Developer postOriginal post (opens in a new tab)

Patch Notes #1 - July 17th 2020

Dear Test Subjects,

First and foremost, thank you for playing our game.

This first update includes performance improvements (via graphics options), improved wall-running, and options for sprinting (either toggle or hold).

Version: 0.495

Wall Run Improvements

We heard your feedback and decided to improve this mechanic.

  • It is now easier to attach to the wall with increased stability.
  • Player can also move the camera freely during the wall run without unsnapping from most walls.
  • Other minor tweaks to improve the movement flow.

Graphics Options

Depending on your PC’s specs, you may benefit from lowering the graphics quality, to get a smoother running experience.
Through the Main Menu, you are now able to change the Graphics quality in these options:

  • Epic (default)
  • High
  • Medium
  • Low

Sprint Options

We decided to add a new option (“Hold”), for those who are not big fans of the “Toggle.”
The options available are:

  • Toggle (turn on/off)
  • Hold (active only when pressed)

Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!

Also, if you want to keep up-to-date with news from Vectromirror, engage us here:
[url= https://vectromirror.com/]Official Website[/url]
Facebook
[url= https://twitter.com/Vectromirror]Twitter[/url]
[url= https://www.instagram.com/vectromirror/]Instagram[/url]

Have fun!

The Vectromirror Initiative