Flatworld

Guinxu

Released
Apr 28, 2022
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Many Bug Fixes and Engine Update

    Improvements: The game engine has been updated, providing greater stability (Unity 2019 -> Unity 6). No more random crashes. The fire attack during the fight against Faraday now gives more time for dodging when the Speed Badge is not equipped. Bugfixes: Fixed all collisionless

  2. Developer post

    Episode 4 now available!

    Episode 4 of Flatworld has been released, and with it, the adventure reaches 70% of the full game. This new update adds: - 2–3 hours of main story (Episode 4) - New area: Ghost Office - New dungeon: Abandoned Laboratory - New magic - New badge - New boss - 5 new badge points Mino

  3. Developer post

    Lots of bugfixes

    Many issues with the lighting system have been fixed. Shurikens no longer get stuck in mid-air. Spirits at Sakura's park that spawn outside, are now redirected inside. Some softlock situations have been patched.

  4. Developer post

    Bugfixes

    Collision bugs in some scenes. Small graphics glitches. Other minor issues.

  5. Developer post

    Episode 3 released!

    Flatworld Episode 3 has been released. We have reached the 60% of the adventure. This new update adds the following: - 4-5 hours of the main adventure - 2 cities (+ 1 in ruins) - 1 dungeon - 2 new playable characters with unique abilities - 5 key items for the inventory - 1 final

  6. Developer post

    Ice block bugfix

    At the first Dojo there was an issue that allowed the player to walk while still being frozen inside an ice block.

  7. Developer post

    More improvements and bugfixes

    Improvements: Now while playing a flute, the interface shows which buttons you can use. During boat races, now the floor shows the shape of the circuit to avoid becoming lost. Walking speed when using the light spell has been increased. When using the light spell on a crystal, no

  8. Developer post

    Difficulty improvements

    Changes: Now fire monsters are slower. Also, their hitbox has been fixed. Lewis now hits the wall easier in his boss battle. Other minor bugfixes. Thank you for your support and feedback. More updates will be done in the next days to improve the game experience.

  9. Developer post

    Episode 2 bugfixes

    Bugfixes: - Some chests were already open by default. - Some menu descriptions have now their right text. - Softlock when using the steam machine and then leaving the room without finishing the puzzle. - Some parts of the game didn't pause when opening the menu. - Boat race check

  10. Developer post

    Episode 2 release

    New content: - The whole Episode 2 story - 2 towns - 2 bosses - 1 dungeon - A new magic spell - New sword combos - Bestiary sidequest - 1 minigame - 5 equipable badges - 11 badge points - Interactive Math museum - Abandonded mansion mini-challenge - Several other sidequests - Unl

  11. Developer post

    Big update with new content

    Improved narrative. More interaction with the environment. 5 new side quests. 1 new achievement. 1 new equippable badge to run faster. 3 new items (2 mission items and 1 special).

  12. Developer post
  13. Developer post

    Lots of improvements in game experience

    Now battle music only plays when you hit a monster or you get hit. Now you can break ice balls thrown during the Ice Castle boss battle. New introduction scene. The flashback about how Aki arrived to Flatworld is now shown just after he recovers from amnesia after seeing the heli

  14. Developer post

    Improvements in dungeons, bosses and cinematics + bugfixes

    Oasis dungeon orientation has been improved. The clue for beating Oasis boss is now clearer. Mori city has been polished a little bit. Episode 1 final boss end cinematic has been modified for better understanding. Many bugfixes. Thank you for your feedback. You're helping a lot :

  15. Developer post

    Oasis Dungeon less annoying and bugfixes

    Oasis Dungeon: Many shortcuts to avoid unnecessary backtracking. 2 rooms with puzzles have been simplified. Bugfixes: Solved compatibility with Dualshock 2 and 4. Bug in the Slime puzzle (it left the path to follow) solved. Other minor bugfixes.

  16. Developer post

    First bugfixes update

    These are the bugs that have been fixed: Dice battle is now less frustrating. Issue with French systems has been solved. Slime puzzle in Ice Castle does not get stuck anymore. The game no longer changes your language after dying. Some other minor bugfixes.