Pendragon: Narrative Tactics

inkle Ltd

Released
Sep 22, 2020
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Pendragon Campfire Tales

    Pendragon contains several tales, told around the campfire. Gather round to hear some of our favourites!

  2. Developer post

    Pendragon Design Talk

    Pendragon is a game of chess, where the pieces argue with each other, and tell stories from the moves you make. Wait, what? How does that work?

  3. Developer post
  4. Developer post

    Pendragon Campfire Stories

    Pendragon contains several tales, told around the campfire. Gather round to hear some of our favourites.

  5. Developer post

    New update: hints pane!

    Our latest update is now live! Along with the usual bugs and fixes, this one comes with a new feature: the hints pane. If you're still getting to grips with the details of stances, charging and hummocks, you can hit the Cog button, where you'll a quick primer on core rules and st

  6. Developer post

    Game Update!

    Pendragon has only been out for a day, but already we've seen a big split in players - between those who get the strategy, and those who can't seem to land a win. Pendragon is a bit different from other strategy games and the usual tactics won't work. So to help people learn the

  7. Rock, Paper, Shotgun

    Pendragon review

    Pendragon review Inkle’s marriage of Arthurian storytelling and turn-based strategy is elegant and replayable – if, perhaps, a little opaque at times. Developer: Inkle Publisher: Inkle Release: September 22nd 2020 On: Windows, Mac OS X From: Steam , GOG Price: £13.50/$17/€14 It’s

  8. Developer post

    EGX/PAX Talk: Designing Pendragon

    PENDRAGON is a board-based tactics game. But it's also a narrative game, where a story gets told move by move, based on the actions you take, the risks you run, the discoveries you find - and the people you lose. In Pendragon, no one is safe and every turn can change the story. S

  9. Eurogamer

    RPS talks to Inkle Studios about the very special Pendragon

    One of the holy grails of game design is the infinitely replayable story - a narrative game, but one that genuinely adapts to every action you take, not just certain crunch decisions. Well, Inkle Studios - who made the wonderful 80 Days and Heaven's Vault - might finally have man

  10. Rock, Paper, Shotgun

    Inkle on Pendragon: how being evil was the key to making its replayable story click

    Turn-based Arthurian legend game Pendragon is the next game from Inkle Studios of Heaven’s Vault and 80 Days . RPS chatted with narrative director Jon Ingold at PAX X EGX about its replayable story that—spoiler alert—always ends with a deadly battle between King Arthur and Sir Mo

  11. Eurogamer

    80 Days dev's King-Arthur-inspired narrative strategy adventure Pendragon out this month

    Pendragon, the Arthurian-legend-inspired narrative strategy game from 80 Days and Heaven's Vault developer Inkle Studios, is coming to PC on 22nd September. Inkle's latest endeavour transports player back to the year AD 673, with Camelot on the brink of destruction. Sir Modred's

  12. Developer post

    Launch Date and Gameplay Trailer

    We're thrilled to say that the long wait is nearly over, and PENDRAGON will be launching on Sep 22nd. Check out our launch date trailer here, for a taste of how the positional-based strategy works, how the narrative is driven by the gameplay, and how the gameplay drives the story

  13. Developer post

    Onwards to Release!

    The summer festival is over - the demo has come and gone. We've got some awesome feedback, some great responses, and an amazing review over at The Escapist that starts, well, like this: I played through 10 beginnings, 10 journeys, and 10 endings, yet that feels like just the tip

  14. Developer post

    Pendragon Playthrough

    Pendragon is our upcoming narrative strategy game, that blends turn-based gameplay with a story that writes itself around your choices and your actions, in real-time. Characters talk and interact as they play, reacting to events on the board as well as to each other, and no two g