Skeletal Avenger

10tons Ltd

Released
Sep 29, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    DYSPLACED by 10tons Revealed! ⚔️⚒️🦞🎣🧙🏕️

    We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local! Wishlist the game from the link below!

  3. Developer post

    Undead Horde 2: Necropolis Full Version Available!

    Undead Horde 2: Necropolis is now leaving early access and the full version is available! This includes all planned and unplanned features, Windows and Mac version (Linux via Proton/Steamplay) and all the localizations! Don't miss out on the special launch discount, available for

  4. Developer post

    Undead Horde 2: Necropolis Now Available

    Undead Horde 2: Necropolis is now out on Early Access - the undead are marching! About one fourth of game content is now open and playable in this version. There's also a substantial 20% discount for a limited time which will not be repeated for a while. Find it here:

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    10tons Reveals Undead Horde 2: Necropolis

    Our next release was announced today: Undead Horde 2: Necropolis . We're quite far into development already and the early access on Steam is slated for 2022 and full release early 2023. Wishlist & follow here - more details will follow soon:

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    Apple Avenger

    To celebrate our release of Skeletal Avenger on iOS today, we are happy to announce a MacOS version is now available as well! With all of the fixes and improvements during our Early Access and after the Full Launch with a Windows only version, Skeletal Avenger has never been more

  9. Developer post

    Minor Tweaks

    - Added 'hold to' clarifier to level clear portal interaction text - Added tutorial popup about quest difficulties - Nerfed fire mage miniboss aoe damage - Added damage increase to high level fire mages - Fine tuning main menu game logo position on different aspect ratios - Tweak

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  11. Developer post

    Minor Tweaks

    - Fixed first level extra perk & item rack affixes functionality in multiplayer - Throne screen UI tweaks with proper scaling - Fixed Throne screen close button visibility on keyboard - Dynamic shadows options have details levels, instead of on/off now - Hide options screen c

  12. Developer post

    Minor Fixes

    - Modified tutorial level to have upwards move dir at end for better dummy visibility - Not drawing 1 node quest network in tutorial - Fixed max ng increasing only when currently in max - Fixed some UI issues in 4:3 aspect ratio - UI scale affecting popup message screens - Fixed

  13. Developer post

    Post Launch Update #1

    Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals. Here's the change log: Fixed inventory

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    Skeletal Avenger Full Launch!

    Alright, the game is now available officially as a full version. You've been playing this version for a few days already, but now we're making it official. Even though we're now fully launched, we'll still do updates quite frequently for a while. Thanks to all the players so far

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    Minor Fixes

    - Removed early access references from change log screen - Updated gamepad button graphics - Level clear reward perk: default to player 1 status for randomizing perk type when no last killer known - Fixed ghost stuck in walls bug / ghosts wander more freely - Fixed random perk no

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    Small Tweaks

    - Removed Early Access badging - Optimized enemy seek player routing a bit - Fixed some enemy pathfinding issues - Lightened bloodstone fx - Blocked deeds dropping in endless challenge - Blocked items dropping from crates in endless challenge - Sharpened hold-interaction pie gfx

  19. Developer post

    Finalizing Localizations & Preparing for Full Launch

    The game was just updated with a bunch of new languages. Now we have 9 languages in addition to English: Italian, French, German, Spanish, Finnish, Japanese, Russian, Chinese, and Korean. The language selection was decided based on the past sales of our previous games. There's a

  20. Developer post

    Small Fixes

    - Scaling up scorpion spawner hp in higher ascension levels - GFX option UI Scale now affects most UIs in game - Optimized minimap drawing a bit - Spawning loot on nearest tile when enemy dies in pit - Added flawless revenge info dialogue - Fixed coin super suction bug at quest e