Greetings gangsters!, it's been a long time since there was an update!
I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the last is barely started yet)
I figured I'd throw you guys a bone and do a feature merge of a bunch of the smaller fixes and changes that were going to be included with alpha 1.09
General Additions
- spawning in the street now makes you be dropped off in a dropship
- base cores now drop all of their stored materials when destroyed
- added feedback messages for when your base core is taking damage and when its running out of CPU
- recall pads now show how to use them on their screen
- added 2 new skins to the combat shotgun
- added 1 new skin and 1 new mod to the LMG
- added 1 new skin to sniper rifle
- all previously locked promotional gun skins are now available for use
NPC Improvements
- NPC raids now eventually scale up to tier 2 raiders which are significantly stronger
- gunner NPCs now do more damage to player built structures
- gunner NPCs now have a unique helmet to differentiate them
- NPC guard posts now spawn t2 melee guards by default
- NPC turrets are a bit easier to destroy
- NPC raid heat now scales up 25% slower, meaning they take longer to start sending their strongest raids
Fixes & Improvements
- the blowtorch now does 50% more damage to flesh targets
- missile launcher missiles fly more slowly
- rebalanced some structure costs a bit
- harvesters now sync their ammo count to the bottom right hud
- point defense turret doesn't attempt to lock onto bullets anymore, resulting in horrible sound spam
- point defense turret now fully vaporizes projectiles instead of exploding them
- you now generate a splash effect when falling into water
Stay in tune, alpha 1.09 is still on the way and it's gonna be big!