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Alpha 1.085 Feature Merge

Greetings gangsters!, it's been a long time since there was an update!
I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the last is barely started yet)

I figured I'd throw you guys a bone and do a feature merge of a bunch of the smaller fixes and changes that were going to be included with alpha 1.09

General Additions

  • spawning in the street now makes you be dropped off in a dropship
  • base cores now drop all of their stored materials when destroyed
  • added feedback messages for when your base core is taking damage and when its running out of CPU
  • recall pads now show how to use them on their screen
  • added 2 new skins to the combat shotgun
  • added 1 new skin and 1 new mod to the LMG
  • added 1 new skin to sniper rifle
  • all previously locked promotional gun skins are now available for use

NPC Improvements

  • NPC raids now eventually scale up to tier 2 raiders which are significantly stronger
  • gunner NPCs now do more damage to player built structures
  • gunner NPCs now have a unique helmet to differentiate them
  • NPC guard posts now spawn t2 melee guards by default
  • NPC turrets are a bit easier to destroy
  • NPC raid heat now scales up 25% slower, meaning they take longer to start sending their strongest raids

Fixes & Improvements

  • the blowtorch now does 50% more damage to flesh targets
  • missile launcher missiles fly more slowly
  • rebalanced some structure costs a bit
  • harvesters now sync their ammo count to the bottom right hud
  • point defense turret doesn't attempt to lock onto bullets anymore, resulting in horrible sound spam
  • point defense turret now fully vaporizes projectiles instead of exploding them
  • you now generate a splash effect when falling into water

Stay in tune, alpha 1.09 is still on the way and it's gonna be big!