Effects
Added effects on hiden skulls and items for Trading post.
Developer posts and news about this game.

Added effects on hiden skulls and items for Trading post.

The "Trading post" building has been added to the game. In "12 wave" this building will be opened. In the first 8 maps, from "12 wave" will spawn 3 items on random places in map. Each item have own 4 places for spawn. Places for spawn are in buildings . Each location has a 33% ch

In each map is changed color "gamma", for better, clean and normal color + blue sky.

- Fixed collisions on friendly NPC after dead - Added more different types of "boss" zombies - Added more different types of zombies

Changed lantern on character, better model, better light :)

All achievements are updated/fixed for client/server side. Added new 10 achievements.

Added outline on weapon box, when the player is near the weapon box will be more visible.

Update 1.2.1 Has been added: - on player character is now lantern which is activated in night - added weapon Chaingun - added weapon TNTLauncher - changed model of sniper weapons - changed all doors, they stay open after the first opening - with with the door change zombies can n

- fixed damage from movable carts

1.2.0 - changes in spawn of zombies, type of zombies - some Steam connection setting - some little decorations in maps

Some little bit in Player :)

All weapons have repaired sound depending on the distance of player.

Little bit improved connection speed

Removed red background image in damage of character, changed into little "heart" icon in HUD.

In each map are added large NPC with "ammo drop", respawn of this NPC is 5min.

Leaderboards are now set for "zombie kill" score. Leaderboards is now possible to see in community center.

I added another NPC system to the game. NPCs are in different places and are still respawning. They do not do much damage and do not give many points but they will still attack the player if they see him :)

A small improvement in connectivity in hosted game.

A small fix in the maps with weapons pickup. I replaced in the maps starting weapon semi-auto with double shotgun. Here was one possible pickup bugs.