Released
May 26, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Version 1.0.0.5

    Quick update, with another new update coming soon right after this one! You can see the next update on the Testing Branch right now if you want to help test it. List of Changes, V 1.0.0.5 - Game Over gems count speed increased on any key press - Updates to logic for dropping item

  2. Developer post

    Update Version 1.0.0.4

    Answering recent requests and bug reports! - Fix for boss achievements - General fix for achievements displaying during the game properly - Better support for DualShock2 and PS5 DualSense controllers

  3. Developer post

    Update 1.0.0.2

    This update makes some changes in response to feedback, especially feedback we've been getting on the Discord. Thanks for all the support so far! List of Changes - Fix for Horde Mode where enemies could sometimes spawn too slow - Fix for a Game Complete/Game Over bug - Vsync coun

  4. Developer post

    Update 1.0.0.1

    Getting out very fast updates as needed! Update 1.0.0.1 Changes - Fixes for an issue where dying wouldn't quite kill you until you quit and reloaded

  5. Developer post

    Cannibal Crossing 1.0 Launch!

    It's the Cannibal Crossing 1.0 Launch! With this, we're out of Early Access. I want to thank everyone for all the feedback that let me change the game for the better. The game is a lot different from when I picked it up as a publisher! This 1.0 launch post will be a bit shorter t

  6. Developer post

    Quick Update 0.9.31

    Doing another fast update or two before 1.0 on Thursday! Build 0.9.31 Changes - All controllers should now work for rebinding again - The Mortar should no longer damage the player - Fix for the Quantum Mailbox - Fix for Lola's bar getting enabled before prologue is finished - Che

  7. Developer post

    0.9.30 Update and 1.0 Launch this month!

    We've been working a lot on testing branch since the last major update, and checking for any last balance requests. Now's a really good time to get more feedback in, as we're going to do the 1.0 Launch on May 26! Any remaining requests for gamepad controller changes are valuable,

  8. Developer post

    Nearly 1.0 Update! - Version 0.9.22

    We've been hunting bugs and responding to feedback, and launching testing branches for quite awhile now as we worked towards version 1.0. As I want a little more time to make sure we get everything covered, we're releasing all these changes now, instead of delaying getting them t

  9. Developer post

    More Loot, More Buffs - Version 0.9.11

    The focus of this update, besides bugfixes and responding to feedback, was buffing some things that I or players thought were under-performing. A big one was that I thought there weren't nearly as many chances to get Tier 2 and 3 weapons as I thought there should be, so I increas

  10. Developer post

    Major Balance Overhaul, Version 0.9.9.9.4

    Thanks to all the feedback we've been getting, we were able to do a big difficulty redesign for Normal and Hard modes. Read below for all the details on this, but in summary, Normal is quite easier now, and Hard is slightly harder than the old Normal. To adjust for this, we've al

  11. Developer post

    Experimental Enemy Infighting + Custom Sandbox Update

    We've been getting a lot of new feedback lately due to new players, and this is helping out a lot with development. While continuing to do tweaks, bugfixes, responses to requests, and gamepad work, we're also going to try to start a couple of big experimental changes! The big one

  12. Developer post

    Online, Gamepad, and Other Tweaks, Version 0.9.9.8

    For this month's update, we focused on player feedback. There's gamepad tweaks, adjustments to the online co-op mode, and more. We're looking for more feedback for the next update, as we get close to 1.0! The best way to send feedback is by the official Discord, with a link in ga

  13. Developer post

    Difficulty Balancing Update, Version 0.9.9.7.8

    A new update to bring things current with all the changes we've been doing on the testing branch. Thanks for the continuing feedback! We've hit our goals for the game for Early Access launch, now it's just a matter of when exactly to wrap things up. The biggest changes in this up

  14. Developer post

    Fixes and Tweaks Update, Version 0.9.9.7.4

    We've been hunting bugs and making tweaks based on player feedback on the Testing Branch. It's been slow, as remaining bugs tend to be the ones that are hard to track down, but we've cleared some long standing things that were evading us. We can use more reports and feedback on t

  15. Developer post

    Big Balance Update, Version 0.9.9.6.2

    We've been busy on testing branch for the last couple of weeks. Our focus this time has been general balance for the game based on player feedback, and we've made pretty extensive changes to difficulty and loot progression for both Horde Mode and Open World. Also in this update,

  16. Developer post

    Hotfix Version Version 0.9.9.3

    - Fix for not being able to smelt/break things on the ground sometimes - Less enemies in character missions during Sandbox Mode - Made alcohol last much longer - Fix for a controller issue - Follower timer bar is now a different color than the usual character HP bars - Fixed a ba

  17. Developer post

    Massive Update 0.9.9.1 + What's Coming Next

    Update 0.9.9.1 is now out! We've been adding a lot since then to the testing branch since the last update, and now we've finally hit a good point to put everything into one gigantic new batch of changes in this update. Read below for a quick summary on new things, and also what w

  18. Developer post

    Update Candidate Testing Branch (Version 0.9.9)

    This update has been a long time coming, and will be a very large series of changes since our last main update. We're wrapping this up, and I would love to post it this week. The more feedback we get, the more smooth the launch of this will be, so send any you have as a reply to

  19. Developer post

    Update Candidate Testing Branch (Version 0.9.8.6.2)

    Lately we've been putting a lot of work into tracking down minor bugs and adding in a new Horde Defense level based off the Y'all Mart from Death Road to Canada. Now we're in a good spot to get out a major update, which is going to add a lot of things to the game. This includes t

  20. Developer post

    Big Beta Testing Branch Update (0.9.8.5.1)

    This testing branch update contains Hard Mode, unlockable Secondary Classes with new SUPER abilities, new endings, and more! Help us test it out, so we can post this on the main branch as an update! How to Access Testing Branch - Right click on Cannibal Crossing in your Steam Lib