Released
Nov 9, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    GearBlocks 0.8.9735

    Hey guys, I've just released a quick game update. This fixes a bug introduced in the previous update - where a ball & socket or CV joint articulation angle could be broken by using the weld tool instead of attaching them normally. Foot Pedals I've also added some new foot ped

  2. Developer post

    GearBlocks 0.8.9727

    Hi all, another game update is now out, let's take a look at what's new... Explosives I think it's true to say we all enjoy creating and building things here. But sometimes it's fun to blow stuff up too! Triggering There are now a selection of explosive parts in the game: They ca

  3. Developer post

    GearBlocks 0.8.9622

    Hey everyone, I've just released another update, mainly focused on fixing bugs (some caused by changes in the previous update)! I won't cover everything here, but I'll mention the major problem areas that were addressed. If you want to see a list of all the specific bug fix chang

  4. Developer post

    GearBlocks 0.8.9585

    Hey everyone, it's update time! This one aims to catch up on a number of outstanding bug fixes and smaller feature requests. There's more in this release (new game settings, part behaviour options, Lua scripting API changes) than I'll discuss here, so as always please check out t

  5. Developer post

    GearBlocks 0.7.9508

    Happy New Year everyone. Those of you who have recently started playing the game, may have gotten stuck in the "Welcome Tutorial". Unfortunately the previous game update broke it somewhat. Stages that expect the player to bind keys to control a part behaviour wouldn't advance, re

  6. Developer post

    Native Linux Build

    Hi everyone, GearBlocks now has a native Linux (64-bit) build. Native vs. Proton Performance I've been doing some performance testing, and I'm noticing a useful improvement from a native build over the Windows 64-bit build running under Proton. Mileage will vary depending on mach

  7. Developer post

    GearBlocks 0.7.9470

    Hi all, time for another update. Thank you to those who gave feedback on the recent "logic" additions, there were a lot of requests and suggestions. I tried to address as many of these as I could, but there are probably still enough left over to fill up a whole other update (not

  8. Developer post

    GearBlocks 0.7.9408

    Hey guys, I've just released an update that fixes the regressions I'm aware of from the previous "logic" update, plus a couple of other minor improvements. Bugs fixed:- Broken toggle options in "selection" right-click menu. Held modifier keys filtering out keys bound to part beha

  9. Developer post

    GearBlocks 0.7.9398

    Hey everyone, it's taken way longer than I would have liked, but here's the next game update at long last. Progress has been slowed by a couple rounds of sickness, burn out with the project, last minute bugs, etc. but excuses aside, on to the update! Logic Plan The focus for this

  10. Developer post

    GearBlocks 0.7.9153

    Hey all, just another small update! New Flat Map There's now a new "Concrete Pad" map: It's just another boring flat map, but hopefully a bit easier on the eye for long building sessions than the "Flat Plane" map, plus it has no environmental audio. Part Selection Duplication You

  11. Developer post

    GearBlocks 0.7.9120

    Happy Holidays everyone, here's one more small update for the year! Weld tool This is a new script mod tool that allows parts to be attached to one another, without them needing to be properly aligned together. They can even be unfrozen. Jointed attachments can be created, includ

  12. Developer post

    GearBlocks 0.7.9091

    Hey everyone, after taking a much needed break, I'm back to work on the game! The next major task to tackle is "logic" (switches, sensors, control modules, etc.) which will involve some experimentation and iteration to figure out how it should all work. This will take a little wh

  13. Developer post

    GearBlocks 0.7.9000

    Hey all, here's a small update with a few improvements and some new parts. Angled beams and connectors In the previous update I introduced the "V" and "W" angled beams, primarily to allow for building V configuration engines. If you've been using these parts, you may have noticed

  14. Developer post

    GearBlocks 0.7.8987

    Hello everyone, it's been a long time coming, but it's finally time for another update! There's too much to cover in technical detail here really, so I'll just give a brief summary... Combustion Engines As I mentioned in my last post, I tried using physics forces applied to physi

  15. Developer post

    GearBlocks 0.7.8797

    Hey everyone, time for a long overdue update! Combustion Engines - Not Ready Just Yet By this point, I was hoping to have combustion engines done. I tried a purely physics based approach, using separate cylinder, piston, con-rod, & crank rigidbodies, and applying a force to t

  16. Developer post

    GearBlocks 0.7.8757

    Hey everyone, I just released a patch update with a fix for a bug in the tutorial scenario that prevented the "How to Build: Part 8" stage from being completed. As a bit of a bonus, this update also includes another clutch with ring gear (x3 in size), as well as a new centrifugal

  17. Developer post

    GearBlocks 0.7.8754

    Happy Holidays everyone, I've just released another update, with a bunch of new parts! Clutches These attach two axles together, one with a fixed attachment, the other with a rotary bearing. The clutch can be engaged / disengaged with a key press, which will smoothly lock / unloc

  18. Developer post

    GearBlocks 0.7.8740

    Hey everyone, it's time for another game update! But first I just wanted to say a big thanks to all of you for playing the game and sharing your creations. It's great to see so many new players joining the community, it really helps motivate me to keep trying to make the game bet

  19. Developer post

    GearBlocks 0.7.8726

    Hey everyone, I've just released an update. New in the game - "attachment bridging", a slightly easier way to do "node skipping", with the added benefit that the attachment indicator now shows where the bridged attachments are: Release notes:- Implemented "attachment bridging" fe

  20. Developer post

    GearBlocks in Early Access NOW!

    Hey everyone, GearBlocks has now launched into Early Access! There will be a 10% launch discount until November 15th , so be sure to take advantage of that. Also, you can help out a lot by leaving a review on Steam. Here's a quick preview of what to expect if you buy the game: Th