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Patch Notes #3 - Aug 16th, 2020

Dear Test Subjects,

First and foremost, thank you for playing our game.

Improvements

Player Interaction with Physics Objects

There was some instability when The Subject steps onto a Physics Object.

  • Player can step onto Physics Objects with more stability.
  • Some adjustments are still being done to improve these interactions.

Input Mapping Options

We received requests to allow the player more options for Control key assignment.

  • In the Main Menu, go to Options, and then Input Mapping, to change the buttons/keys.
  • We are still improving this feature.

Wallrun Video Tutorial (in-game)

Some versions of The Subject were having difficulty understanding how the Wallrun mechanic works.

  • In the Tutorial level’s Wallrun section, there’s a video showing how to properly activate the Wallrun (as well as how ‘not to do it’)

Adjustments

  • Player has more air control.
  • Speed was slightly increased

Bug Fixes

Moving Platform

  • Fixed issue with a level 1 moving platform that behaved inconsistently.

Push/Pull Force

  • Fixed issue with activation sound and power level persisting after pausing while using the power and going back to the main menu, and even loading into a new level.
  • Decreased full charge time.
  • Shortened delay that charged the ability (now it sticks around).
  • Fixed invisible objects interacting with the power.

Wallrun

  • Fixed issue with camera tilting when activating the ability.

Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!

Also, if you want to keep up-to-date with news from Vectromirror, engage us here:
[url= https://vectromirror.com/]Official Website[/url]
Facebook
[url= https://twitter.com/Vectromirror]Twitter[/url]
[url= https://www.instagram.com/vectromirror/]Instagram[/url]

Have fun!

The Vectromirror Initiative