Steamdeck betabranch
Here is a betabranch that should work for steamdeck : 4.5steamdeck - 4.5 nwjs 7.6 win64 Here is how you access it : have fun and thank you !! Sylph
Developer posts and news about this game.

Here is a betabranch that should work for steamdeck : 4.5steamdeck - 4.5 nwjs 7.6 win64 Here is how you access it : have fun and thank you !! Sylph

All traps/enemy warn you before to shot, and shot delays are longer, so to allow you to elaborate amazing speedrun strategies. Also the level design has been polished in the whole game, now you'll feel way safer when rushing thru the levels ! The combo dash is now a Power Dash, t

fixed bugs : - weird double dash against ceilings - climb move stuck against no wall - diseppearing garlicoins on 7-3 - bubbles not catching you - minigame lockers intro speed corrected for hi-freq screens - stuck landing on moving up platforms changes : - 2 saws wrong pattern co

Rush mode is now available, You may be able to replay any level you already beaten, With a timer to try to give your best and find speedrun strategies. 2 modes available : "normal" or "instadeath" Gameplay : The gameplay has been enhanced since a few previous updates, Now it's pr

Before, traps were all following a universal timer, it means if you reach some place with more of less 0.5second (or even 0.1 second) you were up to hit different situations (that fire ball already popped up, or still not you may not know how much time would it take it to pop up)

boss 2 : less life points, way easier to beat 2-8 : one more checkpoint at that precise place hah 3-2 : less flame balls trhowing from tubes, no more nightmare