Released
Sep 10, 2021
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Lunar New Years patch

    Smelting process Several processes have been added between this short interval patch. Now collect scrap metal from the abandoned town and have better facilities and equipment! By following the steps from Scrap metal -> Metal chunk -> Iron bar, you can now craft the tools an

  2. Developer post

    Prison and Shock-Weapons Update

    A new terrain, the Prison has been added. You will be able to get a variety of electronic and mechanical parts and attractive equipment here. Walk around the prison and unlock the locked doors of the warehouse to get items! Recharging System A battery for charging power has been

  3. Developer post

    Nearly Dead Modding tool Introduction/Distribute

    Thank you for waiting for us. Nearly Dead officially supports modding, and we prepared tools, assets, and steam workshop to share it. However, since the Modding tool of Nearly Dead currently deployed is not an independent launcher format, Unity Hub and Unity Editor are required.

  4. Developer post

    21.11.29. Bug hotfix - terrain loading, bullet in magazine

    Bug hotfix. Upload a new build by hotfixing below. 1. The terrain was loaded strangely. 2. Bullets in magazine or the gun itself, such as shotguns or crossbow, are strangely changed or become a problem. Other bugs are also being worked on. Sorry for the inconvenience.

  5. Developer post

    A new enemy, a new weapon, a new area, and Steam Workshop!

    Hello, survivors! It's November's dev log. This patch is very important because it's the first step of ND we're going to make in the future. Then we'll start right away! New Area: Cemetery Cemetery is an area to provide survivors with a challenging place. It is designed for playe

  6. Developer post

    2021-11-Week 2 (1)

    211108 - Finishing Wonder Spawn The wonder spawn work is in the final stage, so Let me tell you some rules. 1. Gun sounds, shouts, or the using a furniture increase the tension in the area. 2. The tension is checked every 2-3 seconds (depending on the speed of the game), and the

  7. Developer post

    2021-11-02 - Introduction Video for Training and Crafting

    You can acquire training recipes from item such as books. Training recipes has various requirements from each different recipes, And you can do training after you acquire requirements. After training ends, You will get your results as a training reward. You need items, tools, ski

  8. Developer post

    2021-10-14 Updates - Crafting, Training, Morale Reorganization

    Hello, survivors. We were busy with bug patches that burst out after the launch. The game should have been released after sufficient testing of the random map during the demo build, but there was a delay in the development of the random map, so I think the main reason was that it

  9. Developer post

    Save/Load Hotfix.

    Sometimes Savefile didn't load properly, and I could not find the exact reason. But now, I found it. The problem on the terrain was noticeable, so I thought it was that problem and conducted one or another stress test, but the cause was completely different. The reenactment didn'

  10. Developer post

    210930 - Terrain Loading Hotfix

    We've now caught a bug that initializes the terrain while save/load. I had a hard time for a few days and fixed it. As a result, the rack has decreased considerably, and also I caught a memory leak. However, we still need more optimization, so we will continue to work. And since

  11. Developer post

    210917 - Save / Load bug patch

    This patch is related to bugs related to save/load and memory leaks that occur when playing games. Previously, when an chunk was loaded, the chunk remained. So as more and more chunk were loaded, the memory load became more severe and the CPU also caused the load. So, we compress

  12. Developer post

    210912 - Save / Load hotfix

    I fixed the bug where the data was reset because the load was not working properly. If you haven't erased the existing save file, it can be loaded safely now. The problem was that I couldn't properly test the part I worked on, just before the release and uploaded it in a hurry. I

  13. Developer post

    Nearly Dead now be released!

    Nearly Dead now be released by Steam. It will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this. After Kickstarter, the survivors who created it helped, so ND was able to come to the "Ea

  14. Developer post

    Short dev log - Map generation algorithm

    An infinite map generation algorithm has been created and is being applied. So far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play. The chunk generation itself

  15. Developer post

    Dev log, 2100801 - Tutorial, Guide, Encyclopedia, Dash, Shield, Wound treatment

    First off, I apologize for being too late on the current schedule. I've wasted too much time on tutorials internally. This work schedule was aimed at lowering the entry barrier for new players of ND. So, We used most time at how to learn games quickly and have fun. So we decided

  16. Developer post

    Steam demo released!

    Hi. Dear survivors. Nearly Dead is finally released as a steam demo. From now on, we will continue to update the demo version on Steam as well as on itch, and we will continue to post changes accordingly. This build has several changes compared to previous versions of itch. First