Slipways

Beetlewing

Released
Jun 3, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Bugtoberfest - Oct 2024 patch

    This is a smaller bugfix update, with the biggest issue fixed being Mac-specific. - Unity engine update: Slipways now runs on the latest long-term-support version of Unity, which should help with some compatibility problems and enable maintenance/development in the future. - Rank

  2. Developer post

    Spring is the time for bugs... and fixes

    As in nature, so in Slipways: with winter slowly receding into the past and spring waking up in the northern hemisphere, bugs are coming out of hibernation. This patch fixes two severe bugs on Apple platforms, and one logic bug: - Game startup fails (Apple): Occasionally, the Ste

  3. Developer post

    An apple a day sends the patch away

    This small update mostly concerns players on Apple devices - no significant changes should be present on other platforms. - Mac: Slipways is now a universal app, which means it no longer needs to run under emulation on your new-fangled Apple Silicon machine - anything with Apple

  4. Developer post

    Getting the fix in for October

    This one is another small bugfix patch, fixing a few bug reports that have accumulated over time. - Endless: Since a few versions, retired endless runs would not save properly into the statistics tab. This should no longer be the case. - Campaign: A mission completed with exactly

  5. Developer post

    New Year's fixings

    Happy new year, Slipways players! Slipways welcomes 2023 with a small bugfix patch, addressing the following issues: - Void Synthesizer: a previous patch broke the functionality of this technology, causing it to misbehave when it was supposed to deliver two copies of the same res

  6. Developer post

    Thursday tiny patch

    This is a small bugfix patch addressing the following issues: - Campaign - Greener pastures: Some savefiles in which the construction of the fargate has been started would crash the game upon loading. This should no longer happen. - Campaign - Ghost in the Machine: The completion

  7. Developer post

    November patch of pumpkins

    Long time no bugfix! A collection of smaller issues has accumulated over time. This is a patch addressing most of the currently known issues: - Crash: Mass Reactors used in combination with Energy-Driven Industry and some planet types could cause a "product list sync discarded ex

  8. Developer post

    Sunday small patch

    This is a small bugfix patch addressing the following issues: - Campaign - Hard Truths: Losing a council member while having a tech upgrade that is both made available by them and also in some other way (like Infraspace available through Silthid Mass Lensing, but also through Sli

  9. Developer post

    Tuesday touch

    This patch is a small batch of bugfixes targetting ranked and campaign: - Ranked preview: When viewing a ranked run played by another person, their settings would "bleed through" for a second, causing weird effects during loading - including resolution changes and even crashes, i

  10. Developer post

    Patch Notes (Jun 26 - July 9)

    Today's patch is a tiny one, really fixing only one issue: - Crash: In some circumstances, the inactive, experimental gamepad support code could wake up and cause a crash. Maybe as vengeance for being turned off. In any case, it should no longer be able to do that (at least not i

  11. Developer post

    The somewhat colder hotfixes on the second day

    Here's another day of post-release hotfixes, fixing the following issues: - Dendr mission: The mission goal failed to trigger if you were at the exact required amount of genes or culture. You no longer need 103% effort to complete the mission. - Vattori mission: Some connections

  12. Developer post

    The hottest fixes this side of a neutron star

    If you've been paying attention, you might have noticed that the game has updated quite a few times since the release of the third update. This was due to various hotfixes being applied, as usual, to fix various small bugs discovered shortly after release. Nothing like hundreds o

  13. Developer post

    The final update is here!

    I can't believe it: it's here! 😱 The final update to Slipways is now available! Enjoy the third act of the campaign and the newly added techs and perks, and when you have the time and inclination, dig into the brand new modding feature. To celebrate this release, Slipways is goi

  14. Developer post

    Final update available on June 23!

    Hey everyone, I'm thrilled to announce: the third and final big update for Slipways is coming out on June 23rd , just in time for a nice sale happening across all the stores. If you've been waiting to pick up a copy for yourself or a friend, this will be the best and cheapest opp

  15. Developer post

    Saturday spruce-up #2

    This is a bugfix update fixing the following issues: - Xenotourism vs Englightenment: These technologies now interact properly, so your Enlightened zen tourist retreat will now immediately become successful. Prosperous will still require three different imports. - Building struct

  16. Developer post

    Final update coming soon!

    Good news, everyone! While a combination of factors has made work on the game in 2022 a bit slower than I'd like, I wanted to let you all know that the third and final update is well underway and expected to ship by the end of June . Thank you all for your patience - I'm making g

  17. Developer post

    Saturday spruce-up

    This is a bugfix update fixing the following issues: - Campaign - Hard Truths: If you completed consecutive stages of the archive year after year, the event moving the story forward would not trigger correctly. This is no longer the case. - Savefiles: An obsolete trade route that

  18. Developer post

    Humanitarian aid for Ukraine

    For the next seven days (February 25 to March 3, midnight PST), 100% of Beetlewing's profit from sales of Slipways will be decidated to supporting the Ukrainian people. At the end of next week, this money will be donated to the Polish Red Cross #naPomocUkrainie fund ("help Ukrain

  19. Developer post

    Thursday tune-up, Wednesday edition (again)

    Wouldn't you know, this is another bugfix update that has traveled through time from Thursday to arrive today. Maybe I should start calling them "Wednesday somethings"? No good word for "fix" that starts with a "w" comes to mind, though, so we'd have to lose the alliterative titl

  20. Developer post

    Thursday tune-up, Wednesday edition

    This is the usual Thursday patch with a couple of small bugfixes, but on Wednesday. Hey, it's probably Thursday already somewhere , right? - Campaign: Bending Spacetime: The izzium farm technology had a buggy interaction with a fix in the trade system. This interaction would caus