Antimatter

Coming soon

Geoffroy Pirard

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Native Populations

    Let's have a peek at how native populations work: Natives and Citizens Antimatter takes place after centuries of human expansion. Faster-than-light travel depended on antimatter, but its supply abruptly stopped, causing a crisis. Humanity became scattered across the galaxy, and m

  2. Developer post

    How to Join the Next Playtest ?

    PLAYTEST #7 Since last year, Antimatter has gone through six public playtesting sessions labelled as “demos.” They often lasted for a weekend and were intended to collect bug reports and feedback. While they provided invaluable feedback, they were too accessible to players expect

  3. Developer post

    Roadmap to Demo 7

    Demo 6 just ended today, as I decided to extend it by a few days due to some patches. This was another productive round. Much feedback was given on Discord, and some on the Steam forum as well. Demo 7, yet another play-test, will be released within the next 3 months. Along with t

  4. Developer post

    Crew Recruitment, Fixed Buildings & Hotfixes (B0028)

    Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable. Overhauled crew transfer UI & profound changes to the mechanics Multiple features, fixes and UI/Q

  5. Developer post

    Trade hotfix (B0027)

    Fixed: 'Transfer' was the only possible action in space station inventory All spaceships and space stations were considered 'owned' by the player, preventing buying/selling.

  6. Developer post

    Public Play-test #6 for the Week-end !

    Hello everyone, Demo 6 is now made available for the course of the weekend. This is, as ever, an alpha . --- An alpha version means that features remain incomplete, content may still be lacking, and the game may contain bugs, including game-breaking ones. Please do not download a

  7. Developer post

    Demo 5 Debriefing & Roadmap to Demo 6

    Debriefing for Demo 5 Demo 5 ends is 2 hours. Thank you all for the feedback and bug reports collected on Discord and Steam; my plate is full now. As I said in the video last week , this is the last alpha version primarily focused on the engine. As a result, future updates will i

  8. Developer post

    Demo 5 Released!

    A new alpha version of Antimatter is now available. This demo will be accessible for the next 48 hours . This version includes many changes and covers all items on the roadmap , except for the specimen feature. Additional content (much more) has also been added beyond what was or

  9. Developer post

    Terraforming, Planet Simulation & Ore Scarcity

    This is the first devlog for the Demo 5 Roadmap with the work done this week on terraformation, planet simulation and ore extraction and generation. Check Demo 5 roadmap here:

  10. Developer post

    Roadmap to Demo V

    Demo 4 ends now, time for the Demo 5 roadmap. Many of you have generously invested time in improving the game through bug reports and feedback on Discord and Steam, thanks a lot! Stability & Bug Extermination Demo V4 significantly shook the simulation, but the next round (Dem

  11. Developer post

    B0024 - Multiple fixes

    Minor update. Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party. Tweaked: Intro message correction and additional info. Fixed: AI Strike missions failing, with extreme slow-down as a symptom. Fixed: Sensor tracking vs spaceship sometimes faili

  12. Developer post

    B0023 - Equipment Dock and Colony Hotfix

    Minor update. Fixed: no equipment dock The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul. New ship module: Ship Equipment. Stations/colonies with both Shipyard and Ship Equipment modules now allow shi

  13. Developer post

    Demo 4 is Live

    This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end. Revised starting options Starting... Spacecraft + the possibilit

  14. Developer post

    Tutorial: Missile Defense

    The next demo will soon be announced. Until then, here a new tutorial in addition to the 2 existing ones. I will publish more tutorial this year. This tutorial will teach you the basics of missile defense in space combat, using countermeasures, point defense system and brain.

  15. Developer post
  16. Developer post

    Demo III ends - Roadmap to Demo IV

    This cycle has ended. Thank you to all the testers who reported bugs and shared suggestions to help improve the game. The next version will be released within two months . Here is a roadmap of the new features planned for Demo IV . New Starting Options In the next version, you wi

  17. Developer post

    Update B0021

    The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign. I have redesigned this UI and added many functionalities. There is also a new tutorial mission teaching the basics

  18. Developer post

    Update B0020

    Minor update (B0020): Fixes some very annoying bugs. - Fixed: Ships under command no longer perform automatic financial balancing with parent bank account --- Also Fixed issue where parent account for private property was the organization instead of the personal account - Fixed (

  19. Developer post

    Update B0019

    PS: Huge thanks to the testers! Build 0019 Minor update, tweaks and fixes. - Fixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon character's inventory. - Tweaked (UI): tooltips with keybind

  20. Developer post

    Demo III - Testing Is Now Open !

    If your life hasn't yet been sucked dry by the recent release of EUV, it is time for a new testing round with Antimatter. DEMO III will be available for a week, until the 28th of November, included. Read about the devlog here. I maintain the quick-iteration approach, getting the