Why waste time when you can just cut your way through? The Brute Force Crimebond is all about getting the job done quickly, and with a little less finesse. Introducing The OVE9050, a portable saw built to cut through lockpickable doors, deposit boxes, and even cops. No keys neede
Why waste time when you can just cut your way through?
The Brute Force Crimebond is all about getting the job done quickly, and with a little less finesse. Introducing The OVE9050, a portable saw built to cut through lockpickable doors, deposit boxes, and even cops.
No keys needed. No time to waste. Just Brute Force.
We are now rolling out a new Hotfix to address some of the issues that came up with the 3.8 Update . The update is now live on Steam, Epic Games Store and PlayStation 5. XBOX and Microsoft Store players will receive the hotfix later today. Changelog Fixed AI targeting through smo
We are now rolling out a new Hotfix to address some of the issues that came up with the 3.8 Update.
The update is now live on Steam, Epic Games Store and PlayStation 5. XBOX and Microsoft Store players will receive the hotfix later today.
Changelog
Fixed AI targeting through smoke not being applied correctly, resulting in the smoke not protecting the player as intended.
Fixed the vision code of AI in stealth; their vision would detect players at a higher elevation than before the update.
Prevented audio from muting randomly during heists.
Fixed audio issues in the Tutorial, Penthouse, and the main menu.
Fixed the “back” button in the purchase menus not working when using a keyboard.
PC (Steam, Epic, Windows Store)
Fixed DualSense (PS5) controllers not working on PC.
Steam Players who force-enabled Steam Input in order to play with PS5 controllers prior to this update can now disable it again if desired.
PS5
Fixed some DualSense controller vibrations not working consistently.
XBOX
Players can no longer join lobbies that are set to 'Invite-only' without an invite.
Heists
Turbid Station
Fixed AI getting stuck in the basement.
Gold & Sharke + Rock the Cradle
Fixed Shields getting stuck in certain spawn locations.
Boys in Blue
Fixed AI getting stuck near the back gate.
Fixed the lighting in the evidence room.
Houston Breakout
Fixed AI getting stuck.
Fear & Greed
Fixed Crew AI from getting stuck on the roof.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Today's update brings the long awaited Unreal Engine 5 upgrade to PAYDAY 3 , which allows us to begin paving the road to improving the game in new ways, as well as a significant reduction in storage space needed for the game (from 65GB to ~45GB). We're also introducing a Cook Off
Today's update brings the long awaited Unreal Engine 5 upgrade to PAYDAY 3, which allows us to begin paving the road to improving the game in new ways, as well as a significant reduction in storage space needed for the game (from 65GB to ~45GB).
We're also introducing a Cook Off Rework, featuring new lighting, removal of Bag Limits (cook to your heart's content) and more!
Adjusted the escape van’s center of mass to prevent it from bouncing up and down while moving.
Fixed an issue that prevented AI from taking cover behind first responder police cars.
Fixed an issue where some moving objects could flicker due to incorrect position and velocity calculations.
Fixed an issue in Art Gallery, Turbid Station, and Delivery Charge where moving cameras, sensors, and drones would not move correctly for clients.
Fixed an issue where applying multiple cosmetics at once could cause players to get stuck on the “Getting Ready” screen.
Fixed an issue where preplaning favors were consumed with every restart of the heist by the player.
Fixed an issue from the Techie enemy AI where the teammate HUD would not update correctly while the glitch effect was active.
Fixed an issue where the host couldn't restart the heist from the result screen if they created a party with clients.
Skills
Fixed an issue where the Bastion and Rabid skills did not correctly prevent stagger effects.
Art
Fixed an issue where crow animations could appear distorted due to incorrect texture settings.
Unified ambient occlusion values across the game for more consistent lighting and shading.
Tech
Improved clarity when using Upscalers and Anti-Aliasing.
Enabling DLSS, FSR, or XeSS will now automatically display the corresponding Anti-Aliasing option in the settings menu instead of showing "None".
This is a visual change only and does not affect graphics or performance.
Improved performance by optimizing texture sizes and memory usage.
Updated DLSS to version 8.5.0
Updated FSR to version 4.0.3
Updated XeSS to version 5.5
Optimized textures used on world objects to improve texture handling and performance.
Heists
99 Boxes
Fixed an issue where players could be blocked from entering the central warehouse yard.
Updated the degrading bag timers so they better match the timer shown in the HUD.
Fixed an issue where players could get stuck inside container doors in the warehouse.
Fixed an issue where Crew AI could leave the containers during stealth, unintentionally alerting guards and cameras.
Turbid Station
Updated the board interaction in Turbid Station to use the localized “Take a note” text instead of “Memorize”.
Cook Off
Updated the estimated payout display in Cook Off to values up to 1,000,000,000.
Delivery Charge
Removed an extra escape van that could continuously fall through the level.
Fixed an issue in Delivery Charge where guards could attempt to walk into the space occupied by the money truck.
Shopping Spree
Fixed an issue where guards could escort players through the roped-off escalator.
Tutorial
Fixed an issue where players could access the room behind the vault.
Fixed an issue where players could fall out of bounds through a vent in an out-of-bounds area.
Disabled the Micro Camera in the tutorial.
Fixed an issue in the tutorial where the train’s window lights were not displayed correctly.
⚠️ Known Issues
The Sunburn skill does not correctly apply its debuff.
Enemies can see players through smoke.
Zappers sometimes have difficulty targeting players.
The Weapon Experience/Favor Tab may sometimes not be accessible on the Heist Results Screen.
PC
The FSR Frame Interpolator setting currently doesn't function correctly.
No input is currently detected from PlayStation Controllers.
Temporary Workaround for Steam: Force-enable Steam Input for PlayStation Controllers in Steam's PAYDAY 3 Properties, however, XBOX Glyphs (button icons) will be displayed in-game instead of PlayStation Glyphs.
(Steam) Canceling a menu purchase of a mod or weapon with the escape key won’t work. Press to decline with the mouse, or complete the purchase to exit the prompt.
XBOX
Some players are able to join Invite-only lobbies without being invited by the lobby leader.
Heists
A rare lighting bug can occur on several heists where a flat, static plane of shadow can appear.
Turbid Station
SWAT units may be unable to leave their spawn points resulting in fewer enemies.
Enemies can unintentionally walk and shoot through one of the basement doors.
Fear & Greed
Crew AI (Bots) may be unable to move from their spawn location on the roof.
Boys in Blue
SWAT units may be unable to navigate around the gate at the back of the inner courtyard.
The colors in the evidence room may appear desaturated.
Delivery Charge
In rare cases, game sounds may cease to function other than Gunshots and Sound Effects.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 3. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Paul is back to tell you about what’s coming to PAYDAY 3 in August and September! This month, we’ll be releasing our Engine Upgrade, moving the game to Unreal Engine 5 which will allow us to begin paving the road to improving the game in new ways, as well as a rework of Cook Off!
Paul is back to tell you about what’s coming to PAYDAY 3 in August and September!
This month, we’ll be releasing our Engine Upgrade, moving the game to Unreal Engine 5 which will allow us to begin paving the road to improving the game in new ways, as well as a rework of Cook Off!
September will be the 3rd Anniversary of PAYDAY 3’s release, and to celebrate, we’ll be releasing a jam-packed update including a Campaign Mode featuring a completely rewritten storyline, Weapon Perks, a Shooting Range, Enemy Improvements, a new Paid Crimebond Collection with an old fan favorite weapon to unlock, and more!
But we’d like to highlight the most significant change coming in the September Update:
We're making all paid Heists available as part of the base game, including all future heists.
That’s right, all Heists in PAYDAY 3 will be available to all players from the September Update!
We want to unify the playerbase and give everyone the same ability to play past and future Heists together without having to worry about ownership. A perfect opportunity to play through the new Campaign Mode (and the updated Tutorial we previously released in Update 3.6) from start to finish!
In light of this change to heist content in PAYDAY 3, we will be delisting all paid heist DLCs from all storefronts on August 25 2026.
Existing owners of these DLCs will not lose access to any content after this date.
The following DLCs will be delisted on August 25 2026:
If you own any paid heists DLCs prior to them being delisted, either as an individual DLC or as part of a bundle, you’ll have items waiting for you after the release of the September Update.
If you own any heist DLC, you’ll receive the S40 "Partisan" Pistol Variant. (Moddable!)
For each individual heist DLC you own, you’ll receive a Unique Preset Mask themed around that particular heist.
If you own all seven heist DLCs, you’ll also receive the "Flame Keeper" Preset Mask!
We hope you look forward to these changes to PAYDAY 3.
Hello there, Heisters! Starting now and running over the weekend, we're hosting an Open Beta on Steam focused on performance and stability for Unreal Engine 5 in PAYDAY 3. To participate, simply select the Open Beta branch in Steam and opt in . The beta will end on Monday, August
Hello there, Heisters!
Starting now and running over the weekend, we're hosting an Open Beta on Steam focused on performance and stability for Unreal Engine 5 in PAYDAY 3.
To participate, simply select the Open Beta branch in Steam and opt in.
The beta will end on Monday, August 10, at 10am CEST.
What we're looking for
We're looking for feedback on performance and stability as this is a way for us to assess performance and stability across a wider array of hardware configurations.
Any crashes should be submitted using the Crash Reporter that appears after the game crashes. Simply click Send, and we'll receive the information we need.
For any issues that don't cause a crash, please create a DxDiag information dump and send it to us at the following email address: [email protected]
We're especially interested in reports about:
Graphical corruption or visual issues.
Non-functional or problematic game settings.
Significant frame rate drops while playing.
Differences in loading times.
Helpful tips
PAYDAY 3 has a built-in FPS counter that can be enabled via: Settings > User Interface > FPS Count
To create a DxDiag information dump:
Open the Start menu in Windows.
Type dxdiag and launch the DirectX Diagnostic Tool.
Click Save All Information in the bottom-right corner to generate a .txt file containing your system information.
The information in the DxDiag file is generally not considered sensitive, and we'll only use it to investigate performance issues. However, if you have privacy concerns, you can safely remove:
Your Machine Name or System Name (depending on your Windows version).
Any file paths containing your username.
Any information that identifies your employer or organization if you're using a work PC.
How to access the Open Beta
The Open Beta runs on a separate branch on Steam.
To switch branches, right-click PAYDAY 3 in your Steam Library and select Properties.
In the window that opens, navigate to the Game Versions & Betas tab and select the Open Beta branch from the list.
Then launch the game as normal!
Additional information
As the Open Beta runs on a different backend than the live version of PAYDAY 3, your progress will NOT carry over. You'll start from the beginning in terms of progression while playing the beta.
How to get level 150 and get $2,400,000
Play level Smash and Grab - Search and Seizure
Plan on Normal and play loud.
Grab 6 bags. IMPORTANT. No more than 6 bags.
Complete the heist
Your progress in the Open Beta will not affect your live PAYDAY 3 account. Once you switch back to the live version, you'll have your normal progression, weapons, and loadouts exactly as you left them.
Happy Summer Heisters! As we talked about in our recent Future of PAYDAY with Paul Video , July's update is a smaller one as most of the PAYDAY 3 team is out on vacation. That said, the team has been hard at work at revamping 99 Boxes! Much like the recent Turbid Station and Touc
As we talked about in our recent Future of PAYDAY with Paul Video, July's update is a smaller one as most of the PAYDAY 3 team is out on vacation.
That said, the team has been hard at work at revamping 99 Boxes! Much like the recent Turbid Station and Touch the Sky reworks, the 99 Boxes rework includes changes to objectives, item placement, lighting and more.
And if you haven't already, there's still a few days left during the Steam Summer Sale to get PAYDAY 3 DLCs and other PAYDAY Games & DLCs at a discount!
Feature
99 Boxes reworked
Objective flow has been improved.
The environment's lighting has been improved.
Multiple QoL updates.
New Contract
Tech Changes
Set the Teammate Suspicious Detection setting to be Advanced by default.
Fixed an issue where some players would crash on their mask inventory after previously modding the game.
Gameplay
Fixed an issue on XBOX where key icons could disappear.
Updated the text informing the player of having maximized the HEAT level.
UI
Fixed an issue where preconfig masks would appear as variants under the matching mask mould.
Fixed an issue where name of selected loadout wasn't updating when swapping between loadouts and going between menus.
Fixed an issue where the price for purchasing mask variants would display a C-Stack icon instead of the regular cash icon.
Fixed incorrect prices showing in the DLC menu.
Heists
Turbid Station
Fixed an issue where the security drones would remain stationary for players joining a host's game.
⚠️ Known Issues
99 Boxes
The degradable loot will start degrading in value before the bar reaches the end.
XBOX/Windows Store
Players will not be able to see friends in the in-game social UI. Invites via the MS Shell will still function as normal.
It's summertime! While much of the team is away on vacation, Mattias is here to give you an exclusive first look at the reworked 99 Boxes heist, arriving in PAYDAY 3 with the next update.
While much of the team is away on vacation, Mattias is here to give you an exclusive first look at the reworked 99 Boxes heist, arriving in PAYDAY 3 with the next update.
The sun is baking, the birds are singing, and Wolf is taking a well-deserved avkoppling in the garden. That can only mean one thing: It's time for the PAYDAY Steam Summer Sale ! ːpd3ː Get the PAYDAY 3 Base Game and PAYDAY 3 DLCs for a steal! ːdallaspd3ː Other PAYDAY Games and DLC
The sun is baking, the birds are singing, and Wolf is taking a well-deserved avkoppling in the garden. That can only mean one thing: It's time for the PAYDAY Steam Summer Sale!
Hello heisters! We are now rolling out a new Hotfix to address some of the issues that came up with the 3.6 Update . As the hotfix is deployed, it may take longer for some platforms to receive the update, but all platforms will be updated today. Changelog Fixed the issue preventi
Hello heisters!
We are now rolling out a new Hotfix to address some of the issues that came up with the 3.6 Update.
As the hotfix is deployed, it may take longer for some platforms to receive the update, but all platforms will be updated today.
Changelog
Fixed the issue preventing certain weapons from being used.
Prevented the issue causing the c-stack vendor to freeze.
Prevented a crash that would happen when using another players Overkill Weapon.
Update 3.6 is here! Featuring Crimebonds, a brand-new tutorial mission, the new Heat meter, new contracts, new armor frames, and a complete rework of Touch the Sky. Crimebonds Stealth or Loud, shotgun or assault rifle, silencer or loudener(?). PAYDAY is full of choices, and we wa
Update 3.6 is here! Featuring Crimebonds, a brand-new tutorial mission, the new Heat meter, new contracts, new armor frames, and a complete rework of Touch the Sky.
Crimebonds
Stealth or Loud, shotgun or assault rifle, silencer or loudener(?). PAYDAY is full of choices, and we want those choices to feel informed and meaningful. Crimebonds is one step towards that goal, introducing a way to unlock the items you want anchored in heisting fantasies.
We’ve repackaged existing base-game content into two introductory Crimebonds. These themed bundles give us a new avenue to bring free and paid content to the game in the future, in a way that players will understand and that reinforces the fantasies around heisting.
Touch the Sky rework
Touch the Sky has a brand new coat of paint, and it’s glistening! One of the major changes was the addition of a whole new area on the building's roof where the player can start, fight, and escape. The rework also focused on tweaking objectives to ensure a smooth flow throughout the heist.
Give it a try, let us know what you think, and happy heisting!
New Player Onboarding
A new story-driven tutorial has been added, establishing the relationship between Shade and the tutorial protagonist, Houston. It’s a more compact and engaging beginning to the game that teaches players the basics while introducing them to the overall Heisting experience.
The HEAT meter
The introduction of the HEAT meter aims to give you more control over the flow of combat by rewarding you for efficiency while facing off against the cops. They’ll now retreat after they’ve racked up enough losses, so take advantage of this calmer period by completing objectives! Act quickly though; they'll soon be back to stop you!
A meter will be visible under the game state indicator (Negotiation/Assault/Retreat, etc.). As you defeat cops, the bar will increase until it reaches full, at which point they will retreat to reorganize.
Four new contracts
This month, the rewards are themed around a more home-made, robbery-style than the gang is used to, but still look menacing. Make grandma proud!
Vanguard and Survivalist Armor
An armor that rewards aggression or one that keeps you wrapped up like a walking fortress? Why not both? Two new armor frames are now available via the Crimebonds: the Vanguard and Survivalist frames.
The Vanguard frame rewards an aggressive playstyle; no speed penalty, two plates or Resistant Armor, and the ability to recover trauma damage by defeating enemies. This armor keeps you in the fight as long as there is a fight.
The Survivalist frame stands counter to the aggression of the Vanguard. It encourages defense and empowers healing through First Aid Kits, providing 5 downs and 3 flexible armor plate slots.
Feature
A brand new Inventory UI has been implemented
Added vision cone effect to security cameras
Fixed the issue with hit indicators not showing in the settings menu
Revamped the "stay as a party" function. It's set to "Yes" by default, the bar time is shorter, and changes from green to orange
Now possible to hack cameras without skill. Added info button to the HUD
Added Crimebonds
Reworked Touch the Sky
Added a new tutorial
Added the HEAT mechanic
Added the Vanguard and Survivalist armor frames
Added four new contracts
Gameplay
Removed the possibility to play Houston on Houston Breakout Heist
Prevented the gas grenade from dealing damage after the visual effects ended
Dozers are less likely to be stun locked by regular weaponry unless hit by Overkill Weapons or weapons with specialized skills
Interceptor can now be used after reaching 25% charge
Fixed an issue where the throwing knives dealt extremely high damage, when shown on the result screen
Fixed an issue where hurt animations from explosions wouldn't play correctly for all players in co-op
Fixed an issue where the glass viewport on Shields wouldn't break before killing the unit if shot with high-penetration weapons
Players will now take normal fall damage if traversing (mantle/vault) from a height that should deal damage
Added the ability to traverse (mantle/vault) by holding down the input
Fixed damage numbers not displaying multipliers, such as headshots
Improved visibility of the Overkill Weapon waypoint markers
Adjusted the escort circle colors to better indicate whether the player is in the correct position
Fixed missing and updated VO lines when answering pages
Fixed an issue that would occur when the client in custody leaves during negotiation
Skills
The 'Playback' and 'Security Expert' skills in the Hacker Skill Tree have swapped places, and have been redesigned:
Playback
Base: Gain 1 Runtime to spend on Black Hat operations. Spend 1 to make a hacked security camera loop its footage for 10 seconds, stopping it from detecting your crew.
Once a hack wears off, the Runtime you spent will be refunded.
For every two skills equipped in this branch beyong the first, receive 1 additional Runtime, to a maximum of 4.
Aced: Looping camera footage is now permanent.
If a looped camera is destroyed, the Runtime you spent will be refunded.
Security Expert
Base: Spend 1 Runtime to make a hacked camera automatically mark all guards or law enforcement within range.
Targets stay marked for 12 seconds after leaving the Camera's field of view.
Aced: Hack drones by spending 1 Runtime. Once a hack wears off, the Runtime you spent will be refunded.
Stealth drones stop moving and go blind for 15 seconds. Combat drones fight on your side for 15 seconds, then self-destruct.
⚠️ Players who had previously equipped the Playback or Security Expert skills prior to this update may find that the new skills are not automatically equipped, and you may need to manually re-equip them the Skill Tree editor.
Art
Most enemies have received a color tweak to make them easier to read.
Dozer returns with brighter green instead of blue.
Zapper now has more yellow color spots and brighter values.
Nader has a brighter orange color.
Heavy/Light Swat now have a brighter blue colors on their uniforms.
Fixed a lighting issue that occurred on low and medium quality settings
Improvements made on the enemy rimlight to improve visuals at a distance
Added a new inspect animation for the A114
Polish adjustments on the first responder pack
UI
Changed the crossplay setting phrasing, making it less confusing
Fixed the issue where the down icon stays after the player goes into custody
Fixed an issue where players can't join the server again after the host restarts the level following a heist failure
Chat function is now working for lobbies created through quickplay
Audio
Added bullet SFX when shooting on vents
SFX polish on bullet impacts
Improved sound feedback when adjacent to explosions
Heists
Multiple Heists
The hidden interactable buttons in Touch the Sky, No Rest for the Wicked, and Smash and Grab Bank Withdrawal now have outlines
Gold & Sharke
Fixed a misleading objective description
Turbid Station
Updated and polished on hackable door panels
Updated to correct waypoints for sabotage points
Prevented a visual issue when picking up drones
Shopping Spree
Added an outro video when escaping with the vehicle
Replaced the old iris scanner with the new one
⚠️ Known Issues
Purchasing c-stacks locks the vendor in a loading loop until the game restarts or a game is completed. The purchase will go through, but the vendor can be used only once per game or restart.
(XBOX) When a heist is finished, and the player is prompted to “return to the main menu?” The accept button will be invisible; it still functions by pressing (A).
The game will crash for a client (a player joining a host) if they use the host's Overkill Weapon. The crash will only happen if the host and client have different Overkill Weapons equipped, not if they’re the same.
Some weapons marked as “owned” via the Crimebond or vendor will not be equippable (A hotfix is in the works).
June is here! The sun is out, and so is Andrej, ready to show you what’s coming to PAYDAY in the months ahead. Get a first look at Crimebonds , check out some UI updates , revisit Touch the Sky , and learn more about the Heat system , electricity, salted licorice, and much more!
June is here! The sun is out, and so is Andrej, ready to show you what’s coming to PAYDAY in the months ahead.
Get a first look at Crimebonds, check out some UI updates, revisit Touch the Sky, and learn more about the Heat system, electricity, salted licorice, and much more!
Hello heisters! We are now rolling out a new Hotfix to address some of the issues that came up with the 3.5 Update , including the contracts for the collaboration items. As the hotfix is deployed, it may take longer for some platforms to receive the update, but all platforms will
Hello heisters!
We are now rolling out a new Hotfix to address some of the issues that came up with the 3.5 Update, including the contracts for the collaboration items.
As the hotfix is deployed, it may take longer for some platforms to receive the update, but all platforms will be updated today.
Changelog
Changed the fouth challenge in the PUBG collaboration contract from Boys in Blue (Hard+) to 99 Boxes (Hard+)
Fixed the Devastator Overkill Weapon perk not triggering correctly.
Adjusted the assault wave length on Turbid Station to prevent them ending too quickly.
Fixed the Berserker perk for The Sociopath Overkill Weapon not properly giving players health.
Fixed the issue causing the Interceptor Overkill Weapon to not appear for some players.
Turbid Station
Normalized the duration of the police retreat phase between assault waves to prevent very short breaks between waves.
Adjusted the assault wave length to prevent them ending too quickly.
Four Swedish forces of destruction are at your fingertips. Equip yourself with some of the finest hardware Sweden has to offer. These classics are as powerful as they are reliable, trusted by gangsters and military alike. Now, they’ve found their way into your hands. Russell JB-9
Four Swedish forces of destruction are at your fingertips.
Equip yourself with some of the finest hardware Sweden has to offer. These classics are as powerful as they are reliable, trusted by gangsters and military alike. Now, they’ve found their way into your hands.
Russell JB-9
A high-capacity, high-fire-rate automatic secondary that shines with unmistakable 80s charm.
Skogskrigare AG-9
A dependable mid-range rifle, striking a balance between power and control in any firefight.
Studsgranat S18
A grenade that hits the ground, then springs upward to detonate at face level.
Karl Alfred M606
A heavy-duty bazooka capable of firing explosive, HEAT, or smoke rounds to suit your needs.
New Content Added PUBG Collab items! Completely free and unlockable via Contracts. Added the Swedish Weapon Pack DLC. Russell JB-9 A high-capacity, high-fire-rate automatic secondary SMG that shines with unmistakable 80s charm. Skogskrigare AG-9 A dependable mid-range rifle, stri
While many weapons were changed, Overkill Weapons underwent significant changes to how they work. All Overkill Weapons are now moddable, providing options to adjust their behavior to your build and playstyle.
Shots do not damage players or civilians by default.
Increased damage and added an additional damage zone for a total of 3 on the Mamba OVERKILL. Inner Zone(75cm) 1200dmg, Middle Zone (2m radius) 900 dmg, Outer Zone(4m radius) 300 dmg.
M135 Arges
ARGES Increased base damage 26% and focuses spread twice as fast.
Sociopath
The Overkill meter on the Sociopath now starts draining 7 seconds after activation, and the drain rate has been reduced 25%.
Killing an enemy while this ability is active will restore 10% of your OVERKILL meter by default.
Gameplay - General
A range of changes to how hurt/stagger builds up on enemies.
Added the ability to stagger dozers.
Hurt reaction buildups are correctly reset when the highest possible reaction has triggered.
GV50, Shotguns, Revolvers, and some rifles had minor tweaks to hurt buildup and their likelihood of not stun-locking enemies.
Added a new first-person animation for hiding bodies.
Added a new third-person animation for crew AI picking up bags.
Changed it so guards no longer react to opened large vault doors, making stealth more forgiving on Gold & Sharke and Delivery Charge.
Dropped keycards now have a more distinct outline.
Enabled multiple players to request Overkill weapons at the same time.
Added the ability to pick up and carry a destroyed camera drone in stealth.’
Changed the unlock requirements for the Kitted Out achievement/trophy to trigger when purchasing all mods for a weapon.
UI
Changed how the number of remaining radios is displayed in stealth from 0 to 1.
The number of remaining radios will now display "until search" or "until alarm," depending on the current game state.
Fixed an issue where the game-state banner showed "casing" instead of "infiltration" when starting masked up.
The updated Open Door Policy favor has been implemented in the game UI.
Added a text that is shown in the server browser if the user's game is modded,
Added a server browser filter for modded lobbies, set to hide by default.
Added numbers to the weapon stats infographics.
Audio
Fixed an issue where joining players could hear the hosts' Overkill weapon dialogue.
Heist Changes
Dirty Ice
Fixed a collision issue on flower pot boxes in the street.
Turbid Station
Fully reworked.
Is now playable in loud. The heist has been given clearer objectives, updated cover and traversal, and its soundtrack updated for loud.
Added a new first-person view animation for picking up Orbit Stabilizers.
The portable speaker sitting near the red keycards can now be destroyed by shooting it.
The speaker now goes silent when the heist state turns loud.
Syntax Error
Fixed the issue where the player could access a server area by vaulting and clipping through the environment.
Diamond District
Fixed the issue where guards would idle outside when locked out of the stores
⚠️ Known Issues
The new Quality Control contract rewards screen only displays 2 of 4 items when claimed.
The Interceptor OVERKILL Weapon may be inaccessible for some players. (A fix is currently being worked on.)
Andrej is back roaming the halls of the studio once again to share what’s coming next to PAYDAY! In this Behind the Scenes, the developers talk about what players can expect in May, including the upcoming 3.5 Update , the brand-new Swedish Weapon Pack , and yes! The long awaited
Andrej is back roaming the halls of the studio once again to share what’s coming next to PAYDAY!
In this Behind the Scenes, the developers talk about what players can expect in May, including the upcoming 3.5 Update, the brand-new Swedish Weapon Pack, and yes! The long awaited Zokas-17.
Overkill Weapon Perks Blog
Hi everyone, I’m Jimmy, a Senior Game Designer at Starbreeze. In this blog, I will take you through some of the changes we are making in Update 3.5 to Overkill Weapons and Overskills in PAYDAY 3.
Overskills was a major post-launch change to Overkill Weapons, altering how they play by introducing powerful perks. While the perks did increase the power of their respective weapon, some of the weapons’ identities were lost as they progressed through their skill lines. It also took choice away from you, giving no option to opt out of using a perk.
As such, we are retiring the old Overskill system and instead making the Overkill weapon customizable using weapon perks.
Overkill Weapons will now have customization options similar to regular weapons, with 2-3 slots where you can equip perk mods. Each slot offers a selection of perks unlocked with cash, with no restrictions beyond unlocking the weapon itself.
This change opens the door to more easily adding perks in the future without having to rebalance the whole weapon. We’ve removed some skills, added several, and baked a few into the base functionality of their respective weapons. For instance, the Mamba will no longer damage players or civilians regardless of perk selection. More details below.
While the total number of perks is higher, each weapon has fewer at any one time. To compensate, most of the weapons have received small buffs. We’ll be keeping a close eye on feedback following the update to address any potential issues.
While we were at it, we made two additional changes to the Overkill system:
First, we increased the rate at which your Overkill meter gains progress, giving you more frequent access to your Overkill weapon.
Second, we removed the cooldown between OVERKILL call-ins. This means you can call in your Overkill weapon whenever you need it. Combined, these changes ensure frequent and reliable access to your most powerful fighting tool.
Below we have listed all of the OVERKILL Weapons base behaviors, perk setup, and other changes you will experience in-game when Patch 3.5 drops, finishing with a full list of perks that the new Karl Alfred M606 from the Swedish Weapon Pack will be able to equip.
We look forward to your feedback!
HET-5 Red Fox
We have increased the ability in the perks to shoot through surfaces in the game leaning more into the single-target high damage fantasy where you as a player can pick off targets before they get to you and your team. We have also added some perks that should make this even stronger of a focused damage dealer.
Base
Perk Slot 1
Perk Slot 2
Perk Slot 3
Semi-Automatic material rifle that can penetrate up to 3 surfaces equipped with a scope that can identify targets through walls.
Hard Collateral
Performing a body shot with the HET deals 20% of the original shot’s damage and performing a headshot deals 60% of the original shot’s damage to all enemies within 3m of your target. This additional damage does not bypass enemy armor.
Dead Set
Marked targets in your view take 30% extra damage from all damage sources. (This includes marked targets no matter how they were marked)
Revved Up
Perks given from the HET-5 have an additional 15% increase in damage.
Spotter
All targets currently viewed through your HET scope are marked for your crew. When they are no longer in your line of sight, the marking ends. Other marking effects, such as manual marking from other players, will still be in effect.
Tungsten Core
You can penetrate 5 additional surfaces.
DU Core
You can penetrate 5 additional surfaces.
Marcom Mamba MGL
The core idea with the mamba is its efficiency of dealing with groups of enemies and we felt that it lacked some punch and also that as part of its playstyle almost required the old skill Precise Detonation. Therefore it has been removed; instead, players and civilians no longer take damage from the Mamba, which is part of its base behavior.
Damage has been increased, and an additional middle damage zone has been added, increasing its efficiency in dealing damage to groups of enemies.
Base
Perk Slot 1
Perk Slot 2
Drum-loaded grenade launcher with high explosive grenades that immediately detonate on impact with characters or on a fuse if hitting the environment.
Players and Civilians no longer take damage from the mamba
Cluster Bomb
Explosions from the Mamba fragment into 4 smaller cluster grenades, each dealing 25% of the original explosion damage.
Drum Loader
If you kill 4 enemies without reloading the Mamba, the next reload will be 50% faster.
Blast Trauma
Enemies within 15m of a Mamba explosion have their accuracy permanently reduced by 40%. [this effect does not stack].
Shockwave
Increases each Mamba explosion radius by 20%
Wrecker
Enemies directly hit by a mamba grenade impact (not in the AOE of the explosion) lose 30% of their armor plates.
Shredding Shrapnel
Mamba explosions have 50% higher armor penetration
M135 ARGES
For the ARGES we wanted to lean into its supportive and suppressive nature, allowing you to feel more like a tank holding down an area against the oncoming cops. When the ARGES is spinning or being fired, you now have 10% base armor damage reduction. Any additional bonus damage reduction will degrade by 1% per second whenever the gun is not firing. Additionally, the ARGES has received a damage boost and is twice as fast to reach its minimum spread, bringing its effectiveness closer to that of other Overkill weapons.
Base
Perk Slot 1
Perk Slot 2
Perk Slot 3
While firing the minigun or when it is spun up, you gain 10% armor damage reduction. Your total armor damage reduction from minigun perks cannot exceed 90%. Any additional bonus damage reduction will degrade by 1% per second whenever the gun is not firing. Unequipping the minigun will end all active bonuses.
Combat Resilience
For every second you fire the minigun, your armor gains 2% additional damage reduction.
Tanking Up
If you have zero armor plates left, and your damage reduction bonus reaches 30%, you’ll restore 1 armor plate. This effect won’t trigger again until you call in a new OVK minigun.
Battle Ready
As long as you are spinning the minigun’s barrel, your bonus to armor damage reduction won’t go down
Kill Momentum
Every time you kill an enemy with the minigun, you gain an additional 5% armor damage reduction.
Death Merchant
Every time you kill an enemy with the minigun, you gain an additional 1% armor damage reduction if you are wearing a 2 plate armor or lower, or 2% if you are wearing a 3 plate armor or higher.
Killer Armor
Your armor damage reduction bonus will not end when you unequip the minigun; however, the bonus will decrease over time as though you were not firing the minigun.
Sociopath
Sociopath in the game is a strong weapon that has limited use and some of its core skills before, getting Overkill meter progress when doing kills is key to its playstyle. As part of its base behavior, the Sociopath now has a portion of the Bloodlust perk. Recovering 10% of the Overkill Meter when you kill an enemy while the weapon is active. While Bloodlust still exists as a perk allowing you to have a higher total than before. We have also added Killer Instinct that instead of sustaining sociopath, allows you to gain it back faster instead, so you can pick what fits you.
The Overkill meter starts draining after a delay, and the drain rate has been reduced.
Base
Perk Slot 1
Perk Slot 2
Perk Slot 3
If you have a full OVERKILL meter, you pull out a baseball bat on activation and drop any bag or body you are currently carrying. While you’re wielding the baseball bat, all incoming damage is done to your OVERKILL meter instead. You can use light or heavy swings with the bat, inflicting light or heavy damage. You’ll wield the bat until your OVERKILL meter reaches 0 or until you are downed. If you press the OVERKILL button while wielding the bat, your OVERKILL meter drops to 0. [This ability replaces your OVERKILL weapon.]
Killing an enemy while this ability is active will restore 10% of your OVERKILL meter.
Frenzy
When there are 3 or more enemies within 5m of you while using this ability, you take 20% less damage
Rabid
As long as you are wielding your baseball bat, you are immune to stagger, stagger, stun, slow, disabling effects, and effects that prevent you from sprinting.
Killer Instinct
When ability isn’t active killing enemies add an additional 20% buildup to your OVERKILL meter
Master of Mayhem
Whenever you kill an enemy with a bat, enemies within 5m of that enemy will enter a panic and miss all their shots for 5 seconds.
Berserker
Killing an enemy while this ability is active will restore 5 health points.
Bloodlust
Killing an enemy while this ability is active will restore an additional 20% of your OVERKILL meter.
Interceptor
The stealth approach best tool, increased the backup power greatly to allow you to sustain it’s effects longer controller, when it is time to flip the odds
Base
Perk Slot 1
Perk Slot 2
Blackout Protocol
As long as your OVERKILL meter is at least 25% full, you can activate it to disable all cameras on the heist temporarily. Once activated, your meter will drain over time. When your meter reaches 0, this skill’s effect will end. You can only use this skill once per heist and only if the alarm hasn’t been raised. [This ability replaces your OVK weapon].This uses the “phone” player animation.
Threat Mapping
This skill now also marks all guards and cameras while active.
Signal Block
While this skill is active, radios can’t go off, and any currently active radios will not expire. Once this skill’s effect ends, any pending radios will activate, and any active radios will expire.
Power Efficiency
Decrease the rate at which your OVERKILL meter drains by 25%.
Spam Call
While this skill is active, every guard’s phone will activate, distracting them from their actions. If a guard is escorting a player, the guard will return to patrolling after this effect ends. If the guard is about to detain a player, the guard will go into Search mode instead.
Backup Power Decrease the rate at which your OVERKILL meter drains by 40%.
Karl Alfred M606
This recoilless grenade launcher allows switching ammo types via mod options, each with different effects, damage, and behaviors. This allows you to tune the role of the weapon to something you want or that would benefit your team, take out groups, single targets with enemies behind or smoke down an area and deal with all of the marked targets within, its a weapon that can fit any situation and preference. The weapon gets delivered with three shots per standard. The gun also features a large backblast, causing damage and hurt reactions from enemies, so make sure it is clear… or not!
Base
Ammo
Perk Slot 1
Perk Slot 2
Ammo Type – Explosive Grenade (Default Equipped)
Explodes in a large radius dealing moderate damage to all enemies within it’s area of effect. Has high probability to trigger heavy stagger in near proximity of the explosion. Can also damage and triggers enemy weakpoints.
Ammo Type – Smoke Grenade
On impact deals a moderate amount of damage and spawns a large cloud of smoke obstructing the view for enemies. All enemies within its AOE are heavy staggered and marked. Skills affecting smoke grenades apply to this grenade.
Cull the Herd
Enemies that are heavy staggered from firing or being hit by the M606 take 30% additional damage for 15s
Kill Zone
The fired grenades area of effect is increased 25%
Ammo Type – HEAT Shaped Charge Grenade
Explodes in a small radius on impact and deals high piercing damage, penetrating through the impacted target dealing the same damage to targets behind.
Devastator
If a grenade from an M606 directly impacts an enemy and kills them, it’s reload speed is increased by 60% and the next grenade fired deals 20% extra damage. (Does not stack)
Mutilator
Enemies affected by the M606 deal 50% less damage permanently. (Does not stack)
Topped Up I
M606 spawns with an additional grenade
Topped Up II
M606 spawns with an additional grenade
To celebrate today’s release of the PAYDAY mode in PUBG: Battlegrounds , we’re kicking off a special PAYDAY celebration sale on Steam! Save up to 50% on PAYDAY 2 and PAYDAY 3 base games. And stay tuned for upcoming PUBG-inspired items and cosmetics arriving in both PAYDAY 3 and P
Hello Heisters! We are excited to bring you PAYDAY in PUBG: BATTLEGROUNDS . We have been working with the great people at PUBG Studios to bring you this limited-time PAYDAY co-op heist mode for PUBG Arcade on PC, and dropping on Console on May 21. We took four popular, vastly dif
We have been working with the great people at PUBG Studios to bring you this limited-time PAYDAY co-op heist mode for PUBG Arcade on PC, and dropping on Console on May 21.
We took four popular, vastly different heists and redesigned them for the ‘jump in a play’ arcade mode. Take on the iconic PAYDAY Dozers and Cloakers as you attempt to get your hands on the loot, while fighting off the opposition in this new AI system purpose built for the PUBG x PAYDAY collaboration.
All heists will offer an experience that feels fresh no matter if it’s your first time behind the mask or a veteran heister. Players who played the heists in PAYDAY 3 will enjoy seeing how the missions have been streamlined and rebuilt within PUBG.
So mask up with your crew from the Battlegrounds and pull off the heists you know from PAYDAY 3 in stealth or loud. Hit the Diamond District and fill your bags with sparkles, bust open and empty the large vault in The Exchange, take on the Nightclub and grab the riches hidden below, or go fully loud on Road Rage as you are taking on a convoy of trucks filled with loot.
As a crew of four heisters, you get to pick between five different classes, Assault, Medic, Tank, Marksman, and Ghost, to suit your playstyle and collaborate with your team to plan your approach. Every job can go differently depending on how you and your crew play it. Go in guns blazing or take the stealthy approach, it’s all up to you.
Every heist you complete will level up your class and unlock new skills and weapons.
PUBG drop for our Heisters
We all love a good heist, so while they weren't looking we stole some awesome gear for all the heisters out there. A bag of PUBG loot will drop into both PAYDAY 3 and PAYDAY 2 in upcoming patches.
Be on the lookout for the “With Love From Erangel” Challenge; unlock the Lone Survivor suit and mask in PAYDAY 3, as well as the iconic frying pan weapon charm and some kick-ass weapon stickers for your enjoyment.
PAYDAY 2 crews will also get some swag. You will be able to bash Dozers with frying pans, while literally frying cops with the flaregun.
And no PUBG heister shall go empty handed: in the PUBG x PAYDAY game mode there are 3 complete outfits, 2 loot bags, and 8 standalone masks. 5 of the masks are from famous heisters. There are a total of 19 pieces of cosmetic unlocks to hunt for and keep forever.
Check out this trailer and get pumped up for some heisting with "Baby Driver", an original track created exclusively for the PUBG x PAYDAY Arcade mode by the wonderful 070 Shake.
Last but not least, don't miss the PUBG x PAYDAY Streamer Challenge, a competitive streaming event that rewards both your heisting skills in-game and your performance as a streamer. Here is your chance to heist a $100,000 prize pool!
Straight from the land of Swedish meatballs and affordable furniture, we’re serving up the Swedish Weapon Pack! Expand your arsenal with four brand-new additions to your weapon smörgåsbord. And for those who have been patiently waiting, we’ve included a little extra as a dessert,
Straight from the land of Swedish meatballs and affordable furniture, we’re serving up the Swedish Weapon Pack!
Expand your arsenal with four brand-new additions to your weapon smörgåsbord. And for those who have been patiently waiting, we’ve included a little extra as a dessert, but this time, the dessert is on us.
The Swedish Weapon Pack DLC will be available soon.
Hey Heisters! This weekend, we’re opening an Open Beta for a new gameplay system:🔥HEAT🔥! With this beta we want to get your feedback on how you engage and use the system, and how it changes your heisting experience! How it works: 🔥The rules are simple🔥 During the assault, a b
Hey Heisters!
This weekend, we’re opening an Open Beta for a new gameplay system:🔥HEAT🔥! With this beta we want to get your feedback on how you engage and use the system, and how it changes your heisting experience!
How it works:
🔥The rules are simple🔥
During the assault, a bar appears under the assault banner. The bar fills up when you kill enemies.
When the bar is full, congrats! You’ve pushed the cops back! The assault ends, and the police will start regrouping!
What we’re particularly curious about:
How would you rate the usefulness of this new feature to you from 1-10? And why?
How much team/individual effort did it take to fill the bar?
If you managed to fill the bar, did it feel rewarding?
Was it clear to you when HEAT reached the maximum level?
Any general thoughts on the feature?
Some feedback from this beta will be addressed in the 3.6 release. If we decide to continue developing the feature, bigger improvements will be implemented in a later patch later this year.
How to access the playtest
The playtest will be running on a separate branch on Steam. To switch branch, you need to right click on PAYDAY 3 in your Steam Library and select "Properties".
In the window that pops up, navigate to the "Game Versions & Beta" tab. Select the Open Beta in the list you see here.
Then launch the game as normal!
Additional information
As this Playtest runs on a different backend than the regular live version of PAYDAY 3, your progress WILL NOT CARRY OVER. You will be starting from the beginning in terms of progression in the playtest build. We recommend playing the Crowd Control Tutorial before you start playtesting, to quickly gain 150 levels and millions in cash.
Your progression in PAYDAY 3 will not be affected by what happens on the playtest branch. You'll have your regular level and weapons/loadouts once you're back to the normal version.