Tyrannis

cGh ONE

Released
Jul 8, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    July 29 Hotfix

    Just updated the terms and conditions to the game to address AI-generated content (I don't like it, and I don't consent to have it or its assets used to create AI-generated content). -Chris Providence Social Media Web: Bluesky: @cghone.bsky.social‬ YouTube: View game page Discord

  2. Developer post

    July 6 Hotfix

    So, this is a quick update for any of you having trouble with the tutorial videos. I did a few updates on the files, and my tests seem to show the audio is playing correctly this time. If there are any issues, feel free to comment or contact via social media. -Chris Providence So

  3. Developer post

    Another June 29 Hotfix

    Some of the audio for the campaign cutscenes was corrupted, so hopefully this fixes it. -Chris Providence

  4. Developer post

    June 29 Hotfix

    So I might have just realized I spelled "Maryland" and "Uruguay" incorrectly. Fixed it. -Chris Providence.

  5. Developer post

    January 3 Hotfix

    I ran a quick update to fix the map loading bug and re-do a faction icon so that it didn't look like it came from Call of Duty Ghosts. Old: New: That's it. No, seriously, that's the entire update. -Chris Providence

  6. Developer post

    Christmas Cross-Content Update

    So if you noticed that there have been about a dozen updates in the last 24 hours, that's because I've been working on two things. The first is a glitch where menus wouldn't reset after exiting a loaded Skirmish. That's been fixed. But the second, and the real reason I've had to

  7. Developer post

    Tyrannis Christmas Hotfix

    So this isn't a promise or anything, but I'm fairly certain I can add in additional content based on whether or not players purchased Co-Prosperity. Anyways, Merry Christmas and Happy Holidays. -Chris

  8. Developer post

    December 4 Campaign UI Patch

    Just a quick fix to make sure the Campaign mode works on larger resolutions. It's hot code, so I'll run another hotfix if this doesn't work. -Chris cGh ONE's one guy who, for legal reasons, wants you to know that I came up with these games years ago. Social Media Web: Bluesky: @c

  9. Developer post

    September 15 Icon Patch

    Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap. Also fixed a few typos and removed almost all reference to calling the characters "Ghosts." Yeah, that's about it. This game's pretty m

  10. Developer post

    Credits and Intelligence Update

    I'm still not dead! In all seriousness, I've been busy with a few prototype projects. But enough about that. It's time for a surprise update. Intel Rework While I was happy with how the writing turned out on launch, there was a lot of room for improvement. Whether it's not having

  11. Developer post

    The Multiplayer Rework Update

    I'm not dead! So yeah, it's been a while. Wrote a book, designed a few prototypes, published that book on Amazon and Barnes and Noble, and reworked the multiplayer for Tyrannis. Mainly that last one. What's in the Multiplayer Rework? While I was able to get online multiplayer wor

  12. Developer post

    November 9 Hotfix

    Hey, Chris here with a quick hotfix. Sorry for the delay. Recently poisoned myself and I'm recovering from what can only be described as a "Rasputinian 48 hours" a few days ago. So, in light of my seeming immortality, here's what's been fixed: The correct icon now shows up in Cam

  13. Developer post

    July 28 Hotfix

    Hey, Chris here with a quick hotfix. Basically, I'm cordoning off online multiplayer until I can get a rework. Want to make sure it's up to par with the same quality I expect from myself. Work's picking up, so it might take some time, though. But the big reason for this quick hot

  14. Developer post

    The Revolution Campaign Update

    After months of development (and a whole lot of QA for all the glitches I should have seen over the last four years), I am happy to announce that Tyrannis' new campaign mode, "The Revolution," is live! What Is "The Revolution," Anyways? To make a long story short, "The Revolution

  15. Developer post

    Text and Icon Hotfix

    Hey, Chris here with a quick announcement. This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly. That's basically it. It's been driving me nuts for the last day. Also, the Campaign update is coming soon. I just need to

  16. Developer post

    May 30 Hotfix

    Quick update for the South Brazil map that fixes some of the graphical glitches with the District names on the right side. Anyways, that should do it now, and the Campaign development is well underway. Actually, most of it's ready, but I still have to record all the video footage

  17. Developer post

    Tyrannis: The Many Modifications Update

    Okay, I swear I didn't mean to have an update that is, quite literally, based on the Seven Deadly Sins and release it on the Monday after Pentecost, but things just happen. I could make a joke about a "Day of Rest," but I fell asleep before I came up with one. So, let's dig in, y

  18. Developer post

    May 15 Hotfix

    Quick update to fix some of the menu options that should not be highlighted when you're loading a Skirmish. Should help clear up some confusion about what you can and can't do when rejoining one. Also, there's now an option to select whether or not you want to end a Skirmish when

  19. Developer post

    Tyrannis: The Rebel Hub Update

    Well, I'm getting pretty good at actually updating this game. So, let's have a quick rundown on what we have in this update. Bug Fixes and Quality of Life Improvements The big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now. Loo

  20. Developer post

    April 28 Hotfix

    Quick hotfix to fix the bug where the game'll skip over player uprisings. Should work now. Also, had to remove the "Skip All" option for combat to balance it out, because it didn't really work with the gameplay loop. Anyways, I"ll be running more QA over the next few hours. -Chri