Released
Mar 28, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch #7 Is Live!

    It's been great to see players enjoy the new map and additions like allied AI commands! We're deploying a patch to fix some issues players reported, specifically with walls sometimes not doing the thing walls are supposed to do, and knight charges causing units to be stuck in pla

  2. Developer post

    Content Update #11 Is Out Now! - Invasion of Memel - QoL improvements

    Content update #11 is out now! Hello everyone, it has been some time since the last update but we’ve got a pretty big one today! We saw a lot of players enjoy the invasion maps, so we’ve added quite a large new one called Invasion of Memel, a map you can play with 1-3 players . S

  3. Developer post

    Hotfix #10 Is Live!

    Hotfix #10 is now live! Fixing an unexpected campaign issue that appeared last update. Campaign: Fixed the cutscene not teleporting characters in Journey from Dausos, making the mission unplayable. Misc: Last small patch we sneaked in the April Fools unit, the tank, and then forg

  4. Developer post

    Patch #6 Is Live!

    We've had a bit of an eventful month, but we continue getting on with the work! Most importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources workers carry, gave Indraja a new unique ability, added a ra

  5. Developer post

    Hotfix #9 Is Out Now!

    Hotfix #8 is now live! This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. The main issues that have been fixed are: excessive screenshake on shrine destruction and crashes related to the worker assignment improve

  6. Developer post

    Patch #5 Is Out Now - Glyph list, screenshake and more!

    Since the Act 2 update released, we took a week off to recharge, and returned to working on fixes and updates. This patch comes with a few features that we had on the roadmap, namely - a glyph list, screenshake for abilities and rally on unit. We also heard the many requests to n

  7. Developer post

    Hotfix #8 Is Out Now!

    Hotfix #8 is now live! We wanted to release this yesterday, but it appears the release exhaustion is getting to us. This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. Changes: Indraja's base attack no longer has

  8. Developer post

    Act 2 update Is Out Now! - New Story Missions - New Heroes - And More...

    Act 2 update is out now! Originally, this update was supposed to be quite a bit smaller, with only 1 hero. But we might have gotten a little carried off - with 3 campaign heroes, new units, 5 chunky campaign missions, 2 new skirmish maps and more. This also means that the total h

  9. Developer post

    Godsworn Development Update 3

    Hey everyone. We wanted to make another update before we reach the release of Act 2, to keep the community up to date on what we’re working on. We’ve mostly been busy with the campaign and the content associated with Act 2. This involves a new hero, 2 additional heroes playable i

  10. Developer post

    Small security patch

    We were made aware of a security vulnerability in Unity builds that reached back to 2017. It's a vulnerability that Unity discovered themselves through security research and have addressed it. From Unity: "There is no evidence of any exploitation of the vulnerability nor has ther

  11. Developer post

    Godsworn Development Update 2

    Hey everyone! We have read the many requests for an update on how development is going, so we thought it was about time to show what we've been up to. But before a progress report, we wanted to say that we are in the process of moving to another country. This is also why we have

  12. Developer post

    Tribesman Unit Overhaul

    A little update from us. We’ve seen it mentioned several times that the Tribesman unit is not strong enough, so we’ve decided to do an overhaul. He really needed more damage, and a spear was really not doing it, so we’ve replaced it with a Latvian pattern carbine charger loading

  13. Developer post

    Hotfix #7 Is Out Now!

    Hotfix #7 is now live. We've fixed a couple issues that cropped up last update, mainly Ausrine missing some units in one of her buildings and a couple missing text entries. Fixes: Fixed Ausrine missing units in the Warrior Hall. Fixed a couple missing text entries. Fixed Baltic f

  14. Developer post

    Content Update #10 Out Now! - One Year Anniversary - Kaali Crater Skirmish Map

    Content update #10 is out now! Today marks one year since Godsworn released into Early Access! Since then we have added a new hero, 12 maps and a whole lot more. We are working behind the scenes on all future content at once, so that includes all remaining heroes, and campaign ac

  15. Developer post

    Godsworn Development Update

    Hey everyone, a little update from us about what we've been up to. Since the Early Access release we have added a skirmish/challenge map (or a hero) every month. We have seen it as a way to prove that we are capable of producing constant content and reaching 1.0. But being a smal

  16. Developer post

    Patch #4 Is Out Now!

    We've fixed a couple issues that popped up with the last map update, but also made some improvements in the AI behaviour, and fixed some campaign issues that we kept seeing reports for. Features: AI now waits with attacking until it has a better group size on Hard and Insane diff

  17. Developer post

    Content Update #9 Is Out Now! - Apuole Hillfort skirmish map

    Content update #9 is now live! This month’s update is here with a 7-player map with a PvE element: Apuole Hillfort . At the top of the map is a neutral fortress that will raid the rest of the map. The first team to grant the fortress an amount of gold will become allies. Alternat

  18. Developer post

    Demo content changed, now contains campaign preview

    A quick update to those who are trying out the demo. We got many requests to make the campaign (and tutorial) available in the demo, so we swapped out some content. The demo will now showcase the first 2 missions of the campaign and a skirmish map with Saule the sun goddess being

  19. Developer post

    Real-Time Strategy Fest, demo for Godsworn available!

    Godsworn is participating in the Steam Real-Time Strategy Fest with a discount, but more importantly, we're bringing the demo back! The demo will be up during the RTS sale and another upcoming themed sale. We'll see after that whether we keep the demo up or not, so check it out d

  20. Developer post

    Hotfix #6 Is Out Now!

    Hotfix #6 is now live. We had hoped to release this much earlier, but it's here now! This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. Fixes: Bishop achievements should now trigger correctly. Fixed CPU leak when