Hello everyone, It’s been a while! I'm Jacek, the solo developer behind Destropolis. I wanted to share some news with you all. For some time now, I've been working on a small new game called All Dice on Deck . It's quite different from Destropolis. It's a small pirate roguelite b
Hello everyone,
It’s been a while! I'm Jacek, the solo developer behind Destropolis.
I wanted to share some news with you all. For some time now, I've been working on a small new game called All Dice on Deck.
It's quite different from Destropolis. It's a small pirate roguelite based on risk, reward, and rolling dice.
The gameplay loop is simple: you sail from island to island, rolling your ship's dice against the island's danger dice to survive and get treasure. Back at the port, you can spend your gold to upgrade your ship.
Since I'm still a solo indie developer, feedback from players who enjoyed my previous games means a lot to me. If you have some free time, please give the demo a try. If you enjoy it, adding it to your wishlist would be a huge help.
Thank you for playing Destropolis and for all your ongoing support!
Hello Destroyers! 👋 Big news! Our game has been nominated for the Labor of Love award in this year’s Steam Awards 2025 - thank you to everyone who has supported us along the way! 🎉 This nomination is incredibly special to us. We worked tirelessly to create a game where destruct
Hello Destroyers! 👋
Big news! Our game has been nominated for the Labor of Love award in this year’s Steam Awards 2025 - thank you to everyone who has supported us along the way! 🎉
This nomination is incredibly special to us. We worked tirelessly to create a game where destruction and shooting is something you can truly enjoy on another level!
Hello Players! 🙌 A special event now today on Steam! And we are very happy to inform you that Destropolis participate in the prestigious Steam Couch Co-Op Fest! 🥳 Together with Steam, we are celebrating Couch Co-Op Fest 🤝 in which you can play together with anyone - on the cou
Hello Players! 🙌
A special event now today on Steam! And we are very happy to inform you that Destropolis participate in the prestigious Steam Couch Co-Op Fest! 🥳
Together with Steam, we are celebrating Couch Co-Op Fest 🤝 in which you can play together with anyone - on the couch or miles apart through the computer on Steam! 🎮
But 👀 you can play the free Prologue with access to CO-OP Mode today! Play with your friends now! 🤩
So sit comfortably on the couch or chair with your friends and play now! 🛋️
Hi all! When I started working on the sequel to Destropolis, the topic of achievements in the first Destropolises was brought up on Discord. I admit that when I was making them, I didn't attach much importance to them. They were made as an afterthought. The number of points requi
Hi all!
When I started working on the sequel to Destropolis, the topic of achievements in the first Destropolises was brought up on Discord.
I admit that when I was making them, I didn't attach much importance to them. They were made as an afterthought. The number of points required to get an achievement was was made up out of thin air and not based on any calculations.
After talking to the players, we determined what the values should be. And here they are: - 1 Megapoint - stays the same - 2 Megapoints - is now 5 Megapoints - 5 Megapoints - is now 10 Megapoints - 10 Megapoints - is now 15 Megapoints - 20 Megapoints - is now 25 Megapoints - 50 Megapoints - is now 35 Megapoints - 100 Megapoints - is now 50 Megapoints - 200 Megapoints - is now 65 Megapoints - 500 Megapoints - is now 80 Megapoints - 1 Gigapoint - is now 100 Megapoints
This way the achievements are more achievable. Previously there was too much grind required to get the latest achievement.
Again, I admit the the achievements for Destropolis were bad, sorry for that. I promise that I'll give more thought to the achievement in the sequel :)
Hello Players! 👋 We are thrilled to announce that our game has been nominated for the prestigious Labor of Love category in this year's Steam Awards ! 🎉 This nomination means a lot to us, as it celebrates games that have been continuously supported and improved over time. We co
Hello Players! 👋
We are thrilled to announce that our game has been nominated for the prestigious Labor of Love category in this year's Steam Awards! 🎉
This nomination means a lot to us, as it celebrates games that have been continuously supported and improved over time. We couldn't have achieved this without the incredible support from our community. Thank you for being with us on this journey!
If you think Destropolis deserves this award, you can vote for us! 😊 Let's make this happen together! 💪
Hi everyone! I've been working on Doestropolis 2 for some time. I've just built an alpha version of it and I'd like to share it with you. It's an early version of the game, a lot of elements are fluid and still about to be changed. Nevertheless I'd like to know what do you think
Hi everyone! I've been working on Doestropolis 2 for some time. I've just built an alpha version of it and I'd like to share it with you. https://igrekgames.itch.io/destropolis-2-alpha
It's an early version of the game, a lot of elements are fluid and still about to be changed. Nevertheless I'd like to know what do you think of these changes, you feedback and suggestions. Join my Discord channel to discuss the game: https://discord.gg/fsp5xncA3J
Hello Players! 👋 We are pleased to announce that Destropolis is included in this year's Steam Awards and is nominated in the " Labor of Love " category! 🥳 About this category - This game has been out for a while. The team is well past the debut of their creative baby, but being
Hello Players! 👋
We are pleased to announce that Destropolis is included in this year's Steam Awards and is nominated in the "Labor of Love" category! 🥳
About this category - This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.
This is a great honor for us and if you think Destropolis deserves this award, you can vote now! 😊
Perhaps what you look for to chillout is a top-down shooter with particles flying all over the place as you destroy your enemies with bullets and explosions? 💥 Destropolis can give you exactly that with over 70% discount on Steam during Summer Sale! 🤩 We are happy to announce o
Perhaps what you look for to chillout is a top-down shooter with particles flying all over the place as you destroy your enemies with bullets and explosions? 💥
Destropolis can give you exactly that with over 70% discount on Steam during Summer Sale! 🤩
We are happy to announce our game takes part in the 2023 Steam Summer Sale! 🎉 Cool yourself with all the amazing discounts that were prepared this year! 👍
Keep in mind the offer is time-limited and ends on July 13th 2023. Waste no time and seize the opportunity! 🥳
Hello Players! 👋 Destropolis is now available on the Steam Spring Sale with a massive 75% discount! 🤯 Limited time offer: 🟢 Starts: Thursday, March 16 10 GMT-7 (18 CET) 🔴 Ends: Thursday, March 23 10 GMT-7 (18 CET) Have fun! Destropolis Team
Hello Players! 👋
Destropolis is now available on the Steam Spring Sale with a massive 75% discount! 🤯
Limited time offer:
🟢 Starts: Thursday, March 16 10 GMT-7 (18 CET)
🔴 Ends: Thursday, March 23 10 GMT-7 (18 CET)
I'm happy to announce, that Destropolis now supports Steam Remote Play Together function. For more info about Steam Remote Play Together visit: Have fun! :)
I'm happy to announce, that Destropolis now supports Steam Remote Play Together function. For more info about Steam Remote Play Together visit: https://store.steampowered.com/remoteplay
Hi! A new patch has just landed. It has several small bugfixes, several small balancing changes and proper localization. Here is list of all the changes: Fixed a bug where Regeneration and Vampirism skills were not affected by other health improvement skills. Fixed a bug where He
Hi! A new patch has just landed. It has several small bugfixes, several small balancing changes and proper localization. Here is list of all the changes:
Fixed a bug where Regeneration and Vampirism skills were not affected by other health improvement skills.
Fixed a bug where Health item was not healing all players in co-op mode.
Fixed a bug where sometimes on death players would get stuck on endless explosions.
Because of improved Regeneration and Vampirism skills effectiveness, Health item was too weak, it was improved and now regenerates 100% of all players' health.
Active Cooling skill effectiveness increased from 15% to 25%.
Hi! Thanks for all your feedback, your praises and criticism. It is clear that you enjoy "Destropolis" and want to make it even better. This update is going to make the game more balanced: weak weapons are getting stronger, skills are combining with each other better a items are
Hi!
Thanks for all your feedback, your praises and criticism. It is clear that you enjoy "Destropolis" and want to make it even better. This update is going to make the game more balanced: weak weapons are getting stronger, skills are combining with each other better a items are less polluted.
Full list of changes
New content:
Two new songs from LukHash - “Better than Reality” and “Cyberninja”.
Items:
Bullet time powerup - reduced slowdown from x4 to x3.
Vortex - now it also damages enemies sucked in. 40 dmg / sec.
Turret - fire rate, ammunition and damage increased by 50%.
Rebuild City - base drop chance reduced by 50%.
Health - it now regenerates 50% of total health instead of just 50 health points
Increased chance of spawned item being a weapon from 25% to 33%.
Items outside of the screen disappear, making place for new items to spawn (there is a limit of how much items can be spawned at the same time)
Skills:
Advanced AI - increased additional perks from 1 to 2; “Double Points” drop chance is increased by 100%
Bigger radiator - increased heat capacity bonus from 50% to 100%; “Overdrive” drop chance is increased by 100%
Crystal ice - additionally to increasing weapon cooling by 50% when stationary, it now also increases fire rate by 50% when stationary.
Generator - increased shield regeneration from 50% to 100%, removed shield regeneration delay bonus.
Warehouses - buildings have now 4 times bigger chance of spawning items; “Rebuild City” powerup drop chance is increased by 100%.
Super Senses - “Bullet Time” powerup drop chance is increased by 100%.
Disposable Guns - “Double Damage” drop chance is increased by 100%.
Demolition Expert - “Nuke” drop chance is increased by 100%
Supersonic Bullets - “Speed” drop chance is increased by 100%
Hardened Steel - “Health” drop chance is increased by 100%
Turrets MK2 - “Turret” drop chance is increased by 100%
Active Defences - “Air Strike” drop chance is increased by 100%
Quantum Instability - “Vortex” drop chance is increased by 100%
Jamming Signal - you get 50% points for enemies destroyed by themselves.
Favorite Gun - complete change of how this skill works. Choose a weapon. Chance to drop that particular weapon is 33%.
Phase shield - complete change of how this skill works. It doesn’t cause invulnerability, it doesn’t cause health loss. It decreased shield regeneration delay by -75% and increases “Force Field” drop chance by 75%;
Guns:
Bazooka - increased damage from 50 to 80; increased explosion radius from 6 to 8; reduced heat generation from 60% to 50% / shot;
Mini rockets - increased explosion radius from 3 to 4; increased ammo from 80 to 100;
Gauss Gun - increased damage from 50 to 80; reduced heat generation from 80% to 50% / shot.
Gauss Shotgun - reduced heat generation from 40% to 25% / shot, increased fire rate from 1.5 to 3 shots / sec.
Magnum - increased damage from 50 to 120; increased cooling from 70% to 80% / sec.; increased ammunition from 50 to 100;
Laser - increased damage from 250 to 350 / sec.; reduced heat generation from 75% to 60% / sec.; increased ammo from 167 to 333;
Shotgun - increased damage from 7x15 to 7x20
SMG - increased damage from 10 to 15; increased cooling from 100% to 125% / sec.; increased fire rate from 20 to 25 shots / sec;
Assault rifle - increased cooling from 50% to 80% / sec; increased ammo from 200 to 300;
Minigun - reduced heat generation from 0.75% to 0.625% / shot; increased ammo from 600 to 1000;
UI:
Health and shield bar have texts displaying actual value. Icons for health and shield bar added.
Select skill window now has a Confirm button, to confirm selected skill. It also has text displaying all previously selected skills.
Level number is displayed below the points, instead on the right side of the points. Added small level icon next to level number.
Bugs:
Fixed bug with controllers not being properly assigned in 2 players mode
Fixed bug with Laser not being affected by Overdrive and fire rate skills. Since the laser shoots a continuous beam, fire rate and Overdrive bonuses now increase it’s damage.
Fixed some typos
Performance improvements.
Due to these changes, all leaderboards will be reset.
If you happen to enjoy the game - please consider leaving a review on Steam and tweeting about it. It really helps me a lot!