Vectromirror 0™

The Vectromirror Initiative · Burnout Game Ventures

Released
Jul 2, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Vectromirror 0 Sequel Released!

    Dear Test Subjects, Thank you for playing our game! Following our last post, the day has arrived, and Vectromirror (Vectromirror 0’s sequel) is out of Early Access. This means you can enjoy the full experience, including new levels and visuals, the complete narrative (told throug

  2. Developer post

    Vectromirror (Sequel) - Release Date

    Dear Test Subjects, First and foremost, thank you for playing our game! We’re happy to announce that the sequel, Vectromirror, will be out on May 27th . It’s been a long journey, and having you all play Vectromirror 0 helped immensely on the next title of the series. Check out th

  3. Developer post

    Patch Notes #8 - Jan 13th, 2022 [V0.1649]

    Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1649 What’s New Epilepsy Warning Due to the game having flashing lights, we decided to add this warning, so that those who suffer from epilepsy are informed about this aspect of the game. The warni

  4. Developer post

    Patch Notes #7 - Jun 19th, 2021 [V0.1478]

    Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1478 What’s New Coyote Jump Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added. This addition will help players not skip the first jump, which sometimes can brin

  5. Developer post

    Patch Notes #6 - Dec 11th, 2020

    Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1129 What’s New Main Menu Inside the Main Menu, we added two ways for players to be taken to the Vectromirror game (premium version with new levels, narrative, visuals and mechanics), which is curr

  6. Developer post

    Pumpkin Carving Contest 2020

    Hey Test Subjects! A testing trial of a different sort is coming your way and there is treats to be had this holiday season! Come join the test, here is how to participate: 1) Carve a pumpkin with the best video game scene, character, or symbol you can. 2) Make a post on Twitter,

  7. Developer post

    Join The Burnout Game Ventures Community!

    The Burnout Game Venture's Community is live! Head to our Website and sign-up to join our community. You'll get access to additional content, announcements, and a lot more! Our community is constantly growing and we want you to be a part of it. Don't forget to join the BGV Discor

  8. Developer post

    Vectromirror is Now Live on Steam Early Access!

    The full game is now out on Steam Early Access! Get the Full Game Here! New levels, new features, new world! The game will be less than $5 for the first week so get it early and save!

  9. Developer post

    Patch Notes #5 - Oct 5th, 2020

    Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.890 What’s New Speedrun Timer Options Inside the Main Menu, under Options, players can enable the “Timer Options”, which allows players to have an in-game timer. The timer will be present throughou

  10. Developer post

    Patch Notes #4.1 - Sep 28th, 2020

    Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.823 Improvements Reset Object System When a player died, sometimes there were objects that would not respawn, so we overhauled the system to ensure these objects are resetting properly. Please let

  11. Developer post

    Watch Streamers Play On The Store Page

    Join us as DeniseBRR starts us out streaming VectroMirror followed by Tryyton and more to come! If you hadn't had a chance to check out the game, you should watch these Streamers have fun and rampage in the game Join us on the store page:

  12. Developer post

    Vectromirror™ Steam Page Live

    Dear Test Subjects, Our new game page is now live on Steam! We're launching in Early Access, so the earlier you get involved, the more you're going to save on the full game. Check out the new game page here!

  13. Developer post

    Patch Notes #4 - Sep 4th, 2020

    Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.701 Improvements Save System Previously, when the player used a Level Select option to enter a level, sometimes the player would not enter the correct place inside of the level or game. Optimizatio

  14. Developer post

    Patch Notes #3 - Aug 16th, 2020

    Dear Test Subjects, First and foremost, thank you for playing our game. Improvements Player Interaction with Physics Objects There was some instability when The Subject steps onto a Physics Object. Player can step onto Physics Objects with more stability. Some adjustments are sti

  15. Developer post

    Patch Notes #2 - Aug 1st, 2020

    Dear Test Subjects, This update includes changes in the narrative notes, adjustments in lighting and a minor visual adjustment in Level 1. Version: 0.531 Narrative Notes Tutorial note texts have been updated, to offer greater clarity to new players and improve understanding of ho

  16. Developer post

    Patch Notes #1 - July 17th 2020

    Dear Test Subjects, First and foremost, thank you for playing our game. This first update includes performance improvements (via graphics options), improved wall-running, and options for sprinting (either toggle or hold). Version: 0.495 Wall Run Improvements We heard your feedbac