Progression!
This is the one you've all been waiting for! A full progression system has been added to the game.
Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going!
5 New Structures
- Alloy Smelter
- Molycircuit Printer
- Exotics Factory
- Launch Pad
- Shop Terminal
UI
- HUD now shows NPC hostility level towards your faction
- added a HUD element that shows when your player data is being saved
- The base core display on your HUD now only pops in when you are inside your own territory
- Updated the HUD tutorial to explain new game mechanics
Map
- Added a new nightclub interior across the road from red venus
- Added a small shopping centre with roof access across the road from the large construction site
- Minor tweaks and additions to various areas
Guns
- added Krag CX11 SMG
- added 3 sniper rifle mods
- added a sniper rifle skin
- added a krag 10mm skin
- AK ergonomics mod now has a visual model
- combat shotgun new mod: slugs
- krag 10mm new mod: laser sight
- reworked how the 40mm grenade launcher works, grenades now bounce and explode shortly after impact
- - 40mm grenade launcher now has a mod that allows it to fire smoke grenades
Changes
- Your base core now spawns builder drones that build your structures (they popped out of thin air previously)
- redid how player levelling works, level scaling is now much flatter meaning later levels don't take forever to acquire
- solar panels & launch pads will now block you from building them if they have no sky access
- the gun factory now tells you what mods actually do
- radar grenades will now ping turrets
- magnum rate of fire slightly reduced
- AK74 & LMG both have increased bullet velocity by 25%
- AK74 & LMG both have more recoil when aiming down sights
- combat shotgun damage increase from 88 -> 92
- total overhaul of how water works in game, players have been forced to take swimming lessons and will now swim on the surface instead of drowning
- turrets can now see you through smoke if you get close enough (within 1.5m)
- pusher turrets now push with more force
- resource harvesters trickle rate halved (when resource nodes have <1% value they will trickle income really slowly)
- grenades now have colored trails to show what type they are
- radar grenades now have a different effect that makes it much more obvious when they've been thrown
- radar grenades last 1s longer
Fixes
- added a second layer of failsafe to the faction system so players leaving the game should always register properly and promote a new faction leader
- player equipped weapon is now always networked, should fix inconsistent/buggy muzzle flash and tracers from other players
- fixed inconsistent structure collision detection on the build gun
- gunner NPCs now stagger correctly when damaged
- disconnecting from the server now actually waits for the logout to complete instead of instantly dumping you back to the menu
- fixed NPC turrets having slightly buggy behaviour from being classed as a map object
- fixed a lamp post prop having weird collisions
- fixed krag 10mm pistol having too much recoil when in ironsights
- fixed an AI bug where enemies would sometimes get brain damage and stop moving when trying to attack a structure
- fixed XP and levels bugging out and becoming disconnected if the server host changes the XP gain rate