Update 1.3.4
Expanded Intro Fixed some bugs with Achievement stat tracking Reduced Graham's Shotgun damage to 40% per pellet
Expanded Intro
Fixed some bugs with Achievement stat tracking
Reduced Graham's Shotgun damage to 40% per pellet

Expanded Intro Fixed some bugs with Achievement stat tracking Reduced Graham's Shotgun damage to 40% per pellet
Expanded Intro
Fixed some bugs with Achievement stat tracking
Reduced Graham's Shotgun damage to 40% per pellet
Update 1.3.3 is now live includes several changes. New Features Added Rumble support for Controllers Added 5 new Fates for all playable characters. These Fates are unlocked by default New Fates Glass Cannon -> Crit Damage + 10%, Health - 5% Turtle: Armor -> 10, Attack Speed
Update 1.3.3 is now live includes several changes.
Reduced the Experience to reach Level 2 by 67%. This change increases the speed of the first Stage so you can get to the good stuff faster. Increased the Secondary Stats of Common Equipment. Equipment of higher rarities are unaffected. Redesigned the Splash Screen.
Fixed an issue where Patriot's Grapple attack may cause the player to be placed into an unrecoverable state
Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton. New Progression System Score now goes towards Bounty Hunter Rank Each character can increase a stat point permanently for every Hunter Rank earned You can increase Health, Armor, Crit Cha
Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.
Patriot
Sarin
Minerva
Maverick
Graham
Psycho
Update 1.3.0 is now available. Full patch notes will be posted here at a later time.
Update 1.3.0 is now available.
Full patch notes will be posted here at a later time.
I'm in the process of testing Update 1.3 now and with any luck it will be out in a few days. Here are some highlights: Each character can unlock 20 new Fates, for a total of 120 new Fates across all 8 characters. Characters can also no permanently increase their Stat Points. Upda
I'm in the process of testing Update 1.3 now and with any luck it will be out in a few days. Here are some highlights:
With regards to the new difficulty, one piece of feedback I've received is that the game starts off too easy and takes several levels to get interesting. Update 1.3 hopes to address this by making earlier levels feel better to play. Enemy density has been increased across the board, and enemy damage for broadcasted attacks such as Sniper fire or Rockets has been increased. Previously enemy Damage started out too low and every character felt much too tanky, making death in level 1 basically impossible. In addition, too few enemies were spawning, resulting in too much down time in between fights. Finding the right balance in randomized spawns has been one of the more challenging aspects of the game.
See you in a few days.

Update 1.3 will provide several new ways to progress your Bounty Hunters. The following is a quick preview of the new systems that will be introduced once the patch hits. Starting in Update 1.3, all Rating received at the end of a run will increase the Rank of the Bounty Hunter y
Update 1.3 will provide several new ways to progress your Bounty Hunters. The following is a quick preview of the new systems that will be introduced once the patch hits.
Starting in Update 1.3, all Rating received at the end of a run will increase the Rank of the Bounty Hunter you are playing.
One reward for increasing Bounty Hunter Rank is unlocking specific Fates for that Hunter. Here are a few examples for the two default characters, Patriot and Sonja.



The goal of new Fates is to provide a new layer of customization for players to explore and master. Hunter-specific Fates are designed to both improve a Hunter's core competencies while also having a few that may create an entirely new build out of. Moreover, new Fates provide depth that few Class-based Rogue-likes can match. It also makes every run feel different on not just a randomized level but also a gameplay level.
Unlocked Fates will go to the possible pool of chosen Fates for that Bounty Hunter's next run.

Update 1.3 also comes with a new way to permanently increase a Hunter's starting Stat Points, allowing you to further customize your playstyle. Whether you want to always have high Attack Speed, Crit Chance, Health, and more, this new system allows you to tailor your Bounty Hunter's stats to your needs.
Update 1.3 will include over 100 new Fates, new Achievements, and more. It will be arriving later this Summer.
Update 1.2.0 is now live and contains several changes to the base game. General Stages 1, 2, and 4 now have Alarm Rooms right before the Boss Room. This is to create a combat area that contrasts with the exploration and platforming elements of most of the level. These combat enco
Update 1.2.0 is now live and contains several changes to the base game.
Update 1.1.0 is now live. General Most maps have been been redesigned. Most old maps have been cut in half for much quicker gameplay in the first half of the game. Many old maps have been redesigned with new locations. Maps for the first 3 stages have been normalized: each map no
Update 1.1.0 is now live.
Update 1.1 will arrive sometime next week. It primarily addresses issues with current map design. Current maps will be cut in half. For example, the current map Twin Falls will be split into two maps: one called Upper Twin Falls and another called Lower Twin Falls. Map flow will
Update 1.1 will arrive sometime next week.
It primarily addresses issues with current map design.
The resulting changes pushes the game flow more into Action and de-emphasizes the feeling of getting lost in larger areas.
You can now listen to the Hecaton Soundtrack playlist on Souncloud. Listen here If you like any of the artists make sure to send them some love.
You can now listen to the Hecaton Soundtrack playlist on Souncloud.
If you like any of the artists make sure to send them some love.
Update 1.0.6 is now live and contains the following changes: The game's Version Number is now visible in the Main Menu. For Science. A small Tooltip not displays in the Bounty Hunter selection screen. This gives some insight on how the character plays. V-Sync can now be toggled i
Update 1.0.6 is now live and contains the following changes: