Tactical Warfare Simulator

Hollow World Games llc

Released
Dec 21, 2020
Platforms
WindowsmacOS
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Release notes for 1.1 patch 1

    Release 1.1 patch 1 fixed Optimized models to significantly improve rendering of aircraft when not damaged. Fixed issue preventing display of debriefing after mission complete. Fixed issue where wingman would crash after you killed his target. AI will now full speed on return to

  2. Developer post

    Patch Notes 1.1.0

    Added Added Support for Mac osx both Intel and Silicon Updated to latest Unity LTS Version Menu has been rebuilt from the ground up to be more appealing and useful. Added Support for OpenXR as the XR api. Removed support for OpenVR and Oculus API's. Headsets are still supported t

  3. Developer post

    1.07 hotfix

    Fixed Corrected an issue that caused a conflict when changing engine controller mapping causing both throttle choices to be active at the same time. Changed gun sfx to use a linear distance fade making it audible at a greater distance

  4. Developer post

    First Year Retrospective

    A year ago, we released Tactical Warfare Simulator and the best is yet to come. We have released 7 patches this year and more is to come. Thank you to all who have supported us by buying the game. Our next patch will be our biggest patch yet. We are finally adding multiplayer to

  5. Developer post

    Patch Notes 1.07

    Added Training menu with videos covering most aspects of the game. Additional autopilot options for Takeoff, Landing, and Cruise mode. Fixed Changed the win condition for career to 25% enemy relative strength. Boosted the reserve plane and pilot counts to help extend campaign Fix

  6. Developer post

    Patch Notes for 1.06

    AI Changes 1. Fixed issue that prevented saving of wingman attributes. 2. Removed stray up arrows from attribute panel.

  7. Developer post

    Patch notes 1.05

    Well 1.05 is finally here and the AI is getting better. AI Changes Pilots have been sent back to gunnery school and can now hit at least the broad side of a barn. Evasive manuevering has been added to higher level pilots when enemies are in firing position. Turn angle of higher l

  8. Developer post

    Update Notes for 1.04

    Added Interactive controls are here. You can now choose to be able to grab the stick and throttle and control the plane with your virtual hands. Hands now open and close using grip buttons. Fixed Planes no longer go in and out of combat when their target is critically damaged. Kn

  9. Developer post

    Interactive Controls Progress

    Today we will discuss progress on interactive controls. We are working on finalizing the feature and testing. For the moment it is limited to the throttle and stick. It also doesn't yet have a solution for rudder controls, rudder will still need to be controlled by the controller

  10. Developer post

    Next Patch

    For our next patch, work has already begun on interactive controls for VR. YES, this means you will be able to grab the throttle and stick with your virtual hands and be able to control the aircraft. So stay tuned!! In the coming weeks , we will keep you up to date on our progres

  11. Developer post

    Patch Notes for update 1.03

    Patch notes for 1.03 AI -Fixed ai will fly their courses more smoothly. -Fixed ai will turn correctly in both directions in combat. -Fixed ai now get g fatigued from excessive turning. -Fixed ai aim is now improved. -Fixed ai will climb back to 500m when below the hard deck of 10

  12. Developer post

    Update notes for Feb 2

    Build 1.02 UI UI Rework - Squadron management has been revamped to make it simpler and easier to understand. Color and gradients have been added to all ui to improve its appearance. Career Fixed an issue with leaving campaign with a mission still active causing pilots to not be a

  13. Developer post

    Patch Released

    We have released a patch which fixes the following issues. Commander was not counted as an available pilot in career mode. Added lift rotation to wings and horizontal stabilizers in flight model. Changed AI to use max climb rate to reach waypoint altitude rather than the rate to

  14. Developer post

    Career Mode

    Today we have a video which discusses career mode our dynamic campaign and squadron progression gameplay mode. We consider it the crown jewel of the game and a gameplay system of a type that has not been attempted in many years. Career features a real time battle that runs as you

  15. Developer post

    Released!

    Thank you all for your patience as we completed the release version. We hope you all enjoy the game, and Merry Christmas.

  16. Developer post

    Release Delay

    We are working to finish the game and should be able to release it in the next few days.

  17. Developer post

    Beta Complete!

    We have finished beta testing of Tactical Warfare Simulator and are working hard on final polish and getting approval to launch. Stay tuned and be ready to fly!

  18. Developer post

    Release Delay

    It has been decided to delay the launch of the Tactical Warfare Simulator to allow more time for testing and polish. Thank you for your understanding of the need to make this delay. We look forward to showing you more of the progress we have made especially the dynamic campaign s