Bugfix Update 1.5.20260912
Fixes a bug that could cause the game to lock up when triggering one of the events in the 1.5 update.
Fixes a bug that could cause the game to lock up when triggering one of the events in the 1.5 update.


Fixes a bug that could cause the game to lock up when triggering one of the events in the 1.5 update.
Fixes a bug that could cause the game to lock up when triggering one of the events in the 1.5 update.

New Content There are two small new areas to find on the world map in Chapter 11! One may even lead to a rare item. Suave players can avoid battles with good timing and movement! Additional Bugfixes and Improvements Fixed a bug in New Game Plus where game could softlock in very s
There are two small new areas to find on the world map in Chapter 11! One may even lead to a rare item.


Suave players can avoid battles with good timing and movement!
Fixed a bug in New Game Plus where game could softlock in very specific circumstances
Fixed a bug allowing you to enter Gluhender’s Grotto before the quest started
Fixed a bug allowing you to skip a certain cutscene in Chapter 9
Various typo and text fixes
Various mapping and collision fixes
This will most likely be one of our last updates before we launch our paid DLC: Tournament of Heroes! Please look forward to more details on that soon!

Fixed a "Refund Tomes" bug in New Game+ causing the incorrect number of tomes to be added to the player inventory Repositioned the "New Game+" message after completing the game.
Fixed a "Refund Tomes" bug in New Game+ causing the incorrect number of tomes to be added to the player inventory
Repositioned the "New Game+" message after completing the game.

Fixed a New Game+ softlock in Alex's chapter. Zikaron's "Clairvoyance" now reduces the enemy's evasion. A house in Seren is now accessible at the start of Chapter 11, instead of being blocked until a certain side quest is completed. Fixed an issue where the "interact" button woul

New Content New Game Plus Unlocked when you beat the main story. Replay the game while keeping all your levels, gear, and skills! (Pick and choose what you keep for NG+) Nightmare Mode Available in New Game Plus. A new difficulty mode that is for the most hardcore of players! Dev
Unlocked when you beat the main story. Replay the game while keeping all your levels, gear, and skills! (Pick and choose what you keep for NG+)

Available in New Game Plus. A new difficulty mode that is for the most hardcore of players!
See developer insights spread across the course of the game. Turn it on from the config menu. Contains story spoilers!


Two new areas to find on the world map in Chapter 11. One new piece of gear and one new piece of music are added!


Fixed an issue where debuffs would expire too quickly for some enemies (mostly birds).
The Airship can now be fully controlled with the mouse.
The Luck stat now improves counter rate for certain accessories.
Trip Mine does more damage.
The level cap for guest characters has been raised to 50.
Wind Tower and Zrodlo puzzles have difficulty reduced in “casual” mode.
Wind Tower final puzzle can be skipped if failed repeatedly.
Updated missing backer name in ending credits.
Various GPU memory usage improvements.
Added a debug menu helper for accidental Archives softlocks.
Fixed miscellaneous typos, text issues, oxford commas, collisions.

Fixed softlock when enemy counterattacks Nikolai’s “Land Mine” after swapping him out. Fixed a rare softlock during a certain combat-scripted swap event Fixed a rare softlock during a certain battle in chapter 10 The keyboard rebinding popup now respects the HD font setting Postg
Fixed softlock when enemy counterattacks Nikolai’s “Land Mine” after swapping him out.
Fixed a rare softlock during a certain combat-scripted swap event
Fixed a rare softlock during a certain battle in chapter 10
The keyboard rebinding popup now respects the HD font setting
Postgame saves now render a star icon correctly
Fixed some minor collision and tiling issues in Gluhender’s Grotto, overworld
Minor text, timing tweaks during some cutscenes
Fixed various typos, oxford comma usage

Discover Gluhender’s Grotto, with approximately 90 minute to 2 hours of new story, dungeon content, and treasures. Take off in your airship with a party level of 40 or higher to trigger the start of the quest. CRT Filter settings have been added to enable a more retro feel to you
Discover Gluhender’s Grotto, with approximately 90 minute to 2 hours of new story, dungeon content, and treasures. Take off in your airship with a party level of 40 or higher to trigger the start of the quest.


CRT Filter settings have been added to enable a more retro feel to your experience. Comes with several adjustable knobs to tweak to your satisfaction.

Luckier Buffs and Skills - In addition to critical hits, luck now improves debuff proc rate, skill hit counts (Zap Zap, Javelin Rain), and influences Magic Deck card selection.


Fixed an issue on desktop where if the Quartet app lost and regained focus during certain scenarios, certain interactions would stop working.
Mouse controls work better while using the airship.
Fixed an issue with certain visual effects on Steam Deck / Linux.
A certain location in Seren will now become accessible after completing Gluhender’s Grotto.
Various performance and memory improvements, particularly when using the airship.
Fixed an issue where a certain side quest log entry would incorrectly appear in Chapter 1.
Fixed an issue where a quest log image was not appearing correctly.
Long text options now wrap to multiple lines.
Fixed an issue where hint text incorrectly appeared during certain battles.
Fixed some audio timing issues with some enemy attacks in the Earth Shrine.
Ruby Charm now uses the correct icon.
An “inTheSky” popup no longer appears during a certain cutscene in Chapter 9.
A certain NPC in chapter 10 can no longer accidentally block your path.
Fixes for miscellaneous typos and collision issues.

Fixed a bug where Cordelia’s Max HP was lower than expected while at level 46. On “Casual” difficulty, some bosses have been made easier. Updated one of the battle backgrounds for clarity/quality. Added a Quest Log entry for “Bobby” (Feorlan Mines). Fixed a bug where some scripte
Fixed a bug where Cordelia’s Max HP was lower than expected while at level 46.
On “Casual” difficulty, some bosses have been made easier.
Updated one of the battle backgrounds for clarity/quality.
Added a Quest Log entry for “Bobby” (Feorlan Mines).
Fixed a bug where some scripted status effects were incorrectly healable.
Fixed a bug where some weapon abilities would target incorrectly with Archimedes equipped.
Fixed a bug where some special weapon abilities might incorrectly proc when the player misses, or not proc when the enemy is immune.
Minor adjustments to the prompts in “sheep stacking”.
You can now buy “Remedy” from a shop in Leornia.
Resolved a few minor map presentation and collision issues.
Various typos have been fixed.
Adjusted the descriptions of some items.
Improved load times for Quest Log, some SFX/BGMs, and certain cutscenes.
Fixed a bug if the first launch is directly from the filesystem.

Re-binding keyboard controls now properly affects the airship flight controls as expected. Fixed an issue where you could not target a summoned enemy during specific boss-fights under certain conditions. Fixed some interaction and performance issues during airship takeoff/land. F
Re-binding keyboard controls now properly affects the airship flight controls as expected.
Fixed an issue where you could not target a summoned enemy during specific boss-fights under certain conditions.
Fixed some interaction and performance issues during airship takeoff/land.
Fixed a small graphical issue on the world map
Slight improvements to performance on a few maps
Corrected a typo

I'm begging you to play Quartet , and now there's yet another good reason to do so. 2025 has been an incredible year for fans of turn-based combat, packed with some of the best JPRGs , both old and new. We've had bold, fresh faces like Clair Obscur: Expedition 33, Digimon Story T
I'm begging you to play Quartet, and now there's yet another good reason to do so. 2025 has been an incredible year for fans of turn-based combat, packed with some of the best JPRGs, both old and new. We've had bold, fresh faces like Clair Obscur: Expedition 33, Digimon Story Time Stranger, and Sea of Stars DLC Throes of the Watchmaker. Many classics have returned, including Final Fantasy Tactics, Dragon Quest 3 (with DQ1+2 on the way), and Trails in the Sky 1st Chapter. Despite that, I hope Quartet doesn't get lost in the shuffle, and its latest update is an excuse to make more noise.
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We'd like to thank everyone for the continued support of Quartet. We are happy to announce the launch of our new update, V 1.2. Let's go over what you can expect! New Content Sheep Stacking In Chapter 11, visit the swamp east of Akos to initiate this minigame for Ben. There are 8
We'd like to thank everyone for the continued support of Quartet. We are happy to announce the launch of our new update, V 1.2. Let's go over what you can expect!
In Chapter 11, visit the swamp east of Akos to initiate this minigame for Ben. There are 8 levels of increasing difficulty, each with their own unique rewards.


After completing Agata’s side quest, you can access this optional dungeon, west of Merdoyo. Complete the dungeon in the time limit, but be on the look out for rare loot along the way! Upon completion you will be rewarded with some great new gear for Agata and Juna. There will be a one time choice afterwards.




Enabling this new setting causes the battle cursor to automatically select the last action and spell/item used per-character.
Enabling this new setting allows the player’s party formation to be restored to its initial state after each battle.
An auto save feature has been added. The game will automatically save when using a heal point or when going to most new maps

Explorer’s Guild:
Arcana Master - There is an additional reward when completing all card games. Revisit the Arcana Master to claim the additional reward.
Archivist - The archivist's dialogue now updates as you find the endgame legendary weapons
Zikaron’s Side Quest - A small visual has been added to help detect the location at the end of the quest.
Card Game Difficulty - Opponents can now play more intelligently, based on the current gameplay difficulty setting.
Missed “Midas Glove” - The other Midas Glove (from Jerome’s side quest) can now be accessed if you missed it by revisiting the location of his side quest.
Save Clear Data - After completing the game and watching the credits, you will be prompted to save your game. Any items you used during the final battle are recovered.
Improved responsiveness of inputs during combat menus and victory sequence.
Improved the responsiveness when opening the Save/Load menu.
Improved load times when changing maps for the first time.
CPU performance has been improved for maps with large numbers of NPCs
Improved CPU performance while using the airship.
We now detect and communicate various Save / Load system issues to the player, such as the drive being full, not having write permissions, or other complications from Windows ransomware protection.
The Windows build has been patched to fix CVE-2025-59489.
Duck Dog Reward bugfix - In some cases, Duck Dog would retreat after being defeated, preventing you from receiving your reward for completing the quest. If you hit this bug, return to the Duck Dog Shrine to receive your reward.
Seconds + Item now only consumes 1 item instead of 2
Bleed and Poison now do Non-Elemental damage instead of Quintessence damage.
Javelin Rain now hits 4-6 times as per the skill description.
Jubilee Rose no longer incorrectly confers earth elemental immunity
Fixed a bug where some chests could be opened twice in the Archives and in Chapter 9
Turbo mode is temporarily disabled during “Clairvoyance” to give the player more time to read (messages can be advanced by pressing confirm)
Monsters in the menagerie, zoo now make a sound if you “interact” with them.
Fixed a bug where movement inputs would sometimes become unresponsive when switching between applications during some cutscenes or other transitions until the menu is opened.
Fixed a bug where some weapon effects would incorrectly retarget other enemies when defeated.
Some UI Audio volume issues for some shop and menu actions have been fixed.
Fixed an issue where the player would sometimes not animate smoothly when moving through certain areas in certain maps.
Some backers have been updated in the credits.
Some settings have been moved to other tabs.
Various typos, and map layering, tile, and collision fixes.
Fixed an issue with insufficient horizontal padding on one UI element
You can now purchase Quartet + the OST for a 30% discount.
View game pageAnd that's it! Thanks again for your continued support! And as always, if you are enjoying the game, or appreciate how we're supporting it, post in the forums or shoot us a review on Steam. Our next, and last big free update - 1.3, will be really special. Please look forward to it!

Fixes an issue with unity particle effects causing crashes on some systems. Lowered the cost of Magic Mist from 50 AP to 40 AP. Fixed a particular save point on Chapter 8 not activating the "Save Menu" when pressing Interact.

Swipe and X-Swipe now behave as expected when using Force of Nature. Turbo now persists across battle <-> level changes. Fixed an out of bounds when climbing a certain rope a certain way in Chapter 7. Fixed an occasional crash when Force of Nature was used with X-Fight. Min
Swipe and X-Swipe now behave as expected when using Force of Nature.
Turbo now persists across battle <-> level changes.
Fixed an out of bounds when climbing a certain rope a certain way in Chapter 7.
Fixed an occasional crash when Force of Nature was used with X-Fight.
Minor dialogue adjustments in Chapter 11 after completing certain side quests.

Fixed visual bug where turn order list would not update correctly after swapping. Fixed bug where certain weapons for zikaron and agata would silently and unexpectedly deal additional damage. Fixed a bug where certain weapons for zikaron and agata would not proc ailments as often
Fixed visual bug where turn order list would not update correctly after swapping.
Fixed bug where certain weapons for zikaron and agata would silently and unexpectedly deal additional damage.
Fixed a bug where certain weapons for zikaron and agata would not proc ailments as often as expected.
Force of Nature no longer bypasses stun or sleep ailments.
Force of Nature CAN now be affected by "seconds".
Fix audio volume blip when quitting the game in certain ways.
Fixed various issues affecting battle actor positioning involving "seconds".
Increased drop rates for certain rare items on certain rare encounters.
Improved various NPC dialogue, Story screen triggers for improved clarity around endgame sidequests
Fixed a rare crash during a cutscene in ch.10 (and possibly in other rare scenarios).
Fixed a rare crash when changing scenes while a "camera hint" is present on-screen.
Adjustments to enemy balancing in the final dungeon, Jerome's side quest, and on hard mode.
Fixed logging errors when loading saves and on Windows/MacOS when accessing certain navigation functions in ch.11 (may fix some rare crashes).
Fixed typo for a specific location name on the ch.11 minimap.
Fixed some other minor dialogue/typos.
Fixed/improved some minor map issues.

Fixed shop bug where selling items could cause the cursor to render incorrectly Revised Trip Mine description for accuracy Fixed a chapter 11 softlock when navigating a certain way south of Stral Fixed an out of bounds in an endgame dungeon that allowed you to bypass the boss Min
Fixed shop bug where selling items could cause the cursor to render incorrectly
Revised Trip Mine description for accuracy
Fixed a chapter 11 softlock when navigating a certain way south of Stral
Fixed an out of bounds in an endgame dungeon that allowed you to bypass the boss
Minor performance improvements when using the airship, certain UI operations, ending combat
Fixed a location appearing on the minimap before it had been discovered
Fixed a minor tiling issue in Cordelia's Chapter, Chapter 8

Make turbo work outside of battle Buffs conferred by accessories can no longer be dispelled (Prologue) Le Dernier's moves now correctly scale off of magic (Prologue) Le Dernier's Mighty Guard now functions as expected Fixed a softlock in chapter 8 when triggering a certain pushba

Once again, we'd like to thank everyone who's played and supported Quartet so far! As always, if you're struggling or have feedback, post in the community forums- we are keeping an eye on them (as you can hopefully see from this update)! New Features While we've been hard at work
Once again, we'd like to thank everyone who's played and supported Quartet so far! As always, if you're struggling or have feedback, post in the community forums- we are keeping an eye on them (as you can hopefully see from this update)!
While we've been hard at work over the past week, pushing fixes for bugs, crashes and softlocks, we've also been cooking up these new features:
For players who enjoy the challenge, all enemies hit harder and faster; many enemies have enhanced movesets and more aggressive attack patterns. Don't die!

Location Names have been added when pressing "select" on controller (or "1" on the keyboard) to show the zoomed in version of the world map,
Faster Movement - Turn and strafe faster. The airship also takes off at a higher altitude
Clearer Landing Hints - When unable to land in areas for story areas, a bit of info is provided as to why or how to go around
A new config option speeds up battle animations and grinding with the rear right shoulder button on your controller, configurable as either holding for turbo, or tapping to toggle on/off.


When targeting enemies with an attack, you will be reminded of whether an enemy is immune, weak, or resists the elements involved IF you've previously used an attack with that element (or used Zikaron's Clairvoyance skill)

Enabling this config option exports your party's front line as image sources for OBS (or your other preferred streaming software) to include in your overlay or background. Can be configured to export their turn order icons, standing sprites or for the 8 main heroes, their concept art.
Streamer Mode writes these images alongside your saved data, at the following locations:
On Windows, Documents\\Something Classic\\Quartet\[/p]
On Mac OS, ~/Library/Application Support/Something Classic/Quartet/
On Linux, $XDG_CONFIG_HOME/unity3d/Something Classic/Quartet/ or $HOME/.config/unity3d/Something Classic/Quartet/
If you need to customize the assets, or want to use the source assets in your overlay in some other way, they can be accessed from your Steam Library > Properties > Installed Files > Browse ... > Quartet_Data > StreamingAssets > Portraits.
The description of the Oxford comma in the config menu now includes an Oxford comma.

We've identified 8 additional locations in the script where Oxford commas were (or weren't!) being used correctly (or not!)
Fixed some typos, collision issues, and airship softlocks.
Improved support for non-Xbox gamepads and touchpads.
Healing animations in the menus play a bit faster.
HD Font support is no longer "Experimental",
Various improvements to player animation speed and quality,
The special move Onslaught now does [Slash] damage instead of [Pierce]
Alexandra's Weapons all bestow 1 more point of MAG
Other miscellaneous bugfixes and improvements,
Thanks again for your continued support! And as always, if you are enjoying the game, or appreciate how we're supporting it, post in the forums or shoot us a review on Steam.

Fixes two more softlocks when traversing the world map in certain ways in the final chapter. Added a world map "recovery mode" accessible from the debug menu to help people get out of any similar softlocks in case we've missed any (please continue to report these!); tap on the ve
Fixes two more softlocks when traversing the world map in certain ways in the final chapter.
Added a world map "recovery mode" accessible from the debug menu to help people get out of any similar softlocks in case we've missed any (please continue to report these!); tap on the version number on the config menu from the title screen to access the debug menu
Fixed a typo in the Config menu helptext for one of the options
Made the movement puzzle in Ben's chapter more forgiving, significantly more so when the "Casual" difficulty mode is enabled.
Fixed a missing out of bounds collision in the final dungeon

While we're still hard at work on the 1.1 feature update, this patch includes a few bugfixes we wanted to get to customers in 1.0, sooner. This includes: Fixes a softlock when performing certain world map traversal actions Fixes a hang when fighting a certain enemy in Cordelia's
While we're still hard at work on the 1.1 feature update, this patch includes a few bugfixes we wanted to get to customers in 1.0, sooner. This includes:
Fixes a softlock when performing certain world map traversal actions
Fixes a hang when fighting a certain enemy in Cordelia's chapter
Fixes a hang when providing unexpected input during a minigame in chapter 9

Four years after their successful crowdfunding, Quartet from developer Something Classic Games is out now with Linux support and now Steam Deck Verified. Read the full article here:
Four years after their successful crowdfunding, Quartet from developer Something Classic Games is out now with Linux support and now Steam Deck Verified.
Read the full article here: https://www.gamingonlinux.com/2025/08/quartet-is-a-fresh-retro-styled-rpg-out-now-with-linux-and-steam-deck-support/