Patch 1.1.3
Patch 1.1.3 is a tiny update, with a single fix: Fixed a matchmaking bug that sometimes caused players to be kicked out of lobbies for no reason, right before starting a match.

Developer posts and news about this game.

Patch 1.1.3 is a tiny update, with a single fix: Fixed a matchmaking bug that sometimes caused players to be kicked out of lobbies for no reason, right before starting a match.

Patch 1.1.2b addresses a few bugs and other issues brought up by the community: (Hopefully) Fixed an issue that would sometimes cause an infinite loop of merging lobbies during matchmaking. Fixed a bug where the game became unresponsive for about a minute if you opened the in-gam

Patch 1.1.1c adds a handful of tweaks that didn't make it into the 1.1 Update : Refreshed lighting in the main level Added timer indicators to warn about the end of the round Improved map selection for small lobbies Filled some holes in the map that let you escape into the abyss

Hello patch-notes-readers, and thanks for joining us on our first update since 1.0 Release! The team here at Moonray Studios been keeping busy since we last spoke, with a major weapon rebalance, a few new features, and lots of bugfixes. Let's dive in! The biggest change you'll no

We’re not going to sugarcoat it. Multiplayer is hard when you’re a small indie. But we’re here. You’re here. And that means something. Tidal Shock was built to be played loud, fast, and with full lobbies. So we are setting a time — a weekly, global ritual to bring us all together

Moonray Studios have put out the 1.0 release of Tidal Shock: Off The Hook, a free to play underwater shooter and the update brings full Native Linux and Steam Deck support. Read the full article here:

🎉Tidal Shock: Off the Hook has left Early Access!🎉 Join us tonight for our Unleash The Deep event, celebrating our 1.0 release! The developers are going to be hanging out in the Tidal Shock Discord Server , and diving into matches with everyone! It's a great opportunity to hop

With the launch of Tidal Shock: Off the Hook 1.0 , we’re not just bringing new modes, visuals, and chaos to the arena — We’re also bringing the fight to your hands. We have released our Steam Deck–Ready native Linux build. It’s optimized, controller-tuned, and tested to run smoot

🌊 The wait is over. 🌊 After a long, scrappy ride through Early Access, we’re happy to announce that Tidal Shock: Off the Hook 1.0 releases today — and we've got a whole host of changes for you, so let's dive right in! A little over a month ago, we started quietly making some bi

🏁 We're on the home stretch now 🏁 It's time for our final event before the 1.0 Release - It's the Full Throttle Event! No more forced game modes - from today until launch, we'll be continually updating and improving every part of Tidal Shock based on your feedback. Speaking of

This patch enables the Full Throttle Event ! More details: Control has been simplified - instead of multiple sub-rounds, the control point will move around the map whenever a single team manages to score 50 points at that location. First to 100 points wins! Overall this shouldn't

This patch enables the Power Play Event . 🌊 Dive in and check it out!

⚡ A Shocking Twist on a Classic ⚡ We're back at it again with a brand-new event this week - it's a power play! This week, we're featuring the last of our four game modes, Point-To-Point as the first round of every match. The gist is this: get energy, and charge the reactor. Sound

A bit of a mish-mash of bug fixes, cleanup and gameplay tweaks this time: Fixed an issue when other players quit the match while you were still loading in, that manifested in a few ways: Sometimes you'd get stuck on the loading screen Sometimes you'd get into the match alone with

Improved visibility of all blockers and related effects, including the new exclusive Alienware Blocker (see Patch 0.4.15 )

This patch adds some limited-time content in collaboration with our partners at Alienware Arena: a brand-new, Alienware-themed blocker is taking over as our default blocker for this week only! Hop in and check it out!

This patch makes significant improvements to our controller support, which has had some nasty bugs since our free-to-play transition. The following fixes are included: All menus are now navigable entirely with the controller. Settings menu has a new layout that is much more contr

This patch enables the Under Control Event ! We've got quite a few active players at the time of writing, so if you're having trouble matchmaking, bear with us - some players may still be on the old patch. Some additional bugfixes: 12-player matches should no longer kick out 4 pl

🔒 Hold the Line. Lock Down the Depths 🔒 This week's feature mode is all about teamwork, positioning, and tactics. In Control , you'll need to hold critical zones, lock down objectives with shields, and stop enemies from taking over your territory. With a guaranteed first round

You may have noticed Tidal Shock was running a little slow... In our excitement to deliver so much new content with our Off The Hook Update , we may have neglected some performance considerations. This update addresses them in a few ways: We've added a quality dropdown to the set