Loading time and performance update
Hi Cyberpunk builders! We are back with another regular update. I spent a bunch of time working out why starting out a new city or loading an existing one took a lot of time. It came down to how Unity loaded all of the different unique building models I created for the game. I'm
Hi Cyberpunk builders!
We are back with another regular update. I spent a bunch of time working out why starting out a new city or loading an existing one took a lot of time. It came down to how Unity loaded all of the different unique building models I created for the game.
I'm happy to report that I was able to slash the loading time from 4 minutes to around 10 seconds!
Here’s what changed:
Previously, the game loaded every building model and its associated textures when entering a city—even if most of those buildings were not present in that city.
Building models are now loaded only when they are actually needed. This substantially reduces the amount of work and memory required during the initial scene transition, while preserving all the visual variety of the city.
This was a fairly significant behind-the-scenes change, so please let me know if you encounter:
- Missing or invisible buildings
- Roads, sewers, or water tiles displaying the wrong connection
- Building variations that no longer appear
- Unusually long loading times
Loading performance will still vary depending on your hardware, city size, and installed Workshop content, but the improvement should be noticeable—especially on systems with less available memory.
Thank you for continuing to build strange, ambitious cyberpunk cities. As always, your reports and feedback are incredibly helpful!
See you in the city!















