The Incredible Adventures of Boulder
Good news! A new game from the developer has been released. Use physics to control a bulky boulder. Avoid acid and other hazards. The Incredible Adventures of Boulder

Developer posts and news about this game.

Good news! A new game from the developer has been released. Use physics to control a bulky boulder. Avoid acid and other hazards. The Incredible Adventures of Boulder

Added a new boss challenge mode Added 3 new cards Unused aluminum now brings 0.1 gold every second

Simple incremental mode without prestige (reset) with a few dozen upgrades.

Added difficulty levels for challenge mode. Normal (default) Hard (skip 5 levels) Hard+ (skip 10 levels) Very Hard (skip 15 levels) Very Hard+ (skip 20 levels) Nightmare (skip 30 levels) You will get all rewards for skiped levels

Added a new resource - magnesium (reward for challenges) If you have already completed the challenges, you will immediately receive all the magnesium you have earned. Added 7 fireball upgrades with a fixed cost. Added option "Automatically use bounce control (up)" Increased the r

Added a new resource - steel (reward for challenges) If you have already completed the challenges, you will immediately receive all the steel you have earned. Added 10 effective upgrades with a fixed cost. Increased the speed of gain experience. Fixed a few minor bugs.

Added 40 artifacts Added 3 masks Fixed bug with blur shader

Added challenge mode. Allows you to quickly earn ancient coins. Added monospace font for the cost of global upgrades. Added option to automatically buy local upgrades.

Added 30 new upgrades to the smelter.

Added 20 upgrades (4 for each type of brick) Base cost of bricks, final cost of bricks, ball base damage, paddle base damage. Added a resolution selection to the options (If you have a problem with the default Unity launcher or there are not displayed 16:9 resolutions)

The mouse cursor is limited to the window in the original mode only. Added some information for idle mode.

Today was the release of a major update 1.5 The update includes a new idle-mode with hundreds of improvements, endless levels, bosses, a variety of weapons, etc. Gameplay video:

I'm happy to report that development of IDLE-mode for Caterpillarnoid is almost complete. The update will be released at the end of May. It's a classic arcanoid-like but with an automatic paddle. You don't have to hit the ball, just buy upgrades and smash bricks/robots. Manually

Added: Fast combat option. New hero with extra perks - Maj Mun (@). Two new adventures in the style of classic roguelikes. Small floors, high tempo, accelerated progression. New miniBoss. New food - rations. New potions. New artifacts. New suffixes and prefixes for enemies. Gobli

Added (for casual mode): a sequence of 14 random, procedurally generated levels. Added (for casual mode): acceleration of the ball while holding down the Shift button Fixed minor bugs.

A demo of Tzakol in Exile is available as part of the Steam Next Fest (you can download the demo right now) Any feedback is welcome!

New levels with physics (for casual mode) Pixel perfect option (for casual mode)

A small separate mode in casual style. Classic controls. No enemies, no bonuses. / (arrows) - paddle movement (aiming) - launch the ball (shooting) - pause (exit) Limit FPS option.

Turn-based roguelite with procedural generation. You can choose an adventure for a short run or for a long exploration. ~ spring 2022

A small game about a jumping slime, soda machines and flying skulls. The design was inspired by Tsutomi Nihei's worlds (Blame!, Biomega, etc.). Windows and Linux versions: