Patch release 0.6.34
- Fixed an issue with portrait visuals after using Transform. - Fixed an UI issue for the ability editor for attribute input fields.
Developer posts and news about this game.

- Fixed an issue with portrait visuals after using Transform. - Fixed an UI issue for the ability editor for attribute input fields.

We’re excited to announce a new trailer that better reflects what the game looks like in its current state. In addition to this change, our steam page will be updated shortly to better describe the game's features, so if you're interested, check back in a few days. Also available

- All default decks (Elf, Undead and Eternals) have been reworked and rebalanced. - Mana compensation now show directly instead of after the turn ends. Mana compensation is the amount of mana a player receives when losing a unit based on its power level. - Abilities: You can now

- New blind effect! (units affected by this can only move 1 tile at a time) - Updated the fonts and how they are displayed for abilities - Reworked the Elf Deck - Fixed an issue with the wing animation not working if the unit it was last attached to got destroyed - Mana cost eval

- Board effects can be spawned using any pattern now. - An exciting new feature! You can now promote/demote units into other units through the ability system. - Obstacles shatter when destroyed Gameplay showcasing the shatter effect:

- Added a graphics quality dropdown to the settings dialog. - Fixed issues with lag in combination with sliding movement that spawns board effects.

- Fixed an issue with active abilities that "unblocks" units by destroying a unit that blocks its path, not showing those updated move targets after the destroy animation completed. - Added support for better customizations of movement types for units.

Unit movement now shows way nicer animations. Flying units will spread their wings and soar across the board, and sliding units will now actually slide to their destination. Ice Ram is a new effect that allows you to smash through frozen units and ice obstacles blocking your path

Adds support for using values/variables in abilities. Example A: Freeze all opponents in a forward pattern for X turns, where X is the number of surrounding allies. Example B: Subtract opponent mana by X, where X is the number of frozen undead units on the board.

- Hotseat and Practice menus now support selecting a map - Various UI fixes - Increased UI sharpness with the temporary side effect of removing UI transitions - Fixed a tooltip issue in the ability editor - Poison ability caused a crash during a special condition

You can now spawn 2 new board effects in the form of ice and stone blocks that blocks the path for sliding units.

You can now adjust the turn timer when playing hotseat and practice matches.

- The current mana system seemed good in theory, but didn't turn out so well in practice. We have simplified it by removing the need to manually assign mana to units. Instead, units spend mana through a shared pool, removing the need of first assigning it before you can use it. -

- Fixed an issue with local packs not showing in dropdowns - Fixed a potential issue with old decks not being possible to save or clone

- Fixed an issue with win conditions not evaluated correctly during a draw

When matches get stale, meaning there are no units destroyed for multiple turns, then fatigue will kick in. It will slowly fill the board, causing any unit that touches it to get a fatigue counter on it. When the this counter reaches zero, the unit is destroyed. This helps to spe

You can now save unlimited mana (there is no cap at max 3 mana saved until your next turn). There is instead a limit of how much you can spend per turn, set to 5.

- Hotseat did not show unit threats for player 2 correctly - Selecting a portrait when creating a unit didnt show the movement dialog correctly behind it when closed

- Tag values can no longer become negative - Showing a banner when the opponents turn starts

- When adding mana to a unit, the active ability button didnt activate as expected unless the card was hidden/shown again - Win condition adjustment for 4 pawns