Beautiful Light

Coming soon

Deep Worlds SA

Planned release
December 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
  1. Developer post

    DEV UPDATE #8

    Greetings Operators, In Dev Update 8, you’ll see some of the things we’ve worked on between September 2025 and February 2026. In the video, Psychoghost starts by analysing our recent trailer and then go over many of the stuff we've worked on recently. The Big Boy prototype animat

  2. Developer post

    2025 in review & what's coming in 2026

    Greetings Operators, We just released our first Gameplay Trailer at the New Game Plus showcase, watch it here: What we’ve worked on in 2025, the challenges we faced, what we learned along the way, and the direction we’re heading toward in 2026: Over the past few weeks, we’ve run

  3. Developer post

    DEV UPDATE #7

    Greetings, Operators, In Dev Update 7, you’ll see some of the things we’ve worked on between May 2025 and September 2025. One of the highlight of our recent work in terms of audio is the creation of an in-house audio system allowing us to support verticality and dynamic reverbera

  4. Developer post

    DEV UPDATE #6

    Greetings, Operators, In Dev Update 6, you’ll see some of the things we’ve worked on between January 2025 and May 2025. First up, a lot of you noticed in some precedent leaks a big spider on the walls of our dev test map. This is a new AI monster in the work, a terrifying spider-

  5. Developer post

    2024 In review & What's coming in 2025

    Greetings, Operators, As 2025 approaches, we want to take this Dev Update #5 as an opportunity to look back at what we achieved together in 2024 and share some insights into our plans for 2025. Spoiler: the community will be even more involved! 600,000 WISHLISTS We recently reach

  6. Developer post

    DEV UPDATE #4

    Greetings, Operators, In Dev Update 4, you’ll see some of the things we’ve worked on between July and October. One of the highlights is the introduction of the PDA, the Personal Digital Assistant. This device on the forearm of the player will be the main source of information. Yo

  7. Rock, Paper, Shotgun

    Beautiful Light's mix of STALKER and Hunt Showdown is masterfully eerie, but I do wish it wasn't an extraction shooter

    The obvious way of bundling up Beautiful Light is probably " Hunt Showdown meets S.T.A.L.K.E.R. ", and whoops, I've already committed to that in the headline. But the first game that came to mind when I chanced on some playtest footage last night was The Town Of Light , LKA's dee

  8. Developer post

    DEV UPDATE #3

    Greetings operators. As we work on the next patch that some members of our Discord community and some content creators will be able to test, Psychoghost reviews the latest things we have worked on. In this dev update, you'll discover more about the weapons we plan to include in B

  9. Developer post

    DEV UPDATE #2

    Greetings operators. Today, we're excited to update you on our recent work! In this development update, Psychoghost reveals insights about our latest game features, including a new map in the work, a weather system, the random artifact discharge event, the mysterious black squad,

  10. Developer post

    BEAUTIFUL LIGHT | DEV TIMELINE

    FOLLOW OUR DEV TIMELINE IN REAL TIME Transparency has always been a core value for us, serving as a bridge for you to discover the game we're building. With this principle in mind, we're keen to provide you with real-time updates on our progress, offering you a more detailed glim

  11. Developer post

    DEV UPDATE #1

    Greetings operators. Today we want to share with you what we have been working on recently and what we will be working on in the coming weeks and months. Dev Update presented by Psychoghost In this dev update, Psychoghost present you the new customization tab, new weapon attachme

  12. Developer post

    We've reached 200 000 Wishlists !

    Thank you! Greetings operators, today we want to express a massive thank you for the massive support we are seeing on a daily basis. 200 000 wishlists is a big number, especially for a studio of our size. While we continue working on the game, seeing your support growing stronger

  13. Developer post

    We conducted playtests, here's what we learned.

    Greetings operators, our vision is to build a game with transparency and player feedback. We always wanted to conduct playtests at a very early stage of development with absolutely no NDA. Something that is quite rare in the industry, but we believe is necessary in order to build

  14. Developer post

    We answer our most Frequently Asked Questions

    Greetings operators, one of the most important values is transparency, so let's answer some questions. ➞ Who are you? We are Deep Worlds, and we're the team behind BL. Originally, two developers started the project about 4 years ago, but since then we've grown and now are 12 peop