Released
Jun 19, 2020
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    UPDATES (VR 1.0.7, nonVR 1.1.1)

    Those updates fix some bugs on both game versions : VR (1.0.7) : Fixed tips number depending on the difficulty (easy 10, medium 4, expert 0) Fixed a bug not resetting the tips number when restarting the game Fixed the yellow trashbin pickup with left hand Fixed fire extinguisher

  2. Developer post

    Antidote non-VR is online !

    We are very proud to announce the release of the non-VR version of our game Antidote ! Although this was not our original goal, we felt it was interesting to offer the Antidote experience to as many people as possible. This PC version is adapted with the objective to be the most

  3. Developer post

    UPDATE 1.0.6

    This update fixes some issues and brings a modification to drawers opening/closing system Modification (automatisation) of the drawer opening/closing system Difficulty texts in the menu corresponding added some specific hands position (fire extinguisher...) timing modifications a

  4. Developer post

    UPDATE 1.0.5

    UPDATE 1.0.5 This update adjusts some timings and corrects minor display bugs. fixed a display bug concerning red/green wall buttons fixed a bug where descriptions didn't fit with the picked difficulty in the menus fixed the display of the pointer on the tips screen (only visible

  5. Developer post

    UPDATE 1.0.4

    UPDATE 1.0.4 : This update improves the secret lock and light buttons panel operation. Fixed the Restart button from pausemenu.

  6. Developer post

    Update 1.0.3

    UPDATE 1.0.3 Modification of the safe lock and especially the button rotation system.

  7. Developer post

    Update 1.0.2

    UPDATE 1.0.2 The tips system is fixed, among other minor bug fixes.

  8. Developer post

    1.0.1 UPDATE

    Update 1.0.1 Some little modifications here : fixed a bug whit the microscope's samples collisions fixed the pause menu ("Quit" button and lighting) minor bug fixes

  9. Developer post

    Official Release !

    Yahooo ! After a bit more than a month of Early Access, we are proud and happy and excited and proud (yes, that makes two "proud") to announce the official release of Antidote ! It's a great day for us, a long working time that takes end (and another that begins, following this s

  10. Developer post

    UPDATE 0.9.3

    UPDATE 0.9.3 WHAM ! Here is an update with achievements inside (a bunch) and some other modifications (see down there). We still look for your reviews about functionnalities - and the rest of the game, don't hesitate to tell us ! Update notes (0.9.3) * Added steam achievements *

  11. Developer post

    UPDATE 0.9.2

    UPDATE 0.9.2 This update brings you a brand new menu as promised : sharper, more complete and more accessible (including seated or stationary play). You'll find inside the difficulty choice, language choice, controllers binding and the general volume. This may not look like much,

  12. Developer post

    Patch notes

    Thanks to your reviews and tests here is a patch with some debugging inside. Again, let us know any bug you find ! Patch notes : Fixed a bug where the controller was not detected in some cases (oculus), resulting in impossible moves Fixed the hand location depending on the contro

  13. Developer post

    UPDATE 0.9.1

    UPDATE 0.9.1 Here comes the first (big) update for Antidote ! You'll can find mainly the Valve Index & Oculus Rift configuration. The game has been designed with HTC Vive, so manipulations are "classical", the finger dependant animations for Valve Index are not implemented (y

  14. Developer post

    Here we are !

    Ta-daaaaaah ! That's it ! Today is a great day for all our team because our first VR game Antidote is available ! We're both proud and impatients to get your feedbacks (a little bit stressed too). We need you to finalize that great project ! Early Access ? This early access shoul