Tiny Combat Arena

Why485MicroProse Software

Released
Feb 22, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.18.2.1 is available on the Tester's branch

    New Features: - Added strike missions for the remainder of strategic targets on the new island Improvements: - Hid the old Sand Island Map, renamed the "Sand Island (WIP)" map to "Sand Island" - New Sand Island thumbnail, updated description with the new airfield count - Adjusted

  2. Developer post

    0.18.1.1 Tester's Branch Changelog

    New Features: - Added functional SA-2 air defense site (radar and launcher) - SAM sites are now functional as a vehicle group + Vehicle turrets can have a limited number of supported missiles in the air + Vehicle turrets can have their targeting overridden by the group lead's fir

  3. Developer post

    0.17.2.3

    For more context see this post from Unity. The game has been updated to a new version of Unity and rebuilt with the vulnerability removed. Bugfixes: - Patched Unity security vulnerability

  4. Developer post

    0.17.2.2 Hotfix

    Changelog Improvements - Camera info bar displays units - Authentic will reflect units of the most recently spawned player aircraft Bugfixes: - Fixed audio channels being forced to 1 - Removed the audio channels settings in the Audio settings menu since they are non-functional -

  5. Developer post

    0.17.2.1 is now available. Engine update, plus optimizations for future terrain.

    The engine update is finally live! As mentioned in the Tester's notes, this is mainly a technical patch, with the big change being moving to the game to a newer version of Unity. In 2023 some important rendering optimizations were added which can be used to easily speed up the re

  6. Developer post

    0.17.2.1 Combined Changelog

    See the full news post here: View game page Changelog New Features: - AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input - New HUD options in settings: Authentic, Imperial, and Metric - HUD rounding depends on the unit system

  7. Developer post

    0.17.2.1 Testers Build Patch

    Like last time, if nothing goes wrong this will go to the main branch soon. Changelog Improvements: - Radar display changed around so that the numbers don't clip as badly Bugfixes: - Hopefully fixed the freezes, sound delays, and missing sounds.

  8. Developer post

    0.17.1.1 Testers Patch Notes

    There aren't many gameplay changes, but this work touched a lot of systems across the game, so I want to make sure that this all still works correctly before pushing it to main. For modders: The mod tools are forwards compatible, so the mod tools will stay on 2020.3.30f1 for the

  9. Developer post

    0.16.3.2 Workshop Tags

    Changelog - When mods are uploaded/updated, they also automatically set tags on the Workshop page

  10. Developer post

    0.16.3.1 Workshop Bugfixing and Optimization

    Hello! This patch is all bugfixes and improvements to the way Steam Workshop was integrated into the game. I wasn't happy with how slow the game had become to start up, and there were both bugs and complications in how the mod load order worked that was getting in the way of deve

  11. Developer post

    0.16.3.1 Changelog

    Improvements - Major revisions to how mods are loaded and the mod load order - Mod load order file is now local to an install directory of TCA and put in the game's root directory - Mod load orders are unique to every installed instance of the game on a computer - The game will a

  12. Developer post

    Steam Workshop has been added to Tiny Combat Arena!

    Hello! As a former modder, Tiny Combat Arena was always built with modding in mind. The layout of the game's files are plainly accessible, and tools were released a little over year to allow for importing of new 3D models into the game, which dramatically expanded what could be d

  13. Developer post

    0.16.2.1 Workshop Changelog

    Changelog New Features: - Added Ural 375D supply truck - Added arena map cursor, used for navigation with gamepad - Arena map cursor points towards Arena objectives - New modding window to manage mods ingame + Set load order + See description with thumbnails + Enable/disable mods

  14. Developer post

    0.15.3.1 Patch Notes (Tester's branch only)

    Changelog New Features: - Added Ural 375D supply truck - Added arena map cursor, used for navigation with gamepad - Arena map cursor points towards Arena objectives Improvements: - Gamepad now has default controls for for moving map screen camera - Added new controls specific to

  15. Developer post

    0.15.2.5 Hotfix Changelog

    Changelog Bugfixes: - Fixed stuck loading screen caused by using the Random setting for wing selection in Strike Instant Action - Fixed Toramaru cliff having incorrect physics material - Fixed turrets with "LimitTraverse" property not traversing at all - Fixed reversed zoom input

  16. Developer post

    0.15.2.4 Hotfix

    Changelog Improvements: - Added M1A1 and T-72 formations for use in instant action Bugfixes: - Fixed "disable" objectives not completing correctly - Arena Demo missions objectives are more descriptive Balance Changes: - T-80s in Instant Action T-80 formation reduced from 3 groups

  17. Developer post

    0.15.2.3: 2 New Missions, Laser Guided AGM-64C, T-72, and QOL fixes

    Two New Campaign Missions The capture mission has been overhauled and put onto the small island in order to make it all go quicker. The new mechanic of neutral bases has also been added to the game for this, allowing for more tools in the mission building toolbox. The brand new a

  18. Developer post

    0.15.2.3 Patch Notes

    Changelog Bugfixes: - Removed unused tickets from the navigation mission - Fixed problems which can cause out of sync or unattainable Arean stars if Arena objectives are updated between patches

  19. Developer post

    0.15.2.2 Hotfix (Testers Branch)

    Changelog Bugfixes: - Fixed desync of attrition meters between flight and Arena map - Fixed NREs caused by attrition bars that weren't cleaned up properly

  20. Developer post

    0.15.2.1 Patch Notes

    This will be pushed to the main branch very soon. Changelog 0.15.2.1 (September 30 2024) New Features: - Handling for neutral bases - APCs will capture neutral bases, tanks will not - Laser guidance type will continue to guide weapons as long as there is line of sight to aircraft