Performance Update
Increased framerates on all missions.
Increased framerates on all missions.

UNITED COMMAND ® · UNITED COMMAND INTERNATIONAL

Increased framerates on all missions.
Increased framerates on all missions.

This update includes the following changes to the Ireland mission: - Additional guided objectives. - Weapons caches can now be destroyed. - New guided mission objective - capture units. Additional fixes: - F16 model tweaks.
This update includes the following changes to the Ireland mission:
- Additional guided objectives.
- Weapons caches can now be destroyed.
- New guided mission objective - capture units.
Additional fixes:
- F16 model tweaks.

This update contains further work in progress on the Ireland map, primarily around the guided mission objectives mechanism. Additionally camera controls have been tweaked slightly for ease of use. Mousewheel zoom has been made more precise. As the holiday season approaches we wil
This update contains further work in progress on the Ireland map, primarily around the guided mission objectives mechanism.

Additionally camera controls have been tweaked slightly for ease of use. Mousewheel zoom has been
made more precise.
As the holiday season approaches we will be moving to a fortnightly release schedule for content and feature updates.

This week's update is here! Primarily continued work on the the visual development of the "Ireland" map: -Added CrateMilitary prop placeholder -Added security rails to roads -Created RockCommon prop presets -Created CratesMilitary Model and Prefabs -Created new civilian building
This week's update is here!
Primarily continued work on the the visual development of the "Ireland" map:
-Added CrateMilitary prop placeholder
-Added security rails to roads
-Created RockCommon prop presets
-Created CratesMilitary Model and Prefabs
-Created new civilian building prefabs
-Changed plant detail size
-Changed RedMilitaryCrate Material
-Added new Environmental Cubemap texture
-expanded EnemyA base
-Optimized road mesh
-Optimized tree settings
General visuals:
- Added vignette, motion blur, depth of field and chromatic aberration to gfx settings.
- Tweaked dozer and harvester materials.
- Brightened Anti-Air building texture
- Changed WindZone strength
- Tweaked Abrams material
- Fixed weapon materials on infantry blooming too hard
- Reduced anti-air turrent emit (too much bloom)
- Added trails to airstrike aircraft
- Updated F16 model.
Misc:
- Updated credits screen
General gameplay:
- Can build dozers at FOB
- Fixed rallypoint markers when building has been rotated.
- Made default barracks rallypoint closer to barracks.
- Added rallypoint markers to FOB, HQ, Refinery
- Added another "builder position" to war factory to mitigate obstruction issue on map09

This week we are releasing a preview version of our forthcoming Ireland map. This map is planned as a new starter mission and will go in at the start of the game when it's fully complete. It is still very much a work in progress so it's included for preview purposes only.
This week we are releasing a preview version of our forthcoming Ireland map.


This map is planned as a new starter mission and will go in at the start of the game when it's fully complete. It is still very much a work in progress so it's included for preview purposes only.

This week's update focused on addressing usability and issues raised around building placement and unit selection, particularly on the earlier maps. - Fixes around placement of buildings on all maps with trees. - Fixes for building placement for the barracks, powerplant, tech cen
This week's update focused on addressing usability and issues raised around building placement and unit selection, particularly on the earlier maps.
- Fixes around placement of buildings on all maps with trees.
- Fixes for building placement for the barracks, powerplant, tech center.
- Improve selection of helicopters.
- Ease restrictions on building placement criteria.
Additional gameplay:
- Blackhawk transports can now be constructed from the helipad for $700. (previously only available as a starting unit on certain maps....)

This week we bring you the following improvements: Cloud projectors have been added to provide a greater sense of realism and visual detail. New militia enemy unit types: - Rifle Militia - RPG Militia - Pistol Militia The Rifle and RPG Militia directly replace the Marine equivale
This week we bring you the following improvements:
Cloud projectors have been added to provide a greater sense of realism and visual detail.


New militia enemy unit types:
- Rifle Militia
- RPG Militia
- Pistol Militia


The Rifle and RPG Militia directly replace the Marine equivalents for the enemy forces. The pistol militia has a slower and weaker rate of fire.
Visual improvements:
- Many updates to building materials, ruin materials, unit materials, terrain texture settings, road material settings, post processing and lighting.

This week's update had a focus on visuals with many aesthetic improvements to the first map. On a technical front we have introduced post processing effect layers to compliment new lighting setups that will allow variations in time of day in future maps. The options screen has ne
This week's update had a focus on visuals with many aesthetic improvements to the first map.



On a technical front we have introduced post processing effect layers to compliment new lighting setups that will allow variations in time of day in future maps.
The options screen has new options to control these new post processing effects including Bloom and Ambient Occlusion which should significantly improve visuals for most players.

This update has laid the groundwork for visual improvements to the other maps.



This week the airstrike system was overhauled to allow concurrent airstrikes for as many aircraft as you can afford... Airstrikes are now also unavailable during a low power situation.
This week the airstrike system was overhauled to allow concurrent airstrikes for as many aircraft as you can afford...

Airstrikes are now also unavailable during a low power situation.

This week's update introduces a big change to the core game - asymmetric damage. Broadly speaking units are now divided up into different armor classes: unarmoured light medium heavy super heavy Weapon effectiveness has been adjusted for each unit but generally heavier armour req
This week's update introduces a big change to the core game - asymmetric damage.
Broadly speaking units are now divided up into different armor classes:
Weapon effectiveness has been adjusted for each unit but generally heavier armour requires larger caliber weaponry to defeat it.
For example small arms fire is now dramatically less effective against heavier armor types than before.
RPGs are effective against heavy armor but are now less effective against agile infantry and special forces.
MG towers are now much less effective against heavy armor.
AA towers are now more effective against F16s and B2 but are now less effective against armored helicopters.
Looking forward to feedback on the new balancing - particularly if anyone thinks any particular unit needs adjustment in future builds.

In this week's update the power (energy) mechanism has been added. You can now construct power plants to generate energy. Certain buildings such as the refinery, war factory, helipad and anti-air tower now consume energy. In this update player's CIWS anti-air towers will go offli
In this week's update the power (energy) mechanism has been added.
You can now construct power plants to generate energy.
Certain buildings such as the refinery, war factory, helipad and anti-air tower now consume energy.
In this update player's CIWS anti-air towers will go offline in a low power situation and will be unable to attack incoming enemy air units until power is restored.

Thanks for waiting an extra week for this update which was delayed due to illness. This update is a medium sized download (180mb) and contains the first version of a new campaign map 8, Turkey. As requested by the community in discord the map contains a destroyed urban environmen
Thanks for waiting an extra week for this update which was delayed due to illness. This update is a medium sized download (180mb) and contains the first version of a new campaign map 8, Turkey.
As requested by the community in discord the map contains a destroyed urban environment that can be cleared using the regular construction dozers to create build area around your headquarters.

This update also includes a variety of new music tracks added to both the combat and peace playlists.
Also includes:
- Unit Audio plays once only when "spam clicking"
- 8 Additional Steam achievements for winning maps on "General" difficulty
- Fix player unit movement when in range of enemy i.e. when retreating.
- Remove "Beta map unlock" button from lobby
- Fix issue where map id could be incorrectly set when clicking on map pins after already hosting a game.
- Show map # ingame next to difficulty level
- Improved repair truck usage.

This week's update is here: - Added difficulty modes, Cadet (Easy), Commander(Normal), General(Hard). - New unit repair vehicle. - New unit voices for Dozer, Delta, Humvee, Abrams, Annihilator, Harvester, Humvee, Scout Heli. - Unit groups can now contain buildings to allow them t
This week's update is here:
- Added difficulty modes, Cadet (Easy), Commander(Normal), General(Hard).
- New unit repair vehicle.
- New unit voices for Dozer, Delta, Humvee, Abrams, Annihilator, Harvester, Humvee, Scout Heli.
- Unit groups can now contain buildings to allow them to be hotkeyed using unit groups.
- Double tap unit group to jump camera to unit in that group.
- Implement Unity Audio Mixer for volume controls - added master volume.
- Added a credits screen.
Balancing:
- Both players start with refineries on maps 1 to 6.
- Annihilator HP +200.
- MLRS rocket 20% faster.
- More resources for ally in map 6.
- More resources generally on map 7.

Ladies and gentlemen, we proudly present a major update bundle this week: Features: - Visual rally point indicators for military production buildings. (Right click to set rally point). - Animated click effects for move and terrain attack. - Humvee can now carry 3 passengers. - In
Ladies and gentlemen, we proudly present a major update bundle this week:
Features:
- Visual rally point indicators for military production buildings. (Right click to set rally point).

- Animated click effects for move and terrain attack.
- Humvee can now carry 3 passengers.
- Infantry, Vehicles and Helicopters are now fully concealed by Fog of War.
New Units:
- XH1 Annihilator, tech 2 experimental heavy tank.

- M2 Bradley, which can carry 6 passengers.

New Achievements:
- Veterancy - "Veteran" - Win 10 games.
- Exploration "Total Map Security" - Fully explore 5 maps.
Balancing and Visuals:
- Map 7 visuals - trees and coastlines.

- Map 4 - additional starting units and structures.
Fixes and Minor changes:
- Escape key opens / closes in-game menu.
- Sfx volume affects aircraft foley sounds.
- Add missing icons (Eject all, Supply truck)
- Fix a crash issue when occupied APC was destroyed in multiplayer.
- Text wrapping bug on large cash amounts.
- Added game count # to end of game names in lobby.

This week's update had a focus on fixes and quality of life. - New game launching splash screen. - Fix debrief prompt not showing on defeat on some maps. - Dynamic music that changes when you are engaged in combat. - Music track popup to show the current track number. - Fixed iss
This week's update had a focus on fixes and quality of life.
- New game launching splash screen.
- Fix debrief prompt not showing on defeat on some maps.
- Dynamic music that changes when you are engaged in combat.

- Music track popup to show the current track number.
- Fixed issues relating to host disconnecting before guest.
- Fix issue where a new game could be hosted whilst already a guest of another game.
- Fix countdown timer in mission 6.
- Increase unit groups from 3 to 10. (CTRL and number keys 1,2,3,4,5,6,7,8,9,0)
- Renamed ingame menu.
- Fix lag issue in map 4.
- Updated AI in maps 4 and 7.
- Additional resources on map 7.

This week's update includes a significant update to the mission 5 (Germany) map and introduces a new mission mechanic, convoy protection which makes use of a new unit - the supply truck. The secondary feature update in this release is the new main menu option screen which allows
This week's update includes a significant update to the mission 5 (Germany) map and introduces a new mission mechanic, convoy protection which makes use of a new unit - the supply truck.

The secondary feature update in this release is the new main menu option screen which allows new video, audio and gameplay preferences to be set to your liking. Please note that these settings are not currently persistent when you close the game but will become so in a future update after feedback has been received on them.
As usual this update also includes fixes, the most notable being around B2 airstrikes.

Ladies and Gentlemen for this week's update #12 the following is included: - New post mission debrief screen that provides some post game stats and improves flow between missions. - Prompt to debrief when all players have been eliminated. - Faction colour decals to improve visual
Ladies and Gentlemen for this week's update #12 the following is included:
- New post mission debrief screen that provides some post game stats and improves flow between missions.
- Prompt to debrief when all players have been eliminated.
- Faction colour decals to improve visual discrimination.
- New hero unit, Major Elsa Meyer, can be tested on map 5 - Germany.
- New Defensive walls (rotate them during placement with Z and X keys).
- Updated music rotation.
- Fix FOB construction effect.
- New building tech lab (used to unlock MLRS construction).
- Fixed issue where UI interfered with edge scrolling.
- Fixed issue where cursor could leave game window for players using multi-monitor.
- Various minor fixes and tweaks, sound effect changes.
- Balancing - reduced cost of harvesters.

Closed beta is now underway. Please get in touch if you would like to participate in the closed beta test either via Discord or the forums.
Closed beta is now underway. Please get in touch if you would like to participate in the closed beta test either via Discord or the forums.

We are pleased to announce that our store page is now live on Steam. More updates coming very soon.
We are pleased to announce that our store page is now live on Steam. More updates coming very soon.