream Fest, with a incredible 40% off! And to celebrate this haunting time of year, we have just released a brand new trailer that we call... "The Offering"
We are pleased to announce that Gord is taking part in this years Steam Scream Fest, with a incredible 40% off!
And to celebrate this haunting time of year, we have just released a brand new trailer that we call...
Disclaimer ________________________________________ Some fixes require restarting the scenario. This applies both to Campaign missions and Custom Scenarios mode. New features ________________________________________ Unassigning Subjects - Added possibility to unassign Subjects fr
Disclaimer
________________________________________
Some fixes require restarting the scenario. This applies both to Campaign missions and Custom Scenarios mode.
New features
________________________________________
Unassigning Subjects - Added possibility to unassign Subjects from workslots in Structures. This is done by clicking RMB on any occupied workslot. Unassigned Subjects change their professions to Foragers.
Inventory screen - Introduced a new unified Inventory screen that allows exchanging items between all Subjects.
Automatic Structures repairs - When switched on, Subjects will automatically repair Structures in the Gord while they are idling or after depositing the resource. There is an additional toggle added to the Subject Info Panel that allows turning this automation on and off. By default this automation is turned off.
Automatic reviving - When Subject is idling, it will automatically revive other knocked down Subjects that are in its hearing range. This is basic Subject behaviour, can be interrupted by issuing any other order.
Automatic Faith gain - When Subject is idling inside the Gord it will automatically start praying in the Temple or stand near Carving to acquire some Faith. This is basic Subject bahaviour, can be interrupted by issuing any other order or by any other automation.
Expanded automatic recovery - Expanded automatic Health and Sanity recovery that was introduced in patch 1.3 to Merchants and patrolling Subjects (military professions and Scouts)
Global Automations switches - All newly added automatic units behaviours can be globally disabled in game settings.
Twitch drops info stored locally - Twitch drops info is now stored locally and does not require internet connection to work. There is an option for refreshing Twitch drops data added to game settings.
Tweaks and updates
________________________________________
Reduced amount of notifications and removed horn sound from the most common notifications.
Reduced the amount of voiced warnings.
Portraits of selected Subjects are better visible on HUD.
Rescaled some elements of HUD to better use available space (fonts, Lower Action Panel)
Opening Info Panel with multiple objects selected on the level will no longer hide the minimap.
When Subject Info Panel is open, notification will now be visible next to it.
Treasures and resources are more visible on the level due to addition of subtle light.
More valuable resources are marked with brighter colours on minimap.
After children grow up, they are automatically assigned to work as Foragers if there are workslots available.
Population panel on lower action panel shows idle subjects by default.
Particular quick scenario options are available based on selected difficulty. For example it is impossible to generate Quick Scenario on Brutal difficulty without any enemies present on the level.
Introduced additional performance optimisations, mainly concerning terrain and shadows.
Balance
________________________________________
Gold is now a required resource for building military structures.
Gold consumption by millitary units was significantly reduced.
Rebalanced Millitarry professions to make them more distinctive from themselves and other Subjects. Archers have higher attack rate and longer range. Axemen deal more damage to multiple targets. Spearmen are better against single targets.
Productivity of Subjects was increased based on their experience in gathering.
Food consumption was increased for Subjects with higher experience levels.
Rebalanced items occurrences in all campaign missions.
Power of items was increased.
Building cost of Scorpion was reduced.
Haste incantation requires less Faith to cast.
Size of Burial Grounds was reduced to provide more building space inside the gord.
Reduced amount of Growth points added by Ironworks upgrade.
Rebalanced Raids during fourth Campaign mission on all difficulties. They are now easier to beat.
Bug fixes
________________________________________
Fixed issues with incorrect warnings about depleted resources.
Fixed issues with portraits staying highlighted without selected Subjects.
Fixed issue with multiple portraits appearing over a building when a Subject is assigned to it with an order queue active.
Fixed issues with hunter ignoring already killed game animals after resuming work using keyboard shortcut [R] .
Fixed issue with redundant sound of "Item drop" being triggered multiple times during start of the scenario.
Fixed issues with structures changing their collisions after being upgraded, which sometimes resulted with blocked Subjects or construction slots.
Fixed issue with Excellent Torch item not boosting Scouts light range.
Fixed issues with Tempest and Svarog warriors not attacking Lynx in tenth Campaign mission.
Fixed issue with empty graves POI on Custom Scenarios.
Fixed issue with several Subjects using the same construction slot.
Fixed issue with "New Structures Unlocked" widget not appearing when structures are unlocked due to Growth level advancement.
Fixed issue with small black rectangle visible during pauses between dialogues in cutscenes when Yellow Subtitles option is enabled.
Fixed issues with achievement "Bubbles"
Fixed inconsistent button layout on various pop-up screens.
Fixed issue with units being able to go through the wall of fire in tenth Campaign mission
Fixed issue with Subjects walking through ponds and POIs when ordered to change profession while being far away from gord.
Fixed issue with enemies not switching to attacking palisade when chased Subject enters gord.
Fixed issue with Archer stopping using Bow of Thunder if there are more than 2 enemies nearby.
Fixed issue with UI scaling option resetting to default after closing and reopening the game.
Fixed issue with "True Nature" sidequest in fourth Campaign mission that could be blocked by killing Mimics before quest started.
Fixed issues with enemy waves sometimes not reaching gord in "Hold your Ground" Custom Scenario.
Fixed issue with too many quest markers visible during Horror Symbiosis Custom Scenario.
Fixed issue with no penalty being displayed for Foehn Horror Challenge in eight Campaign mission.
Fixed issues with items tooltips containing red text, even when all items requirements were met.
Fixed various issues with unlootable treasures and item bags.
In this episode of the Gord Developer Diary series, we discuss the Horrors! Created by the God Veles, Horror's were design to punish humanity for their damage of his most prized creation, nature.
In this episode of the Gord Developer Diary series, we discuss the Horrors!
Created by the God Veles, Horror's were design to punish humanity for their damage of his most prized creation, nature.
In this episode of our Developer Diary series, we explore the animations within Gord. The original plan was to use keyframe animations, but that changed when we realised the story we wanted to tell just wouldn't translate in this format.
In this episode of our Developer Diary series, we explore the animations within Gord.
The original plan was to use keyframe animations, but that changed when we realised the story we wanted to tell just wouldn't translate in this format.
Greetings, Wanderers. We want to thank you all again for your continued feedback and support for Gord. Your input has been invaluable and has been the driving force in these recent updates. Today, we're happy to launch patch 1.3 on PC. This update addresses some of the most reque
Greetings, Wanderers.
We want to thank you all again for your continued feedback and support for Gord. Your input has been invaluable and has been the driving force in these recent updates.
Today, we're happy to launch patch 1.3 on PC. This update addresses some of the most requested changes by the community, and has a big focus on automation and micromanagement. Once applied to your game, you should see a big reduction in how much you need to hand hold your populace. They should automatically return to work, automatically go to the Balia and Meadery to replenish Health and Sanity, run from danger and much more. A lot of these changes are optional and can be turned on/off in the subject info panel.
We hope this update improves your experience of Gord, and can't wait to hear what you all think! You can find the full list of changes below.
New features
Automatically leaving Balia and Meadery when recovered - Subjects will automatically leave Balia or Meadery when their Health or Sanity is fully recovered.
Automatic Construction - Subjects will automatically start building, dismantling, or upgrading structures in the gord after being left in idle state or after depositing the resource if any construction slots are free. This is now a basic subject behavior and can be interrupted by issuing any other order.
Automatic Work Resumption - Subjects will automatically resume assigned work after 55 seconds of idling inside the gord. There is an additional toggle added to the Subject Info Panel that allows you to turn this automation off.
Automatic Combat Assistance toggle - It is now possible to turn combat assistance behavior on or off for every subject. This behavior makes the subject engage in combat that is happening in their vicinity.
Automatic Recovery of Health and Sanity inside gord - Subjects will automatically go to Balia or Meadery when they are idling inside gord for about a minute.
Automatic Sanity and Health recovery during gathering – When subjects Sanity is below 25% and Health below 45% at the moment of depositing resources, they will first try to recover those parameters to at least 80% before continuing work. There is an additional toggle added to the Subject Info Panel that allows you to turn these automations off.
Automatic Health recovery during gathering - When subjects receive damage during the gathering process and their Health drops below 45%, they will Panic Run back to the gord to recover their Health to 80% before resuming their work.
Better communicating items rarity on levels -Rarity of items in treasures is now indicated by color of their lightbeam.
Updated Minimap - Minimap frame is now smaller with an additional filtering button that allows filtering of particular resources and separates Herbs from other pickables. Places where combat is happening are now marked on the Minimap. Minimap doesn't hide when Subject Info Panel is open.
Smaller Subject Info panel - Subject Info Panel takes less space on the HUD than previously and is no longer covering the Minimap when opened. Also, automation toggles were added to its top right corner.
Easier item exchange - Subjects no longer need to stand near each other to exchange items.
Exchanging items by drag and drop - it is now possible to exchanging items by dragging them from inventory to another subject on the level.
Selecting target of order by clicking on portrait - It is now possible to select target of the order or incantation by clicking RMB on subject's portrait.
Skipping whole dialogue sequence - Added possibility to skip whole dialogue sequence. Before, a player was able to skip only one line.
Tweaks and Updates
NPCs like Merchant or Teacher can now help Subjects in combat.
Introduced some optimisations that reduce PC temperature spike when launching the game.
Shouts of Subjects are now displayed twice as long on HUD.
Reduced the amount of voiced warnings from the Elder. Right now, they will play only when the described situation is outside of the player's viewport.
Subjects ordered to stay near the Shrine to regenerate Faith do not return to roaming the gord.
Icon for the Temple was replaced.
Order queue was improved in relation to guarding subjects.
Every tab in game settings now has a dedicated "reset to default" button.
All interface elements are now present on the center screen in the triple-monitor setup.
Added information about additional Growth points for structure upgrades to the tooltips.
When hovering over a building in the Construction Panel, all buildings of this type now have a white, pulsating outline.
Added quest area marker to first stage of Horror Challenge.
Balance
Additional tweaks of Gold consumption for military professions.
Rebalance of subjects aging time.
Lowered cost of the Firerly.
Rebalance of subjects Strengths and Weaknesses. They are more impactful now.
The Blood Moon event now happens after 2 hours of gameplay.
Increased amount of time needed for corpses to rot.
Rebalanced consequences and frequency of Trade off Choices to increase their impact on gameplay.
Limit on the number of Carvings in gord was risen, but their effects no longer stack up.
Rebalanced Spear of the Sun item.
Horror Challenges start now after 1 hour of gameplay.
Repairing the Palisade doesn't have any resource cost now.
Rebalanced number of Ancients in ninth campaign mission.
Horrors have now enabled Health regeneration.
Sanity loss in darkness was reduced.
Subjects now lose more Sanity as a result of Combat.
Increased monsters Health.
Rebalancing of Casual Difficulty. It is now a little easier.
Temple structure was scaled down to require less building space in gord.
Cutting XP gain is faster now.
Rebalanced starting experience, items, and talents of Subjects in Custom Scenarios. Profiles are now more diverse.
Increased difficulty of Hold your Ground Custom Scenario.
Additional tweaks to gold availability in Campaign missions.
Reduced drop rate of unique items in treasures in Hold your ground Custom Scenario.
More pickable herbs were distributed across the campaign.
Golden Boy is now harder to catch.
Rebalance of Grain Farm and Gold Mine structures.
The Alchemist Hut was added to the fifth Campaign mission.
Increased speed of Bloodworms when they are buried underground.
Zagatch's attack damage was increased.
Health of Spider Queen was increased.
Casting ranges of Godray and Abbys incantations are now smaller.
Killing enemies now gives less Sanity but more Faith than before.
Bug Fixes
Fixed Fatal error crash that occurred for some players on starting the game in Fullscreen mode (instead of Windowed Fullscreen).
Fixed issue with depleted resources still visible on Minimap.
Fixed issue with Svarog Rite side quest in fifth campaign mission not completing.
Fixed issue with Blood Moon event multiplying numbers of raiders on the level.
Fixed issue with some carvings not giving Sanity to Subjects.
Fixed issue with Grave Digger side quest in third campaign mission not completing.
Fixed issue with Trading Post not regenerating resources available for trading every month.
Fixed various issues with items effects not being applied or being applied again after loading the save file.
Fixed crash when trying to navigate within the population preview screen with a controller.
Fixed issue with subjects being stuck in revive animation.
Fixed issue with Hold incantation not holding enemy in place after it was hit.
Fixed issue with some items missing description on Starting Group screen.
The first PC Hotfix for Gord is here, comprising some tweaks and quality of life improvements to further enhance the experience. Player feedback has been invaluable over the last few weeks, and we're really thankful for everyone's insight. More improvements and changes are coming
The first PC Hotfix for Gord is here, comprising some tweaks and quality of life improvements to further enhance the experience. Player feedback has been invaluable over the last few weeks, and we're really thankful for everyone's insight. More improvements and changes are coming soon!
If you'd like to leave us feedback, please drop into the Gord Discord.
Please note that some of the fixes in this patch require restarting existing scenario saves or creating a new save. This applies to both Campaign missions and Custom Scenarios.
New features
Introduced full saves compatibility between Demo and the Full Game. That means that playthroughs started in the Demo can be continued after purchasing the Game.
Game balance
Gold consumption by military professions significantly lowered.
Military professions no longer consume Gold when being inside of the Gord or Outposts.
Starting units in Campaign and Custom Scenarios mode have lower starting experience levels.
It takes more time for subjects to gain experience.
Children are now born less often and it takes longer for them to grow up.
Palisade Extension is now unlocked starting from the third Campaign scenario.
The limit for maximum amount of Structures have been significantly increased.
Quality of life improvements
It is possible now to select sacrifice after failed attempt of killing Ardaven in the first campaign scenario.
Window with palisade building requirements is now much thinner allowing player to focus more on placing the Palisade.
Subjects will use universal shouts (text responses) more often.
Bug fixes
Fixed issue with resources not regenerating after time indicated on the tooltip.
Fixed issue with items not working anymore after being exchanged between subjects.
Fixed issue with Profession icon sometimes being displayed as magenta rectangle.
Fixed issue with Lumbermill collision not allowing to build it in some parts of the Gord.
Fixed issue with Balia Structure loosing ability of healing Poison after upgrade.
Fixed various issues with saving and loading the game.
Hey all! We hope you’re enjoying exploring the world of Gord. Thank you to everyone who took the time to share their thoughts on the game, we really appreciate your feedback and it’s been incredibly useful. We wanted to update you on our plan moving forwards, which is to look thr
Hey all!
We hope you’re enjoying exploring the world of Gord. Thank you to everyone who took the time to share their thoughts on the game, we really appreciate your feedback and it’s been incredibly useful.
We wanted to update you on our plan moving forwards, which is to look through all the hot topics and implement fixes to important systems as soon as we can. We’re also going to include a permanent demo so that everyone can play before purchase.
Future Patch Plan For 2023
v1.2.1 - Addressing most urgent technical issues, balancing problems related to gold consumption, experience gain (overall game difficulty), structure limits, and resource regeneration.
v1.3 - Almost 300 smaller scale bugs scheduled to be resolved, easier item exchanges, as well as adding extensive (but optional!) automations significantly reducing required micromanagement. UI improvements will include edits to the subject's information panel and mini-map filtering.
v1.4 - Further improvements to the inventory system, lower priority bugs, and further balancing adjustments.
With work, and your continued support, we want to make Gord a better experience. We plan to improve the title over the coming months and ask for your patience while we work hard to bring these fixes to the game.
‘GORD’ LOOMS FROM THE DARKNESS AND LAUNCHES ON STEAM Bar the gates and step into a ruthless world of primordial gods and eternal darkness inspired by Slavic folklore today on Steam. Covenant.dev and Team17 Digital have today launched dark fantasy strategy game Gord on Steam. Adve
‘GORD’ LOOMS FROM THE DARKNESS AND LAUNCHES ON STEAM
Bar the gates and step into a ruthless world of primordial gods and eternal darkness inspired by Slavic folklore today on Steam.
Covenant.dev and Team17 Digital have today launched dark fantasy strategy game Gord on Steam. Adventurers and wanderers can summon a digital standard edition or Deluxe Edition, the latter of which includes the additional ‘Hold Your Ground’ scenario for the game’s ‘Custom Scenarios’ mode, Gord’s haunting original soundtrack, and an art book exploring Covenant.dev’s journey in realising the game’s mythical and ruthless world.
Created by a team that includes former Frostpunk and The Witcher 3 developers, Gord is a single-player dark fantasy strategy game where, to survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Complete life-threatening quests in a dark fantasy world while managing a populace whose personal stories and well-being can decide the fate of your tribe.
Mature dark fantasy adventure: Lead the people of the Tribe of the Dawn and venture deep into forbidden lands in a lore-rich, dark fantasy strategy campaign
Build to survive, conquer to prevail: Grow your gord from humble settlement to formidable fortress while protecting your citizens from invading tribes, gruesome monsters, and mysterious powers that lurk within the surrounding woods
Unique ‘Sanity System’: Keep a close eye on your townsfolk as everything from illness to hunger and the death of kin can have devastating impact on their lives and well-being
Hand-crafted quests: Take on a wide variety of quests and random encounters that will lead you deep into the wilderness to hunt legendary creatures, uncover ancient secrets, and vanquish deadly scourges
Unleash powerful incantations: Unlock a variety of offensive and defensive spells, each with custom animations, to tip combat in your favour
‘Custom Scenarios’ mode with procedurally generated levels: Take on an endless variety of challenges by creating your own scenarios. Customize your playthrough by picking a main objective, choosing your starting party, level size, number of resources, enemy types, raid intensities, and even the severity of the weather.
To keep up to date, check out the official Gord website, like the game on Facebook, follow on Twitter and Instagram, and join the community over on Discord.
Welcome to the second series of our Developer Diaries! In this episode we explore the music in Gord, and why it's such an important pillar in our games design. Join Stan and Arkadiusz as they discuss initial ideas and where inspirations arose from. Wishlist Gord
Welcome to the second series of our Developer Diaries!
In this episode we explore the music in Gord, and why it's such an important pillar in our games design. Join Stan and Arkadiusz as they discuss initial ideas and where inspirations arose from.
We are pleased to announce that Gord has officially gone gold! We can't wait to welcome you all to Lysatia, and the new lands you will soon inhabit. But beware the darkness beyond the gates... as the creatures within the forests may not be so welcoming. Gord releases on 17th Augu
We are pleased to announce that Gord has officially gone gold!
We can't wait to welcome you all to Lysatia, and the new lands you will soon inhabit. But beware the darkness beyond the gates... as the creatures within the forests may not be so welcoming.
Greetings everyone! We'd like to officially introduce... The Horrors! Gord's most challenging opponents, and a source of constant unease. Satiate their hunger, and they may show mercy. Cross them however, and face the consequences.
Greetings everyone!
We'd like to officially introduce... The Horrors!
Gord's most challenging opponents, and a source of constant unease.
Satiate their hunger, and they may show mercy. Cross them however, and face the consequences.
We're thrilled to announce that Gord will feature in this years Steam Next Fest! Which means there will be a playable demo coming your way very soon! Take control of the Tribe of the Dawn, and lead them through the vicious lands of Lysatia, all in the name of the king. The demo w
We're thrilled to announce that Gord will feature in this years Steam Next Fest! Which means there will be a playable demo coming your way very soon!
Take control of the Tribe of the Dawn, and lead them through the vicious lands of Lysatia, all in the name of the king.
The demo will consist of the first two missions of Gord's campaign, and introduce players to the games mechanics, systems, story and of course, the creatures that lurk within the forest.
We'll also be streaming the game later today at 16:00PM BST | 11:00AM EDT, over on the Team17 Twitch channel: www.twitch.tv/team17
Finally, throughout next week we'll be looking to collate as much of your feedback as possible about the game! We'll be opening a specific thread within the steam forums, and another within Gord's official Discord server: https://discord.gg/gordthegame
Finally, check out our latest trailer, introducing you to the story of Gord:
Gord will be launching 8th August 2023 on Steam! Gord will emerge from the shadows and launch 8th August on Steam! Adventurers and strategy enthusiasts alike can pre-order their copy now, granting access to the additional custom scenario mode Hold your Ground, the original soundt
Gord will be launching 8th August 2023 on Steam!
Gord will emerge from the shadows and launch 8th August on Steam! Adventurers and strategy enthusiasts alike can pre-order their copy now, granting access to the additional custom scenario mode Hold your Ground, the original soundtrack, and a digital art book!
Created by a team that includes former Frostpunk and The Witcher 3 developers, Gord is a single-player dark fantasy strategy game where, to survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Complete life-threatening quests in this dark fantasy world while managing a populace whose personal stories and well-being can decide the fate of your tribe.
Mature dark fantasy adventure: Lead the people of the Tribe of the Dawn and venture deep into forbidden lands in a lore-rich, dark fantasy strategy campaign
Build to survive, conquer to prevail: Grow your gord from humble settlement to formidable fortress while protecting your citizens from invading tribes, gruesome monsters, and mysterious powers that lurk within the surrounding woods.
Unique ‘Sanity System’: Keep a close eye on your townsfolk as everything from illness to hunger and the death of kin can have devastating impact on their lives and well-being.
Hand-crafted quests: Take on a wide variety of quests and random encounters that will lead you deep into the wilderness to hunt legendary creatures, uncover ancient secrets, and vanquish deadly scourges.
Unleash powerful incantations: Unlock a variety of offensive and defensive spells, each with custom animations, to tip combat in your favour.
‘Custom Scenarios’ mode with procedurally generated levels: Take on an endless variety of challenges by creating your own scenarios. Customize your playthrough by picking a main objective, choosing your starting party, level size, number of resources, enemy types, raid intensities, and even the severity of the weather!
*If you'd like to support the game before launch, all the content within the pre-order is available to get at a discounted price (Hold your Ground custom scenario, Digital Artbook, Original Soundtrack). After launch, this content will be available in a Digital Deluxe Edition of the game.
The origins of the Whisperers was described best on the pages of the Chronicle: Dolya is fair! She is full of wisdom and might! Praise be to Dolya until the end of time, as there is no friend of the humans greater than her! Angered by the deeds of the gods, Dolya went to choose h
The origins of the Whisperers was described best on the pages of the Chronicle:
Dolya is fair! She is full of wisdom and might! Praise be to Dolya until the end of time, as there is no friend of the humans greater than her!
Angered by the deeds of the gods, Dolya went to choose her best warriors. Having recognised her, they knelt by her feet and swore loyalty, and she put her hands to their heads. The minds of humankind, however, are unfathomable, and it was impossible to tell who was worthy of Dolya's teachings.
Thus, she did not pour her power into them and instead connected them with gods by a marvellous thread that resembled a root growing into fertile soil to drink its juices. They could henceforth draw the power from the gods, and those more zealous in their faith could achieve even more. To allow them to make use of this blessing, Dolya taught them the language of the gods so that they could weave their new power into any shape they desired.
And since this power was enormous, they took an oath to keep it secret and always uttered their spells under their breath: this was why they were called Whisperers.
And we are their descendants, and they spoke Dolya's godly words into our ears. Praise be to our ancestors!