Hello everyone! Got a quick patch for ya! Fixed act transition poems from not appearing between Act 0-1 Fixed some door-controlled rooms from unloading correctly in some cases Implemented significantly more player / other commands Performance improvements across the board Act 2 I
Hello everyone! Got a quick patch for ya!
Fixed act transition poems from not appearing between Act 0-1
Fixed some door-controlled rooms from unloading correctly in some cases
Implemented significantly more player / other commands
Performance improvements across the board
Act 2
I've been hard at work with Act 2, I've left a few things in you can try for yourself early, as a little present! These are all available only using commands:
Added 4 new potion types (health, speed, jump, launch)
Added flares
Added Zing the chest thing
You can get access to these items using /give inside of the freeplay universe in any scene!
Note: Because these items are not meant to be used outside of Act 2, they may not work perfectly correctly!
Additionally, I've been working on something really exciting, a public demo for Act 2, which will be out very shortly. We are talking september 2026 shortly! I'll share more information pretty soon!
Hey all, its time for another stability update/patch! Here's whats included: Added new story content to real world , more show don't tell (probably the coolest change) Fixed the breaker puzzle in the real world, it should now enable properly Improved the map design to assist in h
Hey all, its time for another stability update/patch! Here's whats included:
Added new story content to real world, more show don't tell (probably the coolest change)
Fixed the breaker puzzle in the real world, it should now enable properly
Improved the map design to assist in helping players find what they need to find in the real world
Fixed teleport issue during "something is in the dark", will now teleport the player properly
Added barriers into the real world to prevent confusion / getting lost
Removed various sticky notes overexplaining everything
Rewroked the first gear puzzle in the flipped world, should be faster, less annoying, and slightly more interesting
Improved the chances of seeing flustorian in the flipped world dramatically
Fixed an issue with climbing ladders, they will now function as expected
Various other improvements and fixes I forgot to write down
Remade a few areas in the real world to incorperate more "show dont tell"
Removed various redundant sticky notes
Fixed an issue with the ladder in cartoonist death
Minorly improved VFX in the cartoonist vent
Fixed dragging items on linux not working
Fixed cursor size on Linux
Improved stability of internal systems (steam integration, discord integration, etc)
Discord embeds work on Mac/linux now
Made some of the other real world endings more obscure to avoid new players getting snagged on them
Fixed various issues in the house, including (but not limited to) clipping
Fixed a softlock in the path system
Fixed a bug in the path system preventing you from selecting anything
Fixed a super rare issue where extras would redirect you to the path
Automation Update:
While not something you guys will necessarily see.. (unless you wanted to play around with it yourself)... Venge now has an automated test suite! This means more and more of the game gets automatically tested before each release, squashing those bugs with minimal effort! I cannot express how excited I am for this, Venge will be more stable than ever before!
Act 2 Updates:
Development is going strong! I'm currently in the process of prototyping a new mechanic, the minecart system. I'll share more details, stay tuned!
Thanks, lmk if theres any other ways you'd like to see this game improve!
Hello everyone! Update 2.24 is out now! Here's the changelog: Player Overhaul The player has been completely reprogrammed from scratch! As mentioned in the previous blog post , this clears up the biggest source of technical debt in Venge! This means theres nothing technical stopp
Hello everyone! Update 2.24 is out now! Here's the changelog:
Player Overhaul
The player has been completely reprogrammed from scratch! As mentioned in the previous blog post, this clears up the biggest source of technical debt in Venge! This means theres nothing technical stopping me from powering through Act 2!
Nerd stuff: The old player controller was a MESS. It was written around 2019 and has not changed much... It was a few thousand lines long and made spaghetti jealous. Because of how horrible it was, it was preventing me from expanding and adding new functionality, which was really hurting Act 2.
The player speed has been increased throughout the entire game, in some places up to 2x. This helps so much with the pacing / boring-ness of the game, cannot believe I didn't do this sooner
A brand new "chase" mode has been implemented, this means whenever you enter a chase, your speed will increase, fov widen, head bob bobs faster, etc. This helps with making chases feel more intense!
Increased the height of the player throughout the game, but especially in Act 0
Other Improvements
Renamed "extra" to "Extras" on the title screen
The path system will auto correct any buggy endings
Fixed an issue killing helpsie before the garden, which gave the castle the kill ending, breaking everything
Redesigned the cartoonist gate chase area a tiny bit to be less "1.0"
Fixed an issue with cartoonist teleporting, should be way less buggy
Fixed an issue during the cartoonist spare route where the pufferplate would sometimes fly off into the void
Added a new path tutorial for creating custom universes which is a very underutlized feature (try it out!)
Black Skull Hardcore universes now render correctly
Fixed a few graphical issues in the path
Fixed an issue where the wolves would sometimes get stuck on the bike
Gave proper collision to about 50x more obstacles in the desert bike ride (not as bad as it sounds!)
Fixed mouse cursor issue with the inspectables + collections tab open
Act 2 Updates
Act 2 has been in developement and I am now further in than ever before (despite restarting development last year)! I've made tons more progress on the script and finalizing all of my story beats. I want to make sure this act is as good as humanly possible, so I'm really taking my time. I'm currently in the process of ironing out all of my character details for Efix, Lucy, ????, and the cult... more on that in a bit! I'm hoping to start posting monthly updates soon, stay tuned!
Hello everyone, hope you are all doing well! Venge 2.23 is out now. I bet you're wondering about Act 2... here's an update: Huh, another Act 1 update? Just work on Act 2 already! TLDR - Old Venge code bad, lucy needs good code to work :) I know I know, work on Act 2... I am don't
Hello everyone, hope you are all doing well! Venge 2.23 is out now. I bet you're wondering about Act 2... here's an update:
Huh, another Act 1 update? Just work on Act 2 already!
TLDR - Old Venge code bad, lucy needs good code to work :)
I know I know, work on Act 2... I am don't worry! But because this game is old (I started development in early highschool), Venge has a lot of tech debt. For those unfamiliar, my old code was badly written which made it hard to develop & expand for the future. This worked fine for Act 1, but as I continue working on Act 2, I'm running into tons of blockers preventing me from implementing features and awesome story moments! Like for example:
Act 2 has a lot of significantly more complex decision based moments. The old save system simply couldn't support this.
Act 2 has chests and more sophisticated item management, this plays an important role in the story. In the old save system, this was all basically impossible.
Act 2 requires way more fancy player controls (minecarts, swimming, etc)... lots of new stuff I've never done before! I'll need to rewrite the player controller to make these possible
This unfortunately means during the period before Act 2's release I need to make some massive under-the-hood changes to keep Venge up to date and development speedy. These changes impact Act 0 and 1 too, so rather than sit on them, I'll be releasing these new systems as patches (like this one!). This means you can expect a few more updates such as this in the future:
Update 2.23 - New save system (this one!)
Update 2.24 - Completely new player controller. This controller will be modern, WAY more dynamic, and so much better for me to use. Act 2 relies on this change really bad...
MAYBE multi-language support soon??
So while this sucks, it is ultimately really important to make sure Act 2 is as good as possible. If Act 2 is a big wonderful train, I am miles ahead and laying the tracks. Hopefully you can understand!
Anyways, let's get into the patch notes:
Completely new save system!
The old save system was very old and was causing a lot of problems / blocking act 2 progress, so this new system will resolve that! This also means your save data is no longer pointlessly obfuscated from yourself, so you can edit it all you want!
Your save data will automatically transfer without issue. If something does manage to go wrong, don't worry! The game backs up everything and will not destroy your save. Please join the discord and ping me, we can get it all recovered and sorted!
Trophy Improvements:
The bronze, silver, gold, and item trophies now check ALL universes, rather than just your active universe. This means they'll be slightly easier to get and and are consistent regardless of your universe.
The artifact trophy now requires ALL artifacts be discovered, not just collectables. Reminder you can check your progress in the artifact menu.
Path System Improvements:
The path system has been improved with some improved UI, better stability, and more clarity. For example, if a previous scene invalidated your current scene, the game will now explain why:
This will hopefully help make the game more clear and less confusing!
Additionally, if a hardcore universe has been killed, it'll now show it in the universe menu.
Various other ui polish and fixes in the path
Extras Menu:
You can now switch, create, and edit universes directly from the extras menu. If your minigames suddenly are locked, you can switch to a different universe where they are unlocked!
Misc:
Improved the bug report ui, fixing a bug that prevented some people's names from being properly credited (IM SO SORRY)
All flashlights will not bounce light near the camera! This means your flashlights will feel much more useful and bright!
Improved the bike controller, specifically keeping the boring handlebars as off-screen as possible
Improved the bike ride minigame, it is now way more polished
Improved bike clipping, it should be way better now
Fixed footsteps appearing white
Slightly increased the player speed in various places (will rework this in a bit)
Fixed some text rendering issues with text on the task popup
Fixed a bug causing a Helpsie death to incorrectly show Laserette's
Fixed a super rare bug which caused helpsie to ramble about the plant after the princess tower
Fixed an rare issue causing helpsie's running to be weird and break
Fixed an issue where sometimes the strawbelly monologue wouldnt start on time
Fixed a bug preventing the cartoonist spare bridge from lowering
Fixed a bug with the exit warning indicator, it will now correctly show the time and items you'll loose
Repositioned the items within the play selected ui, should feel more clean now
Tons of various bike scene fixes
Various other fixes and improvements I forgot to write down
Thank you all so much, let me know any issues you may have, or just feedback in general. Thanks!
Hey everyone, happy new years! I wanted to let you all know that v2.22 is out! Fixed issue with volumetrics causing a black screen Fixed potential softlock with Helpsie Fixed issue with Helpsie repeatedly talking about that plant (sorry!) Upgraded the internal engine, should hope
Hey everyone, happy new years! I wanted to let you all know that v2.22 is out!
Fixed issue with volumetrics causing a black screen
Fixed potential softlock with Helpsie
Fixed issue with Helpsie repeatedly talking about that plant (sorry!)
Upgraded the internal engine, should hopefully see faster loading times, minor performance improvements, etc
Linux support (please allow some time to resolve any issues, this is my first time!)
Plenty of other super minor fixes and improvements
What's Next?
Act 2 (this year??)
Within a few weeks I'll begin working on Act 2 again! I took a break for the holiday, but I'm excited to get back into it. I'm hoping to get it out this year, but we'll see... I'll share more updates soon!
Stability
Another one of my goals for 2026 is stability, I'm working super hard on an extensive testing system which lets me build and maintain automated test pipelines, essentially gaurenteeing every element of the game works as it should. I'm really optimistic about this because testing this game manually is a PAIN. (Manual testing of each feature and scene easily takes 4-5 hours... this game has that much content)
Official Wiki -- Coming Soon
I'm currently working on an official wiki for you all! We do currently have a fandom wiki, but its full of ads, hard to maintain, etc. I think its really important to have an active wiki to help new players catchup on things they perhaps missed, or to speedrun knowledge. As you hopefully know, all of the Costek games take place in the same universe, this new solution will allow us to have all of the costek games in the same place! I'm really excited about it, I'll share more in the future!
Thanks for your patience and care for this game, I hope 2026 is just as productive as last year!
Hello everyone and happy holidays! The newest update 2.20 is out now! This update includes tons of QOL improvements, performance updates, hundreds of bug fixes, and so much more. 2.2 Update Biggest Features: Reimplemented the inventory system from scratch, swapping out the last s
Hello everyone and happy holidays! The newest update 2.20 is out now! This update includes tons of QOL improvements, performance updates, hundreds of bug fixes, and so much more.
2.2 Update
Biggest Features:
Reimplemented the inventory system from scratch, swapping out the last slot for an "accessory" slot, making it much easier to use accessories in game.
Major improvements to all UI across the board. UI is more responsive, animated, and consistent
Added more clear story beats to Act 1 real world
Act 1 real world now includes cutscenes for important set pieces (broken window, aes, ceo office, etc). This helps make sure players don't miss the story!
Rerouted Act 0 to make the phone scene optional. This is because it is long, sometimes boring, and not super necessary to new players who just want to get into the action
Act 0:
Improvements to the house scene
Improvements to the bike scene (more vfx + scripted appearances)
Fixed a long standing issue with the bike which made movement weird
Act 1 Real World:
Added more mold in the real world + mold puffs
Added more dynamic sfx in the real world
General:
Improvements to culling, the game should now perform better, especially behind locked doors!
Brand new bug reporting form, more responsive and more stable!
You can now switch your active universe from the title screen
You can now choose which act to start a new game
You can now easily choose your difficulty + custom difficulty when starting a new game
Fixed an issue causing the player to not be able to look around in some cases
Fixed an issue preventing the player from uncrouching in certian cases
THOUSANDS of bug fixes (im not kidding, thank you to everyone who reported them!)
Act 2
As some of you know, Act 2's development has been quite slow and difficult. I completely restarted development earlier this year, specifically on Lucy's AI. This is because to be frank, the old system was horribly designed. Since then, however, I've made substantial progress. Within the last few months, I've gotten to the point where I am now the furthest in development I've ever been! Which is huge for just a few months of work. I've had the act beta tested and the response was wonderful.
I fully expect Act 2 to be released next year (2026). I really cannot wait for you all to see it, I am so proud.
Pricing
Venge used to cost $4.99 usd when first released, but I lowered it to $1.99 to reflect 1.0's poor quality. Since the release of 2.0, 2.1, and now 2.2, I feel as though the quality level now justifies a higher price tag, so in the coming days, Venge will be back at $4.99 usd. I hope this new price represents the quality of the game better to new players, as well as fund Act 2's development (it desperately needs it haha). So this is your last chance to get Venge for $1.99 before its return to $4.99!
The Future
Next year is looking strong, I cannot wait for Act 2 to finally come out, Venge to be continuously improved, and whatever else the future has in store. I'm off to go make a new map for All She Wants For Christmas Is YOU! See you there!
Thank you all so much, enjoy those brand new cutscenes, and send in any bugs / issues you can find ;)
Hey all, Venge has now been patched from the recent unity exploit! Thanks so much for your patience. I'm currently working on a QoL/polish update which should be out very soon!
Hey all, Venge has now been patched from the recent unity exploit! Thanks so much for your patience. I'm currently working on a QoL/polish update which should be out very soon!
Starting this Saturday, I’m doing weekly livestreams while I work on Act 2! No massive spoilers or anything like that, just behind-the-scenes content and so much more! Streams will be every Saturday at 11am MST over on the Costek Games Youtube Channel . After each stream, I’ll dr
Starting this Saturday, I’m doing weekly livestreams while I work on Act 2! No massive spoilers or anything like that, just behind-the-scenes content and so much more! Streams will be every Saturday at 11am MST over on the Costek Games Youtube Channel. After each stream, I’ll drop a devlog video recapping what got done in the livestream, as well as before/after! Lots of new content coming!
For May 10th stream, here's the link: https://www.youtube.com/live/XpQSf6sVxnA
Additionally, you can watch this week's devlog here: https://www.youtube.com/watch?v=9zOjuaXm45E
Thanks so much for your love and support, Act 2 is gonna be AMAZING!
Venge 2.1 is out! This update brings a ton of new content, polish, and a brand new minigame, ACT 1 MADNESS. If you'd like a quick recap instead of reading, here's a video covering all of this: Act 1 Madness Act 1 Madness is the brand new minigame that features EVERY monster from
Venge 2.1 is out! This update brings a ton of new content, polish, and a brand new minigame, ACT 1 MADNESS.
If you'd like a quick recap instead of reading, here's a video covering all of this: https://www.youtube.com/watch?v=oviyhV16Wts
Act 1 Madness
Act 1 Madness is the brand new minigame that features EVERY monster from Act 1, all attacking you, all at once. This minigame is extremely hard and will take a lot of practice to top the leaderboard. It can be unlocked once you beat Act 1!
Essentially, each boss has their own chamber. Inside of each chamber lives the monster and a snippet of their districts. Complete the chamber and collect their artifact to unlock the main gate to escape! However, once you beat a bosses' chamber they'll escape into the hub... which makes solving the other chambers more difficult!
Improved Real World
The real world has been massively improved, including a fancy new intro that sets the tone much better, and some dangerous mold to keep you on edge! Explore the story of what happened to the employees and Rotnic itself...
New Cartoonist Boss Fight
The cartoonist boss fight has been reworked to take way less time, down from about 1 hour to 30 minutes or less. The map is completely new and a lot smaller. There's now 4 entrances into the nest, with the cartoonist blocking each entrance off one by one as you play! This makes the boss fight way more interesting and much more fun.
Laserette Pacing Update
The laserette has seen a minor pacing update, which speeds up the player and allows for a much more fluid and fast experience!
CEO Puzzle Repacing
The "flipped falls and forgotten halls" scene has been cut down and repaced to be more enjoyable for newer players especially. The puzzle has been reworked and is now much faster with a more interesting cutscene!
New Sticky Notes
Every sticky note has been rewritten to be more interesting and about half of them have been cut, making the whole experience way less annoying. The new story is a bit more obvious lore wise too.
Tons of new secrets have been added
That's all I'll say, have fun hunting!
Real world cartoons!
Some real world cartoons have been added, which help Rotnic feel more believable and alive! 3 were made by me, 2 by other artists! (Xioanz and ???)
Quality of Life Changes
- new settings - new loading screen - new death screen - launch points - helpsie skippable dialog - item keybinds - inventory shortcuts - improved crosshair - inspectable filtering - inspectables pin rework - inspectables view emails
Plus thousands of bug fixes!
The Future
This makes the end of the 2.0 saga... I'll be taking a short break then I'll start Act 2 development again! I'm expecting itll be out next year! Thank you all so much for your love, support, and patience. Making this game has been such a journey, thank you!
The last patch before the massive 2.1 update is out! Here is the list of things fixed: All known softlocks have been fixed Fixed the josh the rock artifact Fixed a strange collision issue in desolate fields Fixed a crash when entering the secret death hall Fixed the secret daycar
The last patch before the massive 2.1 update is out! Here is the list of things fixed:
All known softlocks have been fixed
Fixed the josh the rock artifact
Fixed a strange collision issue in desolate fields
Fixed a crash when entering the secret death hall
Fixed the secret daycare room bug
Fixed a softlock where grobernober will eat your power cell
4 new bike controls have been given custom keybinds + proper controller support
Fixed some missing controller support issues
Fixed josh not working at all
Fixed items being teleported to you in the vents after cartoonist if you spared her
Fixed an issue where you were not able to get achievements from completing minigames (IM SO SORRY)
Fixed an issue where apon relaying Mission Abort, you'd have all of the task items needed.
Fixed a bug which caused the player to fall through the floor at the skeleban crusher
Fixed an issue with the alertenist continuing to be animated when the screaming stops
Implemented a new option on the coaster console to allow limiting the messages to the previous 1000.
Massive console speed improvements
Other issues I forgot
Venge 2.1 is next
Venge 2.1 will be a massive improvement to 2.0, including some awesome new stuff:
New 5th ending to the real world
Act 1 Madness
Sub-save loading (You can finally save your progress in cartoonist, then finish the next day)
New loading screens (this will fix 99% of game crashes)
New settings page (you'll be able to search / itll have more settings)
New artifacts and secrets
and SO MUCH MORE!
Stay tuned, I appreciate all of your support SO MUCH! Have an amazing day!
Another patch for ya, this one has a lot of fixes: Fixed some confusion caused in the real world Speed up all Act 1 loading times, especially when first loading the game Fixes some helpsie bugs and softlocks Fixed accessory artifacts not working Added a reminder to notify players
Another patch for ya, this one has a lot of fixes:
Fixed some confusion caused in the real world
Speed up all Act 1 loading times, especially when first loading the game
Fixes some helpsie bugs and softlocks
Fixed accessory artifacts not working
Added a reminder to notify players of the settings when they first start
Improved brightness when recording the game
Nerfed the laserette a bit, it should be easier now
Hey everyone, I'm glad you're enjoying the game! Sorry about the softlocks earlier, they should be fixed! Fixed the pinter elevator softlock where you'd fall out of the map Fixed the pinter transport cutscene softlock Rebalanced the pool puzzle to be harder to find (so its less d
Hey everyone, I'm glad you're enjoying the game! Sorry about the softlocks earlier, they should be fixed!
Fixed the pinter elevator softlock where you'd fall out of the map
Fixed the pinter transport cutscene softlock
Rebalanced the pool puzzle to be harder to find (so its less distracting and confusing)
Fixed the black screen loading issue (i thought it was cute im sorry)
Sped up loading times across the board
Fixed the player loading into cartoonist somehow
Minor improvements
Keep sending your bugs, I'll do my best to fix every last one!
After 4 long years, I am so excited to announce VENGE 2.0 IS OUT! It's a free update to everyone who owns venge already! Thanks so much for your support all of these years, have fun!
After 4 long years, I am so excited to announce VENGE 2.0 IS OUT! It's a free update to everyone who owns venge already! Thanks so much for your support all of these years, have fun!
ITS FINALLY HERE! Venge 2.0 will be released November 1st, 2024 at 10am MST ! The steam page will be updated shortly! You can watch the trailer here: This week is going to be backed with events, so join the discord server and lets have some fun!
ITS FINALLY HERE! Venge 2.0 will be released November 1st, 2024 at 10am MST! The steam page will be updated shortly! You can watch the trailer here:
Hello all, thank you all so much for your support and patience, I come with exciting news! Venge 2.0 is basically done! The gameplay is completed, the systems and ui are completed, all thats left is 2 minigames! I'll get into more details here, but if you want to skip the read, h
Hello all, thank you all so much for your support and patience, I come with exciting news! Venge 2.0 is basically done! The gameplay is completed, the systems and ui are completed, all thats left is 2 minigames! I'll get into more details here, but if you want to skip the read, here's a video recapping the same information:
Efix has been completely remade and unlike the other bosses, has had new sections added! I heard a lot of feedback from a lot of you that efix was too short, so this should be much better! Thank you all for your feedback, positive and negative, it really helps me and the game out a ton! Here's some screenshots:
Skelebans 2.0
1.0 had skeletons, a boring generic monster with no personality (no offense), they weren't exactly unique. (I'm sure you can list 12 games with skeletons), so 2.0 has replaced them with SKELEBANS! Skelebans are venge-ified rotting corpses. The cool thing about these fellas is their models are randomly generated! There is about 2.4 MILLION combinations at the moment, with more to come! So assuming less than 2.4 million people play, every single skeleban you see will be 100% unique and never seen before, how cool!
Like efix, their 2nd chase has actually been made into a chase and is much more interesting! Here's some screenshots:
Minigames!
Minigames are a very forgettable part of 1.0, but I'm hoping 2.0 will change that! 2.0 Minigames focus on challenge, highscores and leaderboards, and difficulty! Each one has unique gameplay and they are a ton of fun! There are 7 in total: BONUS - DONE Endless Bike Ride - DONE Cartoonist Maze - STARTED Hide and Seek - DONE Helpsie's Duel - DONE Skelebal Scare - DONE Act 1 madness - NOT DONE
The video has more details and gameplay snippets, but my fingers hurt so you'll have to get the info there! Basically they are done and its great! Here's some screenshots:
Other Information
Artifacts have been added, they are basically collectables on steroids. They can be items, inspectables, or even collectables themselves. You find them throughout your adventure and they are saved outside of the universes and will be a ton of fun to find and explore them all! Plus, some of them can even change your gameplay (like skins) and many give important lore clues to those who are interested!
Controller support is coming to 2.0, no longer will you have to make a janky mapping, itll be supported in house!
Commands are getting a lot better with functions, I'll be hopefully adding better scripting support, which basically means "modding" support. It's not a huge focus for 2.0, but it will be there for those who like to play around.
Release Date
I'm 95% confident on my release date, but it could change. Should I tell you... yea I just ya. I'm aiming for AUGUST 16th, 2024! Venge's 4th anniversary!
The 2.0 update will be COMPLETELY free to anyone who already owns venge, thank you all so much for your support, especially if you have been here since the beginning, it really means a lot to me! Yall are amazing, see you soon!
Hello everyone, sorry again for the radio silence (I swear all of my posts start this way, I'm so sorry!) but I've got some REALLY exciting news for you all! Public Demo Overhaul Lets start with something you all can play, the public demo! I released a public demo for 2.0 a while
Hello everyone, sorry again for the radio silence (I swear all of my posts start this way, I'm so sorry!) but I've got some REALLY exciting news for you all!
Public Demo Overhaul
Lets start with something you all can play, the public demo! I released a public demo for 2.0 a while ago but it had some big issues, I've fixed ALL of those issues and the update has been released! Below are steps to install. If you had a hard time playing the original public demo, give this one a shot! It's seriously so much better. (Thanks for all of the criticism on it, it really helped!)
Steps to install:
Make sure you own venge
Go to venge's steam page (in the library) and click the gear icon on the right
Choose properties
Go to the betas tab and select "public_demo"
You're good to go! The update should start installing!
Cartoonist 2.0 has been COMPLETED!
While I haven't started beta testing cartoonist yet, the area is really cool and really expands her character and mechanics.
Laserette 2.0 has been COMPLETED and POLISHED!
This boss fight is super fun and his district is so complex and so pretty. His AI has been completely overhauled and the ending has been boosted as well, its really fun to play and explore, I really cannot convey how much of an overhaul these updates are, everything has been restarted from scratch, its basically a brand new game!
Linked here is a video of cartoonist / laserette gameplay: https://www.youtube.com/watch?v=NAvRWtTk2as&t=53
Additionally, I have finished the laserette hide and seek minigame! It is so much better now and has a steam highscore so you all can compete!
HELPSIE 2.0 has been COMPLETED and POLISHED!
Helpsie is DONE and by far my favorite. He is no longer annoying and his boss fight goes into depth about his character and we get a ton of really fun story beats! The helpsie is a complex character with complex feelings, but I shouldn't spoil. Only the first 3 minutes are "turn left, turn right", the rest is all completely new! It is honestly so cool!
Additionally, I have finished the helpsie's duel minigame and OMGG it is so fun. It is a 6 stage duel with bosses and the pop gun, its honestly a ton of fun. Plus it has a leaderboard, so you can compete for the highest score!
What's next?
Venge 2.0 is about 80% done. All thats left to do is Efix, Skelebans, and then the elevator finale. THATS IT! That being said, I'm aiming for an end of july release, THIS YEAR! Thats only like 4 months away!
After 2.0 is done, then I start working on Act 2 again! I'm aiming for December 2025, but that is REALLY an estimate.
Thank you all SOOO much for your support, even 4 years later. This game was/is made entirely by me (and only me) so I really do apologize for the slow pace, but I think 2.0 is really going to be something! Hopefully the demo is a ton of fun too! Now here's some awesome screenshots!
Some of these screenshots were from my awesome patreons (specifically @maxie09)! Thank you so much!
Hello everyone! For this holiday season, I took a small break from Venge to work on this new game called All She Wants For Christmas Is YOU! It is a horror game based on the idea that a christmas eve a demon from the deepest pits of the ice comes and haunts you! The game is reall
Hello everyone! For this holiday season, I took a small break from Venge to work on this new game called All She Wants For Christmas Is YOU! It is a horror game based on the idea that a christmas eve a demon from the deepest pits of the ice comes and haunts you! The game is really fun and will be out December 27th! You can wishlist it HERE
The game is really fun and has a bunch of endings/secrets/lore, literally anything you could ever hope for out of a game like this, I love it!
Here's the trailer: https://www.youtube.com/watch?v=Gd7BEt0wNJk
What about Venge?
As you may or may not know, all of my games exist in the same universe, so Venge and this game share a story! This means when you play this game you'll learn some more about Venge's story and universe! There is even some overlapping characters. I think ya'll will really enjoy it! :D
Anyways, 2.0 and Act 2 are coming along well, they should be released soon! Yall are the besttt, thanks! :D
Thank you all so much for your endless support! I appreciate it so much! So, as a gift, enjoy this venge demo/beta! It contains everything 2.0, starting from the bike scene, all the way to the end of the pinter! Any and ALL feedback is greatly appreciated, even if you absolutely
Thank you all so much for your endless support! I appreciate it so much! So, as a gift, enjoy this venge demo/beta! It contains everything 2.0, starting from the bike scene, all the way to the end of the pinter! Any and ALL feedback is greatly appreciated, even if you absolutely hate it. Feel free to leave feedback in the comments of this post, the discord, or the bug report!
I'm hoping to get 2.0 out by christmas, but thats looking less and less likely by the dey, I'm still super busy :(
But the release is on the horizon! Def within a few months.
How to Install
Go to the Venge home library
Click the gear icon
Click "properties"
Click "betas"
Choose the "public_demo" beta and you're good to go!
Hello everyone! Thank you all for your continued support of my silly little horror game, I've got some exciting news to share! Act 0 (2.0) has been COMPLETED! If you didn't know, I'm remaking the entire game from scratch in an effort to up the quality and make the game better in
Hello everyone! Thank you all for your continued support of my silly little horror game, I've got some exciting news to share!
Act 0 (2.0) has been COMPLETED! If you didn't know, I'm remaking the entire game from scratch in an effort to up the quality and make the game better in every way! See a video about that here:
Intro cutscene: This cutscene has been completely remade from scratch and now tells the story better, is more visually appealing, and just overall higher quality! The music has also been replaced with my own song, "Crying Bubblegum". If you have already played the game and are looking to replay it, you will also be able to easily skip this cutscene from the pause menu (really not recommended but yall forced me into it :( )
House: The house has also been completely remade and this time, we start out in the player's bedroom. Lucas. His bedroom is beautiful and insanely detailed, it also shows way more of his personality!
Texting: The texting scene has been completely rewritten from scratch and rebuilt completely around a new phone engine. It now works flawlessly and looks and feels incredible. With sound effects too! There are also 5 endings now! 4th Wall, Bad, Best, Decent, and Nasty endings!
Bike Scene: This is honestly the star of the show! It has been completely reimagined and now instead of a boring road, it is split into 5 sections!
The Neighborhood: Avoid cars, both parked and pulling out!
The Desert: Nagtivate through the deserts and washes, avoid coyotes, rocks, and more!
The Main Road: Drive through a main, one way road, avoiding cars and falling rocks, and more!
??????????????: Secret??
The Forest: Just like the old cutscene, but this time its realtime and playable!
And thats a wrap! Act 0 (2.0) needs a tiny bit more polishing but its complete! Once Act 1 (2.0) has been complete, 2.0 will be ready for release!
Act 2 Updates
Act 2 has been going so well! This is the hardest thing I've ever done and progress is very tricky, but still progress nontheless! I've gotten the voice lines and have been slowly adding to the game! I go to school fulltime, but maybe, maybe if we get lucky and the stars align... this year???
Thank you all so much for the support! If you'd like more frequent updates, consider checking out my socials. Discord: https://discord.gg/q4c6VVfmMB (i talk here daily) Twitter: https://twitter.com/EkrcoasterGames (i use sometimes) Youtube: https://www.youtube.com/channel/UCzOfQglqgXjFVPBCSDUVEWg/ (I livestream and release videos about venge!)
Hello everyone! So sorry for the radio silence, but I've got some AMAZING news. After 7 long months, I've finally finished Day 1 of Act 2. THIS IS BIG AHH In case you don't know, Act 2 is divided up into multiple "days". Day 1 is the most difficult day by FAR. AND ITS DONE. I sti
Hello everyone! So sorry for the radio silence, but I've got some AMAZING news. After 7 long months, I've finally finished Day 1 of Act 2. THIS IS BIG AHH
In case you don't know, Act 2 is divided up into multiple "days". Day 1 is the most difficult day by FAR. AND ITS DONE.
I still don't know a release date or window yet, but I'm going to release it as soon as I can. But remember, quality over quantity! I will not rush Act 2 or anything like that, I won't release it until I'm completely satisfied with it.
With that being said, let's get into the nitty-gritty details!
Act 0 (2.0)
Act 0 has definitely been neglected the most, but I've worked on it here and there! I actually streamed it a few days ago, check it out:
The Backstage: A super intense buildup full of mind tricks and illusions
Part 1: A short but intense confrontation, first time seeing the pinter!
Part 2: A much more involved chase, truly showing the Pinter's powers and abilities!
Part 3: The Finale. Only the strongest of players will get this far. The finale use an extremely advanced AI that is able to learn and self-correct to best attack you!
You may have also been able to tell, but her model has MASSIVELY been improved:
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The map for 2.0 has also been (mostly) completed! The following are the new rooms that were never part of 1.0:
Plunkastein Wing
Staff Entrance
Daycare
D Wing
Back Offices
The Aquarium
Backstage
Wine Cafe
and a list of all of the rooms that have been updated:
Front Entrance
Headspace
Front Bathrooms
Main Hub
AES Room
Theater Entrance
Pool Room (character design)
Room 666
Animation Wing
Render Farm
Theater Entrance
Theater
and a list of the rooms that still need to be updated:
Public Entrance
SO NEEDLESS TO SAY PROGRESS HAS BEEN MADE! :D Once I get bored of Act 2, I'll start working on the brand new flipped world of Act 1. Which includes completely remaking all of the bosses from scratch, remaking the whole era, adding a story to the act, etc etc etc.
Act 1 (2.0) is going to BLOW you away.
And finally, Act 2
DAY 1 of Act 2 has been completed. Now Day 1 is only about 15 minutes long, its the shortest day, but it was the most difficult to create. Here is what I have been doing in the past 7 months:
Finished Lucy's complex AI and remade it MULTIPLE times.
Finished Lucy's house, the MOST COMPLEX SET I have EVER made. That house is so insanely detailed, it's crazy!
Coded an automatic animator for lucy, which can procedurally animate her legs, head, body, fingers, etc.
Coded an automatic lip-sync tool + reader that lets me instantly lipsync Lucy's dialogue to her mouth
Planned the entire act out and wrote most of the script out. I think it is extremely well written! I'm so excited for you guys to see it! There is a ton of plot twists and really cool character arcs, ya'll will LOVE IT.
Made a good majority of the music for Act 2
Hand animated about 25 minutes of animation for Lucy (so far)
Scripted out the entirety of Day 1 and implemented everything
Beta tested the HECK out of Act 2, found and fixed a TON of bugs
etc etc etc
SURPISE! One last thing...
I HAVE VENGE MUSIC ON SPOTIFY NOW! I released the Halloween song I made for the Halloween update way back in 2020, just as a test to see what its like to release stuff. I'm planning on releasing some new music from Act 2 soon! Maybe Trojan Horse? This month? 👀
Here's some places you can stream it: Youtube: https://www.youtube.com/watch?v=D7GohifhzTM Spotify: https://open.spotify.com/track/6z91T6bVWGR1uEATN3Ct6A?si=a2e9b6dcb82d4267 Apple Music: https://music.apple.com/us/album/troubled-webs-single/1636057195?uo=4 iTunes: https://music.apple.com/us/album/troubled-webs-single/1636057195?uo=4&app=itunes&at=1001lry3&ct=dashboard
anndd if you wanna see what songs I have finished + which ones are being worked on, check out my own personal venge playlist: https://open.spotify.com/playlist/1bCf6Pe3Sm8eDhhOkiwssv?si=037099097d2944bf
I sometimes post tweets on my Twitter (almost at 1k followers)
annddd if you want to take things a step further, check out my Patreon!
Venge is expensive to make and I don't have a day job or anything like that, I'm just a college student living off of YouTube adsense lol, def check it out, theres some cool perks >:)
I've been working on venge tirelessly every single day for the past few years, and its going great. Thank you all so much for your patience, support, and kindness! This community is truely exceptional and I'm so honored to say that you guys like my game. Thank you <3