Hi Everyone! I'm excited announce our newest game: Pit of Gerstan! It is an action roguelite dungeon-clearing game, with a similar upgrade system to BroodStar. We are planning to release a demo build for the upcoming Steam Next Fest, so I hope you'll check it out!
Hi Everyone!
I'm excited announce our newest game: Pit of Gerstan!
It is an action roguelite dungeon-clearing game, with a similar upgrade system to BroodStar.
We are planning to release a demo build for the upcoming Steam Next Fest, so I hope you'll check it out!
Hi everyone, As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder! Gameplay Added Dynamic difficulty for the campaign, Rank increases b
Hi everyone,
As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder!
Gameplay
Added Dynamic difficulty for the campaign, Rank increases based on how efficiently and quickly you kill enemies, decreases upon taking damage, letting enemies leave the screen, or dying. The higher your Rank is, the more perilous the level will become.
Many basic properties of the player ship has been adjusted, basic player shots are now faster, and the player ship fires more rapidly, the base movement speed has also been increased.
Some enemy and boss patterns have been adjusted to accomodate the changes above.
Many upgrades and weapons have been adjusted to better suit the new basic ship properties.
Boss enemies now grant a lot more score than previously.
Weapon upgrades have been made more common.
Adjusted the difficulty of some of the challenge stages.
Adjusted some of the extra enemy waves governed by the stage's theme.
Bugfixes
Fixed several minor issues and inconsistencies.
I hope you'll find the new systems and gameplay experience enjoyable!
Hi everyone, Just a heads up that the game will receive a new patch featuring many gameplay updates on the 23rd of February, more details to come soon, along with another announcement.
Hi everyone,
Just a heads up that the game will receive a new patch featuring many gameplay updates on the 23rd of February, more details to come soon, along with another announcement.
Hi everyone! We have issued a few small fixes for some leaderboard related issues and other small inconsistencies. Other than that, the Demo has also been updated to the latest version to better reflect the current version of the full game. Thank you for enjoying and supporting t
Hi everyone!
We have issued a few small fixes for some leaderboard related issues and other small inconsistencies.
Other than that, the Demo has also been updated to the latest version to better reflect the current version of the full game.
Thank you for enjoying and supporting the game. :)
Hi everyone! The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret? The update will go live along with the Switch version on the 28th of June. We still have a couple more updates planned for the future, bu
Hi everyone!
The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret?
The update will go live along with the Switch version on the 28th of June.
We still have a couple more updates planned for the future, but until then, see you guys on the leaderboards!
Hi everyone! We've been a bit silent lately, so I wanted to share a few things of what's to be expected in future updates. First of all, the game will be available on other platforms in the near(ish) future, notably Switch and Xbox. With their release the game will also have a ne
Hi everyone!
We've been a bit silent lately, so I wanted to share a few things of what's to be expected in future updates.
First of all, the game will be available on other platforms in the near(ish) future, notably Switch and Xbox. With their release the game will also have a new Global Cross-platform Leaderboard!
Other than that we are working hard on polishing up all the graphical assets of the game, so expect some new amazing pixel work coming up!
Finally, the game will receive a new super boss - restricted to Hard difficulty and it might be a reference to something. :)
Other notable things are: -Many new Ship Skins to choose from. -A couple new gameplay options, including Autofire. -Some balance adjustments and fixes. -Engine upgrade
Things not just yet coming with the next update, but confirmed: Loadout system and polished UI/Menus
And that's it for now, thank you everyone for still supporting and enjoying the game!
Hi everyone! We're back with a few spooky Halloween themed additions to the game. Including a new Challenge mode with new themed and adjusted enemies, modules and cosmetic rewards if you can beat it! Apart from that the update will include several minor bug fixes and some adjustm
Hi everyone!
We're back with a few spooky Halloween themed additions to the game. Including a new Challenge mode with new themed and adjusted enemies, modules and cosmetic rewards if you can beat it!
Apart from that the update will include several minor bug fixes and some adjustments to the item appearance rates, that should hopefully help the somewhat less seen modules to be more frequent.
The update will go live on the 25th of October, until then, we'll see just how much additional content we can squeeze in!
Hi everyone! Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below: Gameplay Reworked and rebalanced several existing Modules Rebalanced some of the Weapons/Subweapon
Hi everyone!
Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below:
Gameplay
Reworked and rebalanced several existing Modules
Rebalanced some of the Weapons/Subweapons
Added many new Bosses
Added new Enemies
Added new Modules
Reworked and adjusted several enemy behaviour and patterns
Added a new Stage Modifier
Added a new Challenge - Endless Mode
Reworked Score Multiplier
Art/UI
Added new shop and title assets.
Sound
Added new SFX
System
Added new Achievements
Added Unlockable Cosmetic Skins
Added Codex
Slightly adjusted the tutorial
Bug Fixes
Fixed several minor issues
While this update will be considered the first one going into Full Release, we still have some interesting content on the way, so keep an eye out for those too!
Once again, thank you to our community and to everyone else for all the support and love you've showed the game. We couldn't have made it this far without all of you.
Hi everyone! Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET. The patch notes are as follows: Gameplay Added Final Stage - The Core Added many new Modules, we now have re
Hi everyone!
Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET.
The patch notes are as follows:
Gameplay
Added Final Stage - The Core
Added many new Modules, we now have reached our target of 200 Modules!
Reworked and rebalanced several existing Modules
Rebalanced some of the weapons/subweapons
Added new Enemies and Bosses
Reworked and adjusted several enemy behaviour and patterns
Added new Stage variations
Added new Stage Modifiers and Events
Added new Challenges
Added new Secrets
Reworked Magnet research node, the Player now has a weak Magnet effect as a baseline and the Magnet research will improve its effective range.
Art/UI
Added portraits to NPCs.
Added several new background pieces and objects.
Reworked many store and title assets.
Sound
Added new theme tracks
Added many new SFX
System
Added new Achievements
Many background optimizations and system reworks.
Bug Fixes
Fixed an issue where specific weapon/pattern combinations would cause an exception.
Once again thank you everyone for your continued support, we hope you'll enjoy the update!
Hi everyone! We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game. The notes are as follows: Gameplay Added 3 new Bosses. Added a new Stage. Added 25 new Modules. Rebalanced severa
Hi everyone!
We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game.
The notes are as follows:
Gameplay
Added 3 new Bosses.
Added a new Stage.
Added 25 new Modules.
Rebalanced several existing modules.
Switcheroo has been reworked into an Active Module.
Several Enemy and Boss behaviour and patterns have been adjusted.
Added new Enemies.
Added new Waves.
Added new Events and Stage Modifiers.
Added new Achievements.
Art/UI
Many sprites and art pieces have been reworked/adjusted including:
Enemies
Bosses
Backgrounds
Pickups
Effects
UI
System
Added a new Performance Rating System. The player's performance will be evaluated at the end of each level and bonus points will be given.
Added Module unlocks. Some Modules can now only be found after their specific requirement has been met.
The first Challenge is now available under the Challenges menu.
Each difficulty and Challenge now has its own separate Leaderboard.
Added an option for switching the Boss HP Bar's location. (Top or Bottom)
Added an option for focus loss pausing.
Many background optimizations and refactors.
Bug Fixes
Fixed an issue where some invincibility effects wouldn't get applied properly or would be overridden.
Hi everyone. Just a small patch full of tweaks and adjustments and a few fixes. Here are the notes: Gameplay Some Research nodes will give slightly less stats. Slightly adjusted the behaviour of some enemies. Non-projectile based drones will now convert increased firing rate to m
Hi everyone.
Just a small patch full of tweaks and adjustments and a few fixes.
Here are the notes:
Gameplay
Some Research nodes will give slightly less stats.
Slightly adjusted the behaviour of some enemies.
Non-projectile based drones will now convert increased firing rate to movespeed.
Kamikaze Drone deals slightly higher damage.
Adjusted the cost and effects of some Modules.
Reworked Guardian Angel module.
Last Man Standing will grant a higher damage bonus.
Efficient Inverter's effect will last slightly longer.
Fuel and Health pickups will now give a small score bonus when the player is at max Fuel and Shields respectively.
The projectile from electric based effects now has a larger hitbox.
The stat change indicators will now update more frequently.
Bugfixes
Fixed an issue where the extra shop from Arms Dealer would spawn too close to an early event.
Fixed an issue where the Infested stage modifier would override special stage effects.
Hi everyone. Another small update containing tweaks and a bit of content before we start working on the new levels. The notes are: Gameplay Added new waves. Adjusted Explosive Deals - the modules given will be installed immediately. Adjusted Weaponry Overcharge - the player must
Hi everyone.
Another small update containing tweaks and a bit of content before we start working on the new levels.
The notes are:
Gameplay
Added new waves.
Adjusted Explosive Deals - the modules given will be installed immediately.
Adjusted Weaponry Overcharge - the player must have greater HP than what using the item would remove.
Added a new event.
Adjusted the price of some modules.
Added a new achievement.
Added an option to reset the local highscore. (The option can be found in the Leaderboard menu)
Entering the invulnerable state of Reaper Mode will now play a sound effect.
Hi everyone. Back with another small content update and some QoL fixes. Here are the notes: Gameplay Added 10 new modules. Adjusted the Blaze Fly's patterns and behaviour slightly. Adjusted the EMP Drone's projectile. This should make this specific drone a lot more useful. The Am
Hi everyone.
Back with another small content update and some QoL fixes.
Here are the notes:
Gameplay
Added 10 new modules.
Adjusted the Blaze Fly's patterns and behaviour slightly.
Adjusted the EMP Drone's projectile. This should make this specific drone a lot more useful.
The Ambushed shop will now have slightly more health.
Score Multiplier will no longer lower on negligible instances of damage taken.
Attempting to restart the campaign or go back to the menu during a level transition will no longer cause the game to pause abruptly without any pause indicator.
Hi everyone. Back with a small update again, here are the notes: Gameplay Added a new event. Gold Mantis will now scale with the stages properly. Added more campaign restart options. UI The Research Tree will now indicate which prerequisite you're missing when trying to upgrade a
Hi everyone.
Back with a small update again, here are the notes:
Gameplay
Added a new event.
Gold Mantis will now scale with the stages properly.
Added more campaign restart options.
UI
The Research Tree will now indicate which prerequisite you're missing when trying to upgrade a node.
Bug Fixes
Fixed some bosses granting score during their death sequence.
We have a lot more content in the works so stay tuned.
Hi everyone. Back with a small update. The notes are as follows: Gameplay Player Ship base Shields and Fuel reduced by 25% Added a new rare enemy. Added Swap indicators on the HUD for Active Items, Weapons and Subweapons. Slightly increased the speed of basic enemy projectiles. S
Hi everyone.
Back with a small update.
The notes are as follows:
Gameplay
Player Ship base Shields and Fuel reduced by 25%
Added a new rare enemy.
Added Swap indicators on the HUD for Active Items, Weapons and Subweapons.
Slightly increased the speed of basic enemy projectiles.
SFX
Added many new SFX.
Bug Fixes
Fixed an input binding related issue.
Unique modules that have appeared in the run should now be removed from the pool correctly.
Hi everyone. Back with a small content update. The notes are as follows: Gameplay Added 3 new bosses. This should help the run variety a tiny bit. Added a new rare module. Very slightly increased the health scaling of enemies. Added a Time bonus for killing bosses fast. Bug Fixes
Hi everyone.
Back with a small content update.
The notes are as follows:
Gameplay
Added 3 new bosses. This should help the run variety a tiny bit.
Added a new rare module.
Very slightly increased the health scaling of enemies.
Added a Time bonus for killing bosses fast.
Bug Fixes
Fixed an issue where with Luck of the Draw and Charge pattern the Lazer weapon wouldn't get initialized properly.
Hi everyone. Just a heads up that the Leaderboard has been reset due to the score gain discrepancy between the current and previous patch. Have fun hunting those bugs!
Hi everyone.
Just a heads up that the Leaderboard has been reset due to the score gain discrepancy between the current and previous patch.
Hi everyone. Just a small update with some fixes and suggested adjustments. Gameplay Slightly reduced the difficulty governed health scaling of enemies. Slightly increased the collider size and projectile speed of the Plasma weapon. Slightly reduced the damage of the Flamethrower
Hi everyone.
Just a small update with some fixes and suggested adjustments.
Gameplay
Slightly reduced the difficulty governed health scaling of enemies.
Slightly increased the collider size and projectile speed of the Plasma weapon.
Slightly reduced the damage of the Flamethrower weapon.
Increased the damage dealt by the Bow Module.
Increased the damage dealt by the EMP weapon.
Added a projectile path indicator for the Bow Module.
Adjusted the aiming sensitivity of the Bow Module.
Added custom behaviour to the Mod Tech Targeting System module so that it properly handles the Flamethrower weapon.
Some objects and entities will no longer be targeted by the Mod Tech Targeting System module.
Maximum Control module will now also allow the player to fire during dodging.
Luck of the Draw module will now also rarely grant some special weapon types.
Audio
Added new boss and player SFX.
UI
Removed the Grid background from the Research scene
The Research Tree will now also take the Submit input for researching nodes.
Systems
Reworked the navigation on the Research Tree
Adjusted the level initialization to be slightly faster on lower target framerates.
Bug Fixes
Fixed an issue where Gunner Drones would attempt to retarget an invalid target.
Fixed an issue where in some cases the last shop button wouldn't get highlighted.
Fixed an issue where some Worm Asteroids wouldn't get cleaned up.
Fixed the Gold Mantis encounter not granting its achievement.
Hey everyone. We're back with the first major update of the game. The patch will go live tomorrow at around 5:30 PM CET. This update consists mostly of balance changes, fixes, reworks and adjustments. A lot of it was suggested by the community and we really appreciate all the hel
Hey everyone.
We're back with the first major update of the game. The patch will go live tomorrow at around 5:30 PM CET.
This update consists mostly of balance changes, fixes, reworks and adjustments. A lot of it was suggested by the community and we really appreciate all the help, testing, bug reports and suggestions that we have received.
The notes are as follows:
Gameplay
The health of some early bosses have been slightly reduced.
The damage output of the basic weapon has been slightly increased.
The damage of the Red Lazer weapon has been adjusted to scale properly with damage and firerate increases.
The research tree has been reworked. Previously gained points will be refunded.
The Mechanized Spider boss has been slightly reworked.
The Charge pattern charge bar has been repositioned to be in front of the ship.
Reworked the Flare bullet modifier.
Added 2 new events and 2 new ambush types.
Added 5 new modules.
Added 3 new achievements.
Added many new SFX.
UI
Entire HUD was reworked.
The HUD can now be colored by the player, the setting is available in the Gameplay options.
The Leaderboard has been reworked and moved to the Main menu.
Added new Event and Stage progress indicators.
Added new Module collection section to the HUD.
Added new Item charge and description indicator to the HUD.
Added new Research progress indicator to the HUD.
A direct discord invite button has been added to the Main menu.
The boss healthbar will now turn slightly transparent when the player is over it.
System
Engine Version has been upgraded to 2020.1.17f1
Many background optimizations.
Further stat tracking has been added for future codex/compendium style feature.
Added an option to mute the audio when the game is not in focus.
Bug Fixes
Fixed an issue where drones didn't aim correctly.
Fixed an issue where module pickup and install text would overlap.
Fixed an issue where active items that the player replaced would be regained the next level after using a one-use item.
Fixed an issue where non-boss enemies may still grant score during bossfights.
Fixed an issue where the stat change preview would show inaccurate values.
Fixed an issue where frozen enemies wouldn't disable/reset properly.
Fixed an issue where seed generation can be forced into following a tendency.
Fixed some stat and pattern interactions for the Red Lazer weapon.
Fixed several visual layering issues.
Controllers should be working fine now, even with Steam configurations in place.
What's next?
From here on out our main goal is to finish the campaign and introduce as much content as we can. Meanwhile of course we will continue to listen to feedback and adjust things as necessary.
Thank you very much to all of you for sticking with us and supporting the development of the game.
Hey everyone. It has come to our attention that a lot of new controller issues popped up lately. Upon further investigation this is caused by a known compatibility issue in Unity's recent versions and Steamworks. Unfortunately at this point there's no known fix for this issue. Th
Hey everyone.
It has come to our attention that a lot of new controller issues popped up lately. Upon further investigation this is caused by a known compatibility issue in Unity's recent versions and Steamworks.