Last Gang Standing

Tailfin Games

Released
Oct 24, 2022
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Alpha 1.11 "Drop Zone"

    Greetings and happy new year gangsters! todays update is not a huge one but it comes with a couple of important changes and fixes a few really annoying longstanding bugs Drop pod raiders NPC raids now arrive from the sky in drop pods delivered by a heavy cargo drone keep your eye

  2. Developer post

    Alpha 1.10 "Dialling It In"

    Greetings gangsters! First things first, we now have a discord at: The Servers The biggest one is I put on my software developer hat and made a frontend wrapper for the dedicated server software: Previously the servers had to be manually restarted every week or so which became a

  3. Developer post

    Alpha 1.092

    Sup gangsters! I finally cracked the shits with the SQLite data saving plugin I was using before and all the constant problems it was having with data not saving/loading properly It wasn't particularly important when the only persistent data was the player's level but now with a

  4. Developer post

    Alpha 1.09 "Assemble for War"

    Progression! This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the

  5. Developer post

    First Developer Diary

    Sup gangsters! I've decided to start doing developer diaries! these will mostly just be random thoughts, things I've been working on and updates to where the game is going overall Check out the first one here:

  6. Developer post

    Alpha 1.085 Feature Merge

    Greetings gangsters!, it's been a long time since there was an update! I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the last is barely star

  7. Developer post

    Alpha 1.082

    NPCs should stop getting stuck in a big ball in front of a door they just knocked down fixed NPC raid captains sometimes spawning with their legs fused into the ground NPC gunners will now use their rifles on any structure that blocks their path to your core instead of just stand

  8. Developer post

    Alpha 1.081

    Fixed music system hitching after first battle music and never playing again Fixed messed up pathfinding under the blue skyscraper Most NPCs now give XP when killed, raid captains give XP to your whole faction Raiding NPC bases now gives a bit more XP Killing other players gives

  9. Developer post

    Alpha 1.08 "Quantum Express"

    Greetings gangsters! Its been a very productive few weeks for me so without further ado here's a big fat game update. This version adds the ability to teleport back to your base by building a recall pad then pressing V, a much needed feature since alpha 1.07 made you have to sear

  10. Developer post

    The Harvest Phase 2

    Added Features NPC raid sizes now scale not just with base value but also how many of them you've killed and how often you've raided their bases. Endgame raids can scale to pretty extreme levels so make sure you keep expanding and improving your defenses. NPC raids will now inclu

  11. Developer post

    Alpha 1.07 "The Harvest"

    Greetings gangsters! It's been a quiet month so far but I'm still grinding away to bring these streets alive This update fundamentally changes how resources are collected in order to make it a more engaging experience than just building 4 scavenger stations Harvesters These are p

  12. Developer post

    Alpha 1.06 Magnum Edition

    Sup gamers I've been on holiday for the last 3 weeks so there's been a bit of a slump in development progress, things should be going back to normal now though. This update adds a new weapon: the Stratis Magnum mkV Also, the LGS official server apparently crashed a few days after

  13. Developer post

    Alpha 1.051

    Fixes fixed being able to see other players build gun holograms fixed weird collisions in the downstairs cyberwear building fixed npc door opening logic fixed faction damage protection timer not actually working (whoops) scout powered sprint now only drains power when you are act

  14. Developer post

    Alpha 1.05 Better bits 'n bobs

    General Changes Breaching charges can now be thrown, they simply felt too weak and useless when you had to get up to melee range to plant. This allows them to be used in a more hit and run style and also allows breaching upper walls Jump pads now launch you higher and protect you

  15. Developer post

    Alpha 1.042 Christmas Patchie

    I been on that grind before christmas, I've managed to fix a bunch of longstanding bugs that have been annoying people (and me) for a long time now. Hope everybody reading this has a merry christmas and a happy new year! Fixes attacking a security guard NPC now aggros the mainfra

  16. Developer post

    Server Browser Overhaul

    After 2 nearly months of giving myself a headache trying to fix this I'm proud to announce the server browser now shows an accurate count of how many players are online! You can also see your latency to the server :D Also if you are running a dedicated server you no longer need t

  17. Developer post

    Alpha 1.041

    Just a small patchie to fix a few things that were botched in the release NPCs will now open doors properly fixed some areas where NPCs couldn't climb stairs due to bad navigation data fixed NPC bases not spawning turrets anymore (whoops) fixed doors not taking any damage from me

  18. Developer post

    Alpha 1.04

    Greetings gangstas! I've been hard at work on the NPC faction, they are starting to feel more like an actual threat and not just a bunch of annoying squatters. They now have patrolling security guards in their bases and will occasionally send a squad out to raid a random player's

  19. Developer post

    Alpha 1.03

    More map The previously empty freeway side of the map has been extended with a small chinatown inspired area and another baseable building Point defense turret A new small turret has been added that can shoot down incoming rockets and 40mm grenades A good way to defend yourself a

  20. Developer post

    Test build 1.021

    Nothing too interesting, this is just a test of a fix for servers not displaying their player count (always shows 30/30 even when nobody is on)