Starship Simulator

Coming soon

Fleetyard Studios

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Monthly updates - August

    I said at the end of last month's update that by the end of the month, we should be back to normal. I was wrong! Although, Dan is very happily creating again! :D Dan found that while he was putting the galaxy back together, it would be easier to get the volumetric areas designed

  2. Developer post

    Monthly Updates - July

    Hello! It may seem like the fixing of the corrupted file is taking forever but we've now actually managed to shoot ahead almost four patches! So time-wise, this has been beneficial. Everything is almost finalised, Dan just needs to put it all back together, get back to the normal

  3. Developer post

    Monthly Updates - June

    Hey all! It's been a very difficult month. We had some major corrupted files within Unreal engine, which were found when creating the new re-fueling systems. If we'd have needed, we could have rolled back to last months update but luckily, that's not been needed at all. The corru

  4. Developer post

    Monthly Updates - May

    June already ːsteamfacepalmː Time flies when you're having fun! Internal Development Build 0.227.0.20 New / Changes You can now refuel the ship from the bridge! We don't have volumetric gas giants yet, so for now, you simply need to be within 1.25-1.75 of a gas giant's radius to

  5. Developer post

    Monthly Updates - April

    Hello All! As Captain, you can queue up commands through the holo-display and send them directly to the helm. Sit back and watch your crew explore the galaxy on your orders, step away to your ready room while they scan systems and collect data, or even head to the lounge for a br

  6. Developer post

    March Update

    Sorry all, busy life has me behind on updates this month! We have one update for last month because we overhauled the NPC command menu systems. It is now much smoother to give orders to your crew on the bridge, and we now have the system to add much more detailed orders and emote

  7. Developer post

    Development Updates

    Hello all! Apologies for the lack of internal development updates here; I've been told that some of you would like them back. So I'll do a summary of the previous 6 months, and then I will do monthly updates from now on :) First up is the awesome news from today: we are now avail

  8. Developer post

    Tech Demo 3!

    Tech Demo 3 Pre-Alpha Build 0.225.0.117 Video about this patch is available on YouTube Back in November 2023, we released Tech Demo 2 (0.224.0.29) during one of Steam’s Next Fests, and it also served as a proof of concept for our then-upcoming Kickstarter campaign. We knew we wan

  9. Developer post

    Bridge NPCs!

    We've added NPCs to the bridge ! Currently, only the Helm and Science Sensors are functional, as other consoles remain inactive. Players can take the Captain's role, use the holo-display to select targets, direct the Science Officer to perform scans or adjust the holo-display, an

  10. Developer post

    Almost at demo update!

    It's been a really, really long year with so many bug fixes and huge changes to core systems. We're extremely close to finalising the demo update, which will go out soon. We just have the video update to complete now. Due to bug fixing being no fun on stream, we've changed to 'Su

  11. Developer post

    2024 Project review

    We're a couple of weeks late, but I'd like to say a belated Happy New Year to everyone! It's that time again where we take stock of what we've achieved over the past year, and then look ahead to what we have planned for 2025. In terms of progress, in 2024 we released a total of 5

  12. Developer post

    Internal Development Build 0.225.0.66 - All about the data.

    • Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. • Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects i

  13. Developer post

    Internal Development Build 0.225.0.58 - Mmm, that new flooring smell.

    • D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. • D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. • F/G Decks, Ring 1 - Designed and modelled 4 new rubber floor panels. (They

  14. Developer post

    Internal Development Build 0.225.0.57 - Mash the F1 key and report everthing!

    • F Deck, Ring 1, Aft - Updated framework walls. • F Deck, Ring 2, Aft - Updated framework walls. • F Deck, Ring 2, Port, Forward, Starboard - Updated framework walls. • Enabled Cloud Saves on Steam for all game branches, including the current public Demo. • Fixed and re-enabled

  15. Developer post

    Internal Development Build 0.225.0.56 - Back to the construction yard.

    • Fixed several player collision issues around the main crew lift area. • Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. • F Deck, Ring 1, Aft - New framework walls. • F Deck, Ring 1, Port, Forward, Starboard - New

  16. Developer post

    Internal Development Build 0.225.0.55 - AVA appears to be from Bristol.

    • Fixed some items on the holo display not layering properly with the glass panels around the bridge. • Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order. • Renamed the "Display Alignment" categor

  17. Developer post

    Internal Development Build 0.225.0.54 - Scan everything!

    • Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. • Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. • Improved the Short Range data overlay buttons so that they have clear ON/OFF states. • Adde

  18. Developer post

    Internal patch 0.225.0.52/53

    It's been a crazily busy week with us all being away for birthdays, so apologies for the double update. Development Build 0.225.0.52 - New surface scan overlays • Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship". • Updated the distance displ

  19. Developer post

    Back to Regular Updates

    Hello all! It's been a while since updating via our store page :D We moved to update the dev diaries via the Steam forums after being asked to do it there instead, but it seems that people are missing them that way. So I'll now be posting them the old way and the new way :D For y

  20. Developer post

    Progress Report

    With February almost over and March just around the corner, we thought it would be a good time to write a bit of a progress report to let you know where we're at with everything. We've got three main things going on right now - Preparing for our Kickstarter launch, remodelling th