Hi everyone! I wanted to share what I've been working on since No Plan B. My next game is called Respect the Horde , a top-down extraction shooter / tower defense where you're heavily outnumbered. Instead of trying to kill hundreds of zombies head-on, you manipulate the horde: re
Hi everyone!
I wanted to share what I've been working on since No Plan B.
My next game is called Respect the Horde, a top-down extraction shooter / tower defense where you're heavily outnumbered.
Instead of trying to kill hundreds of zombies head-on, you manipulate the horde: redirect them with obstacles, create bottlenecks and lure them into deadly traps.
If you enjoyed the planning and “watch your plan unfold” side of No Plan B, I think you'll find some familiar ideas here, applied to a very different kind of game.
Respect the Horde is now available to wishlist on Steam:
NO PLAN B 🤝 ROGUE POINT No Plan B is teaming up with Rogue Point, a 4-player co-op tactical shooter from the creators of Black Mesa , for an exclusive Steam bundle! For the next 2 weeks, you can grab both No Plan B and Rogue Point at a special 20% discount (stackable with No Pla
NO PLAN B 🤝 ROGUE POINT
No Plan B is teaming up with Rogue Point, a 4-player co-op tactical shooter from the creators of Black Mesa , for an exclusive Steam bundle!
For the next 2 weeks, you can grab both No Plan B and Rogue Point at a special 20% discount (stackable with No Plan B’s ongoing 30% sale):
Hi everyone! I’m thrilled to announce that the Endless Escalation demo is now available! In case you missed it, Endless Escalation is a strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy f
In case you missed it, Endless Escalation is a strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy forces.
Hi everyone! I’m excited to share my new game: Endless Escalation . A strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy forces. Key Features Strategic Depth : Specialize your units to enh
A strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy forces.
Strategic Depth: Specialize your units to enhance their offensive and defensive power and counter your enemy. Will you focus on durable tanks, high-damage snipers, or balanced forces? Every upgrade path shapes your strategy.
Battlefield Interactions: Unlock advanced buildings that alter combat dynamics and place them strategically on the map. Boost nearby troops, disrupt enemy waves, or even bend bullet trajectories to your advantage.
Incremental Progression: Watch your power scale exponentially as each upgrade feeds into the next. Numbers go up, enemies grow tougher, and the cycle continues.
Hello squad! To celebrate Phantom Squad's "T-Hunt" launch and our ongoing bundle , we are hosting a Discord Raid and Giveaway, where you could win 1 of 10 Phantom Squad keys! Simply join their server here, comment "Phantastic" in their General chat, and prepare to be chosen, afte
Hello squad!
To celebrate Phantom Squad's "T-Hunt" launch and our ongoing bundle, we are hosting a Discord Raid and Giveaway, where you could win 1 of 10 Phantom Squad keys!
Winners will be announced shortly after the event closes, so don’t miss your chance to secure a copy. Big thanks to our friends at Phantom Squad for teaming up with me on this mission!
Hey everyone, Update 1.2 for No Plan B is now live! I’ve added new Skirmish missions , fixed some long-standing bugs, and launched a new DLC: No Plan Z ! Oh, and to celebrate, No Plan B is 30% off for a limited time. ✨ What’s New in 1.2 New Skirmish Missions This update brings in
Hey everyone,
Update 1.2 for No Plan B is now live! I’ve added new Skirmish missions, fixed some long-standing bugs, and launched a new DLC: No Plan Z!
Oh, and to celebrate, No Plan B is 30% off for a limited time.
✨ What’s New in 1.2
New Skirmish Missions
This update brings in a new batch of Skirmish missions, one for each scenario of each faction, making it 19 in total. More challenge and more chances to test your planning under pressure.
Important Fixes & Improvements
Thanks to your feedback, I’ve squashed a few nasty bugs that may have disrupted your experience during the planning phase:
Snipers' field of view now correctly account for vision through windows.
Grenades throws no longer get cancelled when using the undo feature while planning.
Fixed the first FBI mission having a VIP to save instead of an objective to take 🤦♂️
🧟♂️ No Plan Z Is Out Now
No Plan Z is a new DLC for No Plan B and it takes the tactical gameplay you know into zombie territory. The rules are the same, but the stakes are higher, and survival is never guaranteed.
Here’s what to expect:
A new kind of threat: Your enemies have been infected by a deadly virus, making them weaker but faster, more aggressive, and far more numerous.
Unpredictable behavior: Infected enemies won’t hesitate to charge your squad head-on or spit infected blood from a distance, forcing you to adapt your tactics.
New Skins: Each faction gets new unique skins to tweak your style and dive deeper into this new universe.
If you've ever wondered how your tactics hold up when the enemy doesn't think or stop, this is your chance to find out.
View game pageNote: Once you purchase the DLC, Zombie Mode will be enabled by default for all your existing squads. You can disable it at any time in the squad settings.
💥 30% Off for a Limited Time
To mark the launch of No Plan B 1.2 and No Plan Z, No Plan B is 30% off!
If you’ve been on the fence or want to bring friends into the squad, now’s the time.
🙏 Thanks for the Support
As always, thank you for playing, reviewing, and sharing feedback. It means a lot, and it helps me continue building and improving the game.
I hope you enjoy the new content and I can’t wait to hear what you think.
I’m excited to announce that the first DLC for No Plan B , No Plan Z , will officially release on August 1st ! This new content swaps out tactical takedowns for tense, zombie-infested scenarios where planning is everything and missing a corner means game over. They don’t think, t
I’m excited to announce that the first DLC for No Plan B, No Plan Z, will officially release on August 1st!
This new content swaps out tactical takedowns for tense, zombie-infested scenarios where planning is everything and missing a corner means game over. They don’t think, they don’t wait, they just keep coming.
🔍 What’s Inside
🧟♂️ A new kind of threat: Your enemies have been infected by a deadly virus, making them faster, more aggressive, and far more numerous. Forget stealth, these foes come straight for you.
💀 Unpredictable behavior: Infected enemies won’t hesitate to charge your squad head-on or spit infected blood from a distance, forcing you to adapt your tactics.
✨ New Skins: Each faction gets new unique skins to tweak your style and dive deeper into this new universe.
🛒 Wishlist Now
Add the DLC to your wishlist and be the first to give the infected a tactical cleanup!
View game pageWill your planning skills be enough for this new kind of chaos?
I’ve teamed up with the devs of Xenopurge and Phantom Squad to bring you 2 new bundles, each offering a nice discount on our games. Whether you're into synchronized tactics, remote command operations, or real-time co-op strategy — we've got something for you. Phantom Squad Phanto
I’ve teamed up with the devs of Xenopurge and Phantom Squad to bring you 2 new bundles, each offering a nice discount on our games.
Whether you're into synchronized tactics, remote command operations, or real-time co-op strategy — we've got something for you.
Phantom Squad
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with real-time strategy.
Xenopurge is a tactical auto-battler where you are a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing indirect orders via multi-screen interfaces. Plan routes, set priorities, and adapt as missions escalate and feel the true weight of being in command.
The demo for Echoes of the Architects is available on Steam! Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart
The demo for Echoes of the Architects is available on Steam!
Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes.
The demo includes all core features of the game, offering 30 to 60 minutes of gameplay, where you can:
Customize Modular Units: Design your army by choosing from a variety of modules to suit your strategy.
Program Unit Behaviors: Set up advanced strategies with behavior scripting to outwit your opponents.
Test Your Tactics: Engage in challenging skirmishes that require strategic planning and adaptability.
I'm thrilled to announce my next strategy game, Echoes of the Architects , with a brand new Steam page ! Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as
I'm thrilled to announce my next strategy game, Echoes of the Architects, with a brand new Steam page!
Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes.
Sounds interesting? Be sure to add it to your wishlist:
New Content / Features Added support for attachments on modded weapons ( see the updated guide ) Added the community contest winning patch made by JDT Improvements Integrated the latest community translations Fixes Fixed the Long and Wide Smoke grenades being replaced by regular
Changelog If you notice any bug or issue, please report it from the game or reply to this post. Improvements Integrated the latest community translations Fixes Fixed the Long and Wide Smoke grenades being replaced by regular Smokes after restarting the game Reminder: switching to
Changelog
If you notice any bug or issue, please report it from the game or reply to this post.
Improvements
Integrated the latest community translations
Fixes
Fixed the Long and Wide Smoke grenades being replaced by regular Smokes after restarting the game
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Changelog If you notice any bug or issue, please report it from the game or reply to this post. New content/features Added the community contest winning patch made by JDT Fixes Fixed attachment selection on modded weapons Reminder: switching to the test branch In the Steam client
Changelog
If you notice any bug or issue, please report it from the game or reply to this post.
New content/features
Added the community contest winning patch made by JDT
Fixes
Fixed attachment selection on modded weapons
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Changelog If you notice any bug or issue, please report it from the game or reply to this post. Improvements Added support for attachments on modded weapons (see the updated guide ) Integrated the latest community translations Reminder: switching to the test branch In the Steam c
Changelog
If you notice any bug or issue, please report it from the game or reply to this post.
Improvements
Added support for attachments on modded weapons (see the updated guide)
Integrated the latest community translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Calling all operators! No Plan B is adding some new cosmetic patches to the game, but we need YOUR help. Starting right now until JULY 25th , submit your custom drawn design to the dedicated Discord channel to have a chance at getting your design added into the game! The number o
Calling all operators!
No Plan B is adding some new cosmetic patches to the game, but we need YOUR help.
Starting right now until JULY 25th, submit your custom drawn design to the dedicated Discord channel to have a chance at getting your design added into the game! The number of winning designs depends entirely on the number of people who participate, so the more participation there is, the more likely your design can be worn on operators worldwide!
Rules
All drawings must be original and cannot be stolen or be of an existing design to avoid copyright.
Design must be square or round in shape, and have a minimum dimension of 512x512 pixels.
Artwork must be digital and in the PNG or JPEG format.
The contest will take place in two stages. The first stage is the submission stage where we gather everyone's designs. Once the date to upload designs has ended, we will have the voting phase, which will be about three days long.
We will create a Google form to gather all the submissions and allow everyone to cast their votes on their favorite designs.
We will announce the winners at the end of the voting period!
Remember that patches in the game are small, so keep designs relatively simple.
New Content / Features Added the difficulty presets Added 2 new smoke grenades Improvements Allowed several move speeds at different times on a single waypoint Weapon/grenade/shield exchanges now propose items from all factions Exchanges will no longer propose discarded items Imp
New Content / Features
Added the difficulty presets
Added 2 new smoke grenades
Improvements
Allowed several move speeds at different times on a single waypoint
Weapon/grenade/shield exchanges now propose items from all factions
Exchanges will no longer propose discarded items
Improved the game camera focus priorities
Integrated the latest community translations
Fixes
Fixed the FBI extract skirmish missions having enemies spawn near your character spawn spots
squad
Changelog If you notice any bug or issue, please report it from the game or reply to this post. New Content / Features Added the difficulty presets Added 2 new smoke grenades Improvements Allowed several move speeds at different times on a single waypoint Weapon/grenade/shield ex
Changelog
If you notice any bug or issue, please report it from the game or reply to this post.
New Content / Features
Added the difficulty presets
Added 2 new smoke grenades
Improvements
Allowed several move speeds at different times on a single waypoint
Weapon/grenade/shield exchanges now propose items from all factions
Exchanges will no longer propose discarded items
Improved the game camera focus priorities
Integrated the latest community translations
Fixes
Fixed the FBI extract skirmish missions having enemies spawn near your character spawn spots
squad
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Improvements Improved the vision field around windows when crouched Integrated the latest community translations Fixes Fixed characters equipped with shield not being able to crouch Fixed the Tank skill effect not applying properly on the equipped weapon Fixed squad delete button
Improvements
Improved the vision field around windows when crouched
Integrated the latest community translations
Fixes
Fixed characters equipped with shield not being able to crouch
Fixed the Tank skill effect not applying properly on the equipped weapon
Fixed squad delete button not always working properly
New content/features Added the possibility to exchange 2 weapons/grenades/shields for another item of the same type Improvements Added support for custom hips and voice in character and enemy visual modding Optimized memory usage in the main menu Improved the character markers Ad
New content/features
Added the possibility to exchange 2 weapons/grenades/shields for another item of the same type
Improvements
Added support for custom hips and voice in character and enemy visual modding
Optimized memory usage in the main menu
Improved the character markers
Added more details in the chapter restart reports
Integrated the latest community translations
Fixes
Fixed props blocking path in some generated maps
Fixed the progress not always correctly reset when restarting a chapter
Fixed the perks used in a previously failed campaign mission appearing in the new one
Fixed some skirmish missions being playable before unlocking them
Fixed the cancel button still present in the squad selection menu after deleting the currently selected