Hotfix - 3/12/2021
Bug Fixes Fixed a bug causing Mazzie 's Gear Head ability to apply armor modifications twice.

Developer posts and news about this game.

Bug Fixes Fixed a bug causing Mazzie 's Gear Head ability to apply armor modifications twice.

Store Page The link to install/play Artifact Foundry now correctly installs Artifact Foundry rather than Artifact Classic UI Moved mana display from on top of the hand to the bottom-right and top-right corners Bugs Fixed a bug where mana would sometimes be hidden during deploy an

This patch is a part of a larger update to both Artifact Classic and Artifact Foundry (formerly Artifact Beta 2.0). See the full announcement here and an explanation of Artifact Classic vs Artifact Foundry here . Gameplay Starting Gold increased from 10 to 15. Revealed cards now

Bug Fixes Fixed an bug where the initiative player wouldn't have actions available after hero deployment in some cases and would eventually time out. Fixed not being able to hover health, attack, combat previews, and status effects on cards in play. Fixed Temple of War not being

Tutorial Beta 2.0 We've been working on a new tutorial that can teach the game's basics to players who never played Artifact 1 (or any other card game, for that matter). We're shipping an early version of this tutorial out to our existing players so you can try it over the holida

We've been trying a ton of different things with game design over the past year or so, and have been developing and testing the game in public since April. Everything has been in flux. As the design has begun to settle down some, we're ready to enter the tightening phase: teachin

Card Changes Heroes Arc Warden 's Spark Wraith now triggers before your turn. Drow Ranger 's Gust may target an empty slot. Rix 's Act of Defiance now silences an enemy hero for two rounds and the other enemy heroes of that color for one round. Counts as a Vhoul Rebellion spell.

Card Changes Heroes Treant Protector now includes Leech Seed instead of Roseleaf Druid . Treant Protector 's Branches of Iron gives regeneration instead of armor. Items Mjollnir only triggers once per player action, rather than for every strike individually. Creeps Rebel Rabble R

Matchmaking Introduced faster turn timer (halfway between the speed timer and the normal timer) for ladder games between players of Divine or higher ranking. Loosened matchmaking parameters for players on the extreme ends of MMR. Gameplay Prellex 's Barracks no longer wastes char

Gameplay Heroes When Lycan transforms, he no longer transforms back until death. Lady Anshu , Rix , and Rix, Oathbound now have 2 round cooldown on Rapid Deployment and on their Death Effects. Rix now gains +2 Attack per death rather than +1, and it no longer uses charges (and ca

Experimental Rules: Multicolor Casting We’re experimenting with a rule change: Heroes now enable other heroes in their lane to cast cards of their color. So if you have a red hero and a blue hero in a lane, for example, the blue hero can cast red spells and the red hero can cast

Shop v2.1 Shop mechanics, item costs, and the shop UI have all been reworked. The base cost of each item Tier goes up by 10 rather than 5. Mid-tier costs have also been added, so Tier 1 items can cost either 10 or 15 gold, Tier 2 items can cost either 20 or 25 gold, up to Tier 5

Mazzie Mazzie's Gear Head ability changed to "May equip any number of unique items." Mazzie can now be unlocked for hero draft. Mazzie unbanned from constructed. Mazzie's extra items appear as tiles on the card rather than just disappearing. A new playtest deck has been added to

UI Status effect identification on cards now have iconography. Gameplay Storm Spirit’s Overload lasts until end of round rather than until Storm spirit's next combat. Abaddon’s stats changed from 3/6 -> 2/8 Abaddon’s Borrowed Time purges Abaddon and may be used when stunned or

UI Added wording on A Thousand Cuts to specify that the unit damages itself to clarify the interaction with heroes like Venomancer. Fixed wording on Silver Edge that said it disabled passive abilities when in fact it disables native abilities. Fixed a typo in Plague Hex. Removed

UI Implemented support for Steam’s new abusive text chat filtering for in-game chat and global chat. See the Steam Labs blog post to opt-in. Fixed a bug where players were listed as "Leaderboard 1" on their profile if they were unranked (hadn't played 5 ranked games in the previo

Gameplay Damage reduction now applies when a unit is hittin’ itself. Increased Enchantress health 4 -> 5. Decreased Bloodseeker stats 5/6 -> 3/5. Decreased Exsanguinate mana cost 4 -> 3. Increased Storm Spirit’s Ball Lightning mana cost 1 -> 2, and only has Quickcast

Gameplay Attacking for X battle damage counts as a battle (e.g. interacts with Legion Commander's Moment of Courage and Mjollnir). Repeated cards now show it in the repeated card's text. Glossary entry for Repeated now states that Repeated cards do not trigger abilities. Bugs Maz

General Fixed private lobby constructed giving you a random deck rather than the one you selected. Changed private lobby hero draft to use all unlocked cards rather than just the unlock order 0 cards. Various localization updates.

General Added a matchmaking queue for playing Constructed against human opponents. Added six basic pre-constructed decks comprised of only unlock tier 0 cards to the deck loader. UI Standardized the UI flow for playing against bots and humans. Ability flyouts for heroes that have