The Warehouse is now in the Research Tree!
The castle building “Warehouse” from the campaign is now available in the Research Tree!

Developer posts and news about this game.

The castle building “Warehouse” from the campaign is now available in the Research Tree!

Loyal subjects, Our neighbouring kingdom ByteRockers' Games has a message for you: We are hosting our very 1st Publisher Sale tonight! As an indie studio that just recently expanded into supporting other developers, it would help us a lot if you could check out the page: Not inte

Loyal subjects, Not happy with the lands surrounding your most lucrative settlement? The royal builders are ready to help. New feature: Landscaping arrives for Summer Sale on June 25th Through new Landscaping construction options, you can now transform certain tiles adjacent to y

Changes Increased trader ship speed upgrades from +30% to +50% Increased base trader ship speed Trader speed party reward is applied to ships as well now Added trader usage info to castle resource tab Tweaked iron deposits in sandbox map "TheNewWorld" Iron was too far away from t

Ahoy loyal subjects ⚓ The long-awaited Seafarer Update arrived on our kingdom’s shores – quite literally so! Let us guide you through the contents before you (and your exploration party) can step right on board. BUT FIRST: another –50% discount has been granted by your gracious k

Fixed a rare bug where production stats were wrong when destroying and rebuilding the same production building that had a synergy effect applied to it.

Fixed background when room is disabled

A small performance update that should especially help slower systems.

Fixes Nobel Prize achievement not triggering

Fixed a Pathfinder lag issue when loading old save games.

Loyal subject, The season of (re)growth has to be celebrated accordingly. The King has declared that a Sale, an Update, and a Collaboration are to be shared with you today. Steam Spring Sale To grow the kingdom, a -50% discount will be instituted duting the Steam Spring Sale. Inv

Added map contestant winner maps Set main menu theme from winter to normal Fixed Golden statue effects in save games Fixed HUD party progress bar sometimes not vanishing

Added trader task information to the city trader tooltip Fixed a rare case where traders could get stuck moving in a circle Fixed bandit spawning issues in some campaign maps Fixed traders sometimes ignoring very cheap resources Cities now raise prices for cheap resources not tra

Just in time for the new update, we recorded a new gameplay stream - this time with interview!

The town crier has a whole stack of news for you today, so let’s start with a look at the headlines: Map Building Contest: Show off your creativity and win prizes! 3 New Maps added to Let Them Trade. Who will rise to the challenge first? Master both lands and the seas in an Upcom

The King demands an expansion of our territory 🗺️ Not only are we working on an update containing three additional maps ourselves (to be released at the end of this month) but also organized this fun opportunity for you to get involved! We even plundered The King’s personal coff

Fixed: Output resources for potatoes, wheat, and coal were incorrectly removed after donating or collecting coins from a city on the Happy Holidays map after a game has been loaded from a save slot.

Hey folks, 'Tis the season and we are trying our best to get you into a festive mood! That's why we made a special winter update for you to enjoy while you snuggle up with a warm blanket and a hot cup of chocolate*. And to boost your mood even more, you can get Let Them Trade in

Greetings loyal subjects, I hope you haven’t forgotten about your gracious king yet, seeing he urged the developers to provide you with a fresh content update a mere week ago. In case you missed it, learn more about the new additions in this missive . Regardless, today I am comin

Changes Updated Party Pavillon construction costs Can now use upgrade build item to upgrade buildings in the map editor Bugfixes Fixed building levels when starting a map with prebuilt buildings Fixed party progress declining when producing too much party mood Fixed achievement “