Project is alive
Slowly digging out the developmentːsteamthisː
Slowly digging out the developmentːsteamthisː



Slowly digging out the developmentːsteamthisː
Slowly digging out the developmentːsteamthisː


Hello friends! Sorry that it's been a long time since we've talked about development progress. There are a lot of events and mostly not very nice. The war in Ukraine has affected us as well. There was active fighting in our city, and the city itself was very badly destroyed. We h
Hello friends!
Sorry that it's been a long time since we've talked about development progress.
There are a lot of events and mostly not very nice.
The war in Ukraine has affected us as well. There was active fighting in our city, and the city itself was very badly destroyed.
We had to evacuate our families. For a while we moved from one place to another, trying to find permanent housing.
Now we are safe and can continue to develop.
Unfortunately, right now, it's a lot more important to provide for the family, so development has slowed down.
But we haven't given up hope of getting back to what we love as soon as possible!
Peace and no war for everyone!


Hi friends! It will be a short blog. We just want to share a new trailer - you can check it on the main page. Heretic's Lot Trailer We added some parts from our story cinematic (still in production). We hope you like it! Don't hesitate to share your impressions!ːsteamhappyː (and
Hi friends!
It will be a short blog. We just want to share a new trailer - you can check it on the main page.
We added some parts from our story cinematic (still in production). We hope you like it!
Don't hesitate to share your impressions!ːsteamhappyː (and add to wishlist ;))


Great news! We still can't believe it, but we were chosen to participate in the Epic MegaGrants program. For our small team, this support is very important, especially now when everything is so unstable. Now we can definitely implement our localization plans and even more! Many t
Great news!
We still can't believe it, but we were chosen to participate in the Epic MegaGrants program.
For our small team, this support is very important, especially now when everything is so unstable.
Now we can definitely implement our localization plans and even more!
Many thanks to the Epic Games team for this wonderful initiative.


Hi friends! In this blog we want to talk about the global map. The global map is generated randomly at the beginning of each run. Then the player travels from point to point, choosing which of them are more suitable for him at the moment. At the moment, we have implemented these
Hi friends!
In this blog we want to talk about the global map.

The global map is generated randomly at the beginning of each run. Then the player travels from point to point, choosing which of them are more suitable for him at the moment.
At the moment, we have implemented these types of points:

Battle - the name speaks for itself. Here you find yourself on a combat location.

Event - here you can get a text event with options to choose from. Or you will be asked to solve a riddle in the Catacombs.

Traveling Merchant - here you can replenish your supply of combat spells. If, of course, you have collected enough coins.

Altar - the altar has no final implementation yet. We plan that the player will be forced to make some kind of sacrifice (for example, give 99% HP) in exchange for a rare skill or perk.

Chapter Boss - well, everything is simple here. A boss fight at the end of each chapter.
See you next time! ːsteammockingː


Hello everyone! We continue to talk about the development progress. We have set ourselves the goal of taking part in the next Steam Demo festival. We want to make a demo that includes all the updates that are currently available. First of all, this is the updated graphics - locat
Hello everyone! We continue to talk about the development progress.
We have set ourselves the goal of taking part in the next Steam Demo festival.
We want to make a demo that includes all the updates that are currently available.
First of all, this is the updated graphics - locations, enemies, the main character, VFX.

There will be changes that will affect the gameplay - first of all, we will change the global map - now it will be no linear, player can choose a path (something like you can see in Slay the Spire).
In addition, we plan to add several new perks and skills. And a few surprises in the main gameplay, about which in the following blogs.


Hello friends! This will be a short blog on the current status. We are working on updating locations. Replacing old models with new ones. Almost done with all maps from chapter one. Hopefully will start the new chapter soon. A new cinematic trailer is under development - we have
Hello friends!
This will be a short blog on the current status.
We are working on updating locations. Replacing old models with new ones.
Almost done with all maps from chapter one. Hopefully will start the new chapter soon.

A new cinematic trailer is under development - we have filmed all the scenes, but there is still a lot to do: sound, music, narration.

And new (one the most dangerous) enemy ːsteammockingː


Hello friends! Initially, in this devlog, we wanted to talk about our plans for skills and perks, but there was one happy event so we decided to dedicate this issue to it. On Thursday, the finalists of the UNREAL ENGINE DEV CONTEST 2020 were awarded. This is an annual competition
Hello friends!
Initially, in this devlog, we wanted to talk about our plans for skills and perks, but there was one happy event so we decided to dedicate this issue to it.
On Thursday, the finalists of the UNREAL ENGINE DEV CONTEST 2020 were awarded. This is an annual competition of indie teams. The competition is being held for the second time. You can learn more about this competition here.
This year, 290 (!) games participated, and only 30 made it to the final! The list of nominations is simply huge, the jury consists of the most famous and large companies. Honestly, we didn't think we could make it to the final. But it turned out that we not only reached, but also won in one of the nominations!
We were noted by the GAIJIN ENTERTAINMENT company - a huge THANKS to them. It is very easy to get lost among so many really cool games, especially for such a small project like ours. The winner in this category will receive feedback on the game and the potential for collaboration.
All the winners can be viewed here.
The first achievement earned!
And from the development news ːsteamhappyː - a new main menu scene.
