Fate still smiles upon you and you can now dive into the ringworld of Dice Legacy for up to 75% less. This unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries. And if you prefer to see things from the "other" side, we've a co
Fate still smiles upon you and you can now dive into the ringworld of Dice Legacy for up to 75% less.
This unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries.
To see what else fate has in store for you, check out Ravenscourt's other games during the Steam Summer Sale! The sale runs from today until July 13th. So hurry while the fates are so merciful!
Fate still smiles upon you and you can now dive into the ringworld of Dice Legacy for upto 70% less. This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries and if you prefer to see things from the "other" side, we've a
Fate still smiles upon you and you can now dive into the ringworld of Dice Legacy for upto 70% less.
This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries
To see what else fate has in store for you, check out Ravenscourt's other games during the Steam Spring Sale! The sale runs from today until March 23rd. So hurry while the fates are so merciful!
Fate smiles upon you and you can now dive into the ringworld of Dice Legacy for upto 70% less. This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries and if you prefer to see things from the "other" side, we've a corru
Fate smiles upon you and you can now dive into the ringworld of Dice Legacy for upto 70% less.
This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries
Fate smiles upon you and you can now dive into the ringworld of Dice Legacy for upto70% less. This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries and if you prefer to see things from the "other" side, we've a corrup
Fate smiles upon you and you can now dive into the ringworld of Dice Legacy for upto70% less.
This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries
Fate smiles upon you and you can now dive into the ringworld of Dice Legacy for 50% less. This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries and if you prefer to see things from the "other" side, we've a corrupted
Fate smiles upon you and you can now dive into the ringworld of Dice Legacy for 50% less.
This is a unique city builder with rogue like gameplay offers you a chance to master fate and uncover it's mysteries
The time has finally come - Corrupted Fates, Dice Legacy's expansion releases today! We're very happy to bring to you a lot of new content for Dice Legacy, including a brand new game mode. This time, we're fully embracing the dark side of the ring! Corrupted Fates focuses on Cult
The time has finally come - Corrupted Fates, Dice Legacy's expansion releases today! We're very happy to bring to you a lot of new content for Dice Legacy, including a brand new game mode. This time, we're fully embracing the dark side of the ring!
Corrupted Fates focuses on Cultists - a brand new class of dice. Invaders are at your shores and your society, weak and corrupted, falls prey to the allure of a dark and powerful entity.
Cultist add new mechanics such as a Madness meter to keep in check, Revelations that grant new powers, Corrupted Policies proposed by other classes and more. We also built on existing systems and expanded upon Corruption with the overall intent of adding new layers of depth to the Dice Legacy gameplay. Cultists are powerful and versatile but bring with them a lot of dangers.
We also added a new game mode that focuses on the ending of Dice Legacy, this time from the point of view of The Others. The council thinks that by sacrificing you they can stop the attackers. What will you sacrifice to save yourself?
Content Overview
New Dice Class: Cultists
A mysterious Cult has formed within your realm. Cultists can sacrifice other Dice to tap into arcane powers.
11 new technologies, 12 new policies and 7 new Memories to collect.
A new Ruler: The Vicar. A longstanding member of the Council, capable of hiding the Corruption that is spreading among the people.
6 new buildings: Obtain resources by sacrificing Dice in the Void Well. Generate knowledge by corrupting Dice in the Knowledge Extractor. Appease your people at the Offering Stone and generate new previously impossible combinations of Dice in the Cradle of Rebirth.
New Mechanics
As the Cultists presence grows, it will lead other classes to propose Corrupted Policies. Very powerful but with sinister downsides.
Your wicked actions will cause your Madness to rise. This could be your downfall or the key to access new powers.
Accept Revelations from an otherworldly presence. Your newfound insight will yield powerful effects based on the faces you have in your dice pool.
New Game Mode: The Downfall
Witness the end of Dice Legacy from the Other's side. Invaders are at your shores. Your society is weak and corrupted and the council thinks that in your sacrifice lies the solution to their problems. You must build a galleon and escape this forsaken land.
A whole new way of playing Dice Legacy. Sacrifice Dice to obtain Soul Tokens and exchange them for resources. Manage the Council threat and escape before the attack.
Changes to the base game
The following improvements have been made to the game and will be available to all players who already own the game.
Fixed an issue where the game could randomly freeze for some players.
Added an option to keep sounds play in the background if the app loses focus
Changed the way tutorials work. Now they unlock progressively and their progress is carried between games. This means that you can play with the tutorial enabled and only see prompts for things you have not seen yet. The tutorial can be reset from the Game options menu.
We now check for scenario completions on game startup based on the player profile. This should solve the issue of some achievements not triggering for some players.
The build menu doesn't have arrows anymore and spreads wider.
Various Balancing adjustments.
Overall we really hope you will enjoy the expansion and that you enjoyed your journey through the Ringworld with us. We'll see you on the other side!
Hello folks, today we make good on our promises as we are releasing the third major free update for Dice Legacy which introduces a whole new Weather System as well as two new scenarios for Forging a Realm. During the past three months, we strived to both listen to feedback and gr
Hello folks, today we make good on our promises as we are releasing the third major free update for Dice Legacy which introduces a whole new Weather System as well as two new scenarios for Forging a Realm.
During the past three months, we strived to both listen to feedback and grow the amount of content present in the game. Whether we succeeded or not it's for you to tell us, but darn it we did our best.
This update tries to add more variety to both modes with a Weather System that is meant to balance itself with the other threats present on the ringworld. From Heavy Rains to Droughts, from Strong Winds to a menacing Blood Moon, there's a whole new set of positive and negative situations to deal with.
We also expanded on Forging a Realm, bringing it to a more proper level of maturity with new demand types and two new scenarios that are definitely crazier than usual.
We truly hope that you will enjoy this update. If you do make sure to tell your friends and family about Dice Legacy this holiday season and if you appreciate the game and our efforts, consider leaving a positive review - they help a ton!
Full Changelog
Weather System
One aspect of the game we're trying to improve is providing new challenges for experienced players and increase the variety of games. Today we are introducing a whole new Weather System that brings a whole new layer of challenges to the game. The system can be toggled in the Game Options right before starting a new Scenario and is on by default.
Added a new Weather System that is present in all game modes. From Rains to Droughts, from Ice Storms to Strong winds, face a whole new set of challenges!
Occasionally a particular Weather Phenomena might occur. Weather Phenomena is forecasted at the beginning of the season and occurs in the middle portion of a season. Weather Phenomena bring with them various effects that can make the game easier or harder.
Experience 8 Different Weather Phenomena for the Summer and 8 for the Winter.
Forging a Realm: New Demands
We were happy with the response to the new game mode, but we knew we wanted to expand on it further. Today we're introducing 4 new "rare" demand types to increase the variety of Forging a Realm even further.
Added some more rare demands for Forging a Realm, with the intent of increasing variety.
Added a "Construct a specific building" Demand.
Added a "Research a specific technology" Demand.
Added a "Research a certain number of technologies" Demand.
Added a "Control a certain number of Class District Halls" Demand.
Forging a Realm: New Scenarios
One feedback we got from players on the original Scenarios was that some of them were not providing enough of a different experience from the regular Escaping Fate gameplay. Scenarios were a relatively easy way for us to offer more content for the game, however with Forging a Realm we wanted to really push them into a different direction that could really offer a new - perhaps a bit wilder - way of playing the game.
Bizzarre Demands Scenario - The cost of Buildings and Technologies is randomized at the start of the game. Dice and Resource requirements for each Building, Location Structure and Threat are also randomized. Megarandom! Throw your assumptions out of the window.
Building a Following Scenario - House is disabled. Receive a random Die when completing a Demand. Gone are the super optimized builds, earn dice by completing demands.
Balancing
Revised all of the Encampments requirements in order to make them more viable. Generally speaking now interacting with the various Encampments should provide more interesting opportunities for trade.
Minor balancing adjustments done to Forging a Realm.
Miscellaneous
Demands that are about to expire in Forging a Realm now automatically open the Demands Panel.
Hello folks. Today I am proud to announce that you can get early access to our upcoming December Update on the Laboratory Branch right here on Steam. Shortly after the release of our first update we put out a Roadmap that outlined 3 free major updates plus one paid DLC. So far, w
Hello folks. Today I am proud to announce that you can get early access to our upcoming December Update on the Laboratory Branch right here on Steam. Shortly after the release of our first update we put out a Roadmap that outlined 3 free major updates plus one paid DLC. So far, we've been able to deliver on everything that was promised and we've been very happy with the response. We hope you'll enjoy this update too and we hope that you will appreciate all the effor that is going in expanding the Dice Legacy experience.
Our next update adds a whole new system to both game modes, new scenarios for Forging a Realm as well as new demands, balancing adjustments and more. The full changelog is available below.
The Weather System adds quite a bit of new elements to the game, so we're very much looking forward to your feedback on it, so we can adjust things before release and in future updates.
As always, the best way to provide feedback is through our Discord server at https://discord.gg/dicelegacy or in the dedicated Laboratory section of our Steam forums.
Full Changelog
Weather System
One aspect of the game we're trying to improve is providing new challenges for experienced players and increase the variety of games. Today we are introducing a whole new Weather System that brings a whole new layer of challenges to the game.
Added a new Weather System that is present in all game modes. From Rains to Droughts, from Ice Storms to Strong winds, face a whole new set of challenges!
Occasionally a particular Weather Phenomena might occur. Weather Phenomena is forecasted at the beginning of the season and occurs in the middle portion of a season. Weather Phenomena bring with them various effects that can make the game easier or harder.
Experience 8 Different Weather Phenomena for the Summer and 8 for the Winter.
Forging a Realm: New Demands
We were happy with the response to the new game mode, but we knew we wanted to expand on it further. Today we're introducing 4 new "rare" demand types to increase the variety of Forging a Realm even further.
Added some more rare demands for Forging a Realm, with the intent of increasing variety.
Added a "Construct a specific building" Demand.
Added a "Research a specific technology" Demand.
Added a "Research a certain number of technologies" Demand.
Added a "Control a certain number of Class District Halls" Demand.
Forging a Realm: New Scenarios
One feedback we got from players on the original Scenarios was that some of them were not providing enough of a different experience from the regular Escaping Fate gameplay. Scenarios were a relatively easy way for us to offer more content for the game, however with Forging a Realm we wanted to really push them into a different direction that could really offer a new - perhaps a bit wilder - way of playing the game.
Bizzarre Demands Scenario - The cost of Buildings and Technologies is randomized at the start of the game. Dice and Resource requirements for each Building, Location Structure and Threat are also randomized. Megarandom! Throw your assumptions out of the window.
Building a Following Scenario - House is disabled. Receive a random Die when completing a Demand. Gone are the super optimized builds, earn dice by completing demands.
Balancing
Revised all of the Encampments requirements in order to make them more viable. Generally speaking now interacting with the various Encampments should provide more interesting opportunities for trade.
Minor balancing adjustments done to Forging a Realm.
Miscellaneous
Demands that are about to expire in Forging a Realm now automatically open the Demands Panel.
Various bug fixes and improvements
How to access the Laboratory branch
Right click on Dice Legacy in your Steam library.
Click on Properties.
Select "Beta".
Select the branch "laboratory" from the dropdown menu.
Close the window.
This should prompt a game update, after which you will be good to go.
If the game appears in your library as "Dice Legacy [laboratory]" you're on the right branch.
In case you want to revert back to the regular version of the game, simply follow the same procedure but select "none" in the Beta dropdown menu.
Warning The Laboratory branch is to be intended as work in progress. In the Laboratory branch, the game could contain bugs, glitches or missing features. Additionally, some texts could lack translations. If you're seeking a stable experience, please play the regular version of Dice Legacy. The Laboratory branch will be considered the bleeding edge of development, and as such it could sometimes be rougher around the edges.
Keep also in mind that the Laboratory branch does not share the same savefiles with the regular branch and that savefiles are to be considered as cross-compatible between versions.
Hello folks, it's been about a month since we announced our Development Roadmap and since then we've been working hard on delivering on the promised updates. One of the things that players have been asking for the most is more variety and more content. We are delivering on that t
Hello folks, it's been about a month since we announced our Development Roadmap and since then we've been working hard on delivering on the promised updates. One of the things that players have been asking for the most is more variety and more content. We are delivering on that today.
When we started working on a New Scenario, we went a bit beyond the initial scope that we gave ourselves. As such, a potential new Scenario became a fully fledged New Mode that we're calling Forging a Realm.
In this brand new game mode, you're a newly crowned Ruler, attempting to meet the demands of the people or risk being overthrown. We decided to call it a new "Game Mode" to differentiate it from the other scenarios, since it plays in a radically different way, offering a more economic-centric style of gameplay for folks who enjoy that aspect of the game more. We plan to expand this new mode with dedicated and more varied Scenarios and with potential new additions to its gameplay.
In the next few days we will publish an updated Roadmap that reflects our accomplishments as well as a more clear future following this update.
As always, we'd like to hear from you! Please reach out to us on the Steam forums or on our discord at https://discord.gg/dicelegacy
If you're enjoying the updates and you haven't done so already, please consider leaving a positive review. They help a ton!
Changelog
New Game Mode: Forging a Realm
Added a new Game Mode called "Forging a Realm" which unlocks after surviving the first winter (the mode is already unlocked for people who already finished the game at least once).
In Forging a Realm, the Player is a newly appointed leader that has to deal with the various Demands from the people.
Demands have a timer associated with them. Succeeding in solving the various Demands before their timer expires will build Confidence. Failing will mean getting overthrown.
Demands can be completed from a new Demands Panel, available on the top left of the screen.
Completing a Demand rapidly will generate more Confidence.
The various difficulty levels control how many times the player can fail in meeting Demands, the difficulty of Demands and how much Confidence is needed to win.
The map generation algorithm is unique for this map. Opportunities have less durability. The Others are absent. Bandit Encampments offer some resistance.
Memories unlock in this mode after completing it at least once.
We are considering adding more Demand types for future updates.
Only one Scenario is currently available. More Scenarios for "Forging a Realm" will come in a future update.
The "previous" Game Mode is now called "Escaping Fate".
Anything revolving around the "True Ending" of the game is absent in the Forging a Realm mode.
Camera Improvements
Added "Camera Bookmarks" akin to some RTS games.
By default you can press CTRL+F1-F5 to save up to 5 camera locations and recall them by pressing F1-F5.
Camera Bookmarks are shown on the Minimap and can be removed by right-clicking on them.
Added a "Camera Lean" feature which trucks the camera left or right by pressing either A or D.
The intensity of the Camera Lean can be controlled in the options.
Dice Shells
Construct Dice can now have different kinds of Dice Shells.
Each Dice Shell has a requirement to be available for a certain Die.
Dice Shells can change in-game as a result of using the Forge or the Laboratory. Each Shell has a different probability of appearing in-game.
When a die is Ascended, its Shell can be customized in the Ascended Dice screen.
We are kicking things off with 10 shells.
The "Royal" Shell unlocks after completing the game at least once.
Balancing
Altered The Market to require a Trade % Face. The Market has now a chance to provide 1 or 2 extra gold based on the power of the Trade face used. Technologies now reflect this change and increase the chance of extra gold. Additionally, the Market now changes its required resource at the change of every season if the market wasn't used recently.
The Theater has been completely re-designed. Now it consumes 3 gold to increase the Happiness of all classes that have a Class District Hall nearby.
The Tower no longer affects enemy structures, making it effectively just a defensive building.
Scholars technology has been removed from the game.
Block Printing technology has been moved to the fourth technology level.
These changes will be present in any new game created after the update. Any game that was in progress before will still have the old buildings and technologies.
Miscellaneous
Improved the readability of Meadows by removing the tree in favor of bushes.
In the Metropolis Scenario, The Others will now react sooner if the player starts building near their city.
Hello folks, it is time to get early access to our November Update: the Forging a Realm update! With this update, our aim is to expand the amount of content in the game and to provide a new avenue for players who are seeking a more economic-centered experience. Forging a Realm is
Hello folks, it is time to get early access to our November Update: the Forging a Realm update! With this update, our aim is to expand the amount of content in the game and to provide a new avenue for players who are seeking a more economic-centered experience.
Forging a Realm is a brand new game mode where you attempt to meet the demands of the people or risk being overthrown. We decided to call it a new "Game Mode" to differentiate it from the other scenarios, since it plays in a radically different way. As such, Forging a Realm could have its own Scenarios in the future and we can keep the current setup and names as they are.
This new game mode is quite different from the traditional Dice Legacy experience so we're looking to get as much feedback from you as possible in order to balance it better and adjust the experience for future updates.
As always, the best way to provide feedback is through our Discord server at https://discord.gg/dicelegacy or in the dedicated Laboratory section of our Steam forums.
Changelog
New Game Mode: Forging a Realm
Added a new Game Mode called "Forging a Realm" which unlocks after surviving the first winter (the mode is already unlocked for people who already finished the game at least once).
In Forging a Realm, the Player is a newly appointed leader that has to deal with the various Demands from the people.
Demands have a timer associated with them. Succeeding in solving the various Demands before their timer expires will build Confidence. Failing will mean getting overthrown.
Demands can be completed from a new Demands Panel, available on the top left of the screen.
Completing a Demand rapidly will generate more Confidence.
The various difficulty levels control how many times the player can fail in meeting Demands, the difficulty of Demands and how much Confidence is needed to win.
The map generation algorithm is unique for this map. Opportunities have less durability. The Others are absent. Bandit Encampments offer some resistance.
Memories unlock in this mode after completing it at least once.
We are considering adding more Demand types for future updates.
Only one Scenario is currently available. More Scenarios for "Forging a Realm" will come in a future update.
The "previous" Game Mode is now called "Escaping Fate".
Anything revolving around the "True Ending" of the game is absent in the Forging a Realm mode.
Camera Improvements
Added "Camera Bookmarks" akin to some RTS games.
By default you can press CTRL+F1-F5 to save up to 5 camera locations and recall them by pressing F1-F5.
Camera Bookmarks are shown on the Minimap and can be removed by right-clicking on them.
Added a "Camera Lean" feature which trucks the camera left or right by pressing either A or D.
The intensity of the Camera Lean can be controlled in the options.
Dice Shells
Construct Dice can now have different kinds of Dice Shells.
Each Dice Shell has a requirement to be available for a certain Die.
Dice Shells can change in-game as a result of using the Forge or the Laboratory. Each Shell has a different probability of appearing in-game.
When a die is Ascended, its Shell can be customized in the Ascended Dice screen.
We are kicking things off with 10 shells.
The "Royal" Shell unlocks after completing the game at least once.
Balancing
Altered The Market to require a Trade % Face. The Market has now a chance to provide 1 or 2 extra gold based on the power of the Trade face used. Technologies now reflect this change and increase the chance of extra gold. Additionally, the Market now changes its required resource at the change of every season if the market wasn't used recently.
The Theater has been completely re-designed. Now it consumes 3 gold to increase the Happiness of all classes that have a Class District Hall nearby.
The Tower no longer affects enemy structures, making it effectively just a defensive building.
Scholars technology has been removed from the game.
Block Printing technology has been moved to the fourth technology level.
These changes will be present in any new game created after the update. Any game that was in progress before will still have the old buildings and technologies.
Miscellaneous
Improved the readability of Meadows by removing the tree in favor of bushes.
In the Metropolis Scenario, The Others will now react sooner if the player starts building near their city.
Various Improvements and Bugfixes
How to access the Laboratory branch
Right click on Dice Legacy in your Steam library.
Click on Properties.
Select "Beta".
Select the branch "laboratory" from the dropdown menu.
Close the window.
This should prompt a game update, after which you will be good to go.
If the game appears in your library as "Dice Legacy [laboratory]" you're on the right branch.
In case you want to revert back to the regular version of the game, simply follow the same procedure but select "none" in the Beta dropdown menu.
Warning The Laboratory branch is to be intended as work in progress. In the Laboratory branch, the game could contain bugs, glitches or missing features. Additionally, some texts could lack translations. If you're seeking a stable experience, please play the regular version of Dice Legacy. The Laboratory branch will be considered the bleeding edge of development, and as such it could sometimes be rougher around the edges.
Keep also in mind that the Laboratory branch does not share the same savefiles with the regular branch and that savefiles are to be considered as cross-compatible between versions.
Hello folks, today we announce the development roadmap for Dice Legacy, which features two planned additional free updates plus one paid DLC. These planned updates go well beyond our initial plans for post-release support. We took players feedback to got at heart and decided to r
Hello folks, today we announce the development roadmap for Dice Legacy, which features two planned additional free updates plus one paid DLC.
These planned updates go well beyond our initial plans for post-release support. We took players feedback to got at heart and decided to re-shape our fall and winter plans to address as much of it as possible.
Just a couple of days ago, we started by releasing the Memories Update, which introduced many sought after features such as Full Active Pause and Hotkeys Support, as well as a new system and content we were already working on. We're happy to see it has been received well.
We plan to continue this trend with at least two free updates that are aimed at expanding the amount of content present in the game, its variety, as well as keep introducing new features requested by the community, such as readability and camera improvements.
Finally, we will be working towards a paid content expansion that will introduce a new class of dice, new buildings, policies and more.
This is currently what is on the horizon and it was important to us to give you a realistic perspective of what is coming to the game in the near future. As time goes on we will revisit the Roadmap to keep it updated and hopefully expand it beyond its current scope.
For now, thank you for all of your support. We are truly giving it all to make Dice Legacy an even better experience for our players. If you're enjoying the game, please let us know in the forums, on Discord or in a Steam review!
Cheers, Gian Paolo Vernocchi Creative Director of DESTINYbit
Hey folks, the time has finally come - the Memories Update is now live, featuring a completely new system of modifiers, full active pause, rebindable hotkeys, accessibility options and more! We've been listening closely to your feedback and we've been working tirelessly to bring
Hey folks, the time has finally come - the Memories Update is now live, featuring a completely new system of modifiers, full active pause, rebindable hotkeys, accessibility options and more!
We've been listening closely to your feedback and we've been working tirelessly to bring you this major update to Dice Legacy. This update is focused on addressing the most requested features for the game, including Full Active Pause, Rebindable Hotkeys and Accessibility Options.
We're also introducing a completely new system of Modifiers that unlocks after you finish the Stranded Scenario that is aimed at introducing a lot more variety and replayability to the game.
In the next few days we'll publish our Development Roadmap that will illustrate what we're working on and what you can expect from Dice Legacy this Winter and beyond.
Full Changelog
Memories
Memories are a new "horizontal" system that involves all the other mechanics present in the game.
Memories are unlocked after finishing the game at least once.
Memories can be enabled or disabled by the player in a game.
Memories are modifiers composed of a randomly chosen Positive and Negative effect.
Memories can be retrieved from certain Locations or by defeating certain Threats.
When a Memory is retrieved the player can choose between 3 different memory combinations.
When the player already has 3 memories, one will have to be discarded.
If the player manages to win the game, all 3 memories will be "Collected" and added to the memories collection.
If the player loses the game, only one memory - chosen by the player - can be collected and added to the memories collection.
When starting a new game, the player can select up to 3 memories to start with.
Pause
Pause has been decoupled from difficulties and can be turned on or off by the user.
The game has now 3 different pause settings:
- Disabled: Pause is not available.
- Classic: Pause as it was present in the game at launch (no dice manipulation is allowed while the game is paused.
- Tabletop: Dice can be rolled, locked and placed freely while the game is in pause. This is the new default option.
Hotkeys & Controls
All keys are now customizable on PC.
Added a key to attempt Auto-Place on all slots at once, mimicking the feature present on consoles.
Accessibility
Added various Colorblind options and an intensity value.
Added an option to draw class icons on dice. While this is not super readable but it should help certain players with worse colorblindness to better tell apart dice classes.
Added an option to scale the dice pool.
Traits
Added several new traits to the game:
Claustrophobic- Cannot be employed in Mines.
Coward - Can't be employed to fight Threats.
Farmer - Provides 2 Wheat every time it is employed to harvest Wheat in Wheat Farm.
Popular - When employed with other Dice it increases the happiness of the Classes they belong.
Lucky - Double the chance of finding Gold in Mines.
Genius - When employed it has a small chance to provide 1 Knowledge.
Fast Learner - When Empowered gain 1 extra power.
Talented - When employed it has a small chance to Empower the face used.
Twin Genes - When employed in a House it provides an extra dice.
Firefighter - When employed it extinguishes all Fires around it.
Balancing
Reworked the wounds system so that power and differences in power vs requirement from the threat are taken into account when accounting for wounds.
Scaled the amount of Fight and Raid faces required by the buildings of The Others depending on the difficulty.
Raiding the buildings of The Others now correctly provides resources.
The Others will react faster if the player has reached their city.
Stone Mines have higher durability.
Readability
Fire and smoke are now correctly hidden by the hovered effect (this especially applies to the Steam Generator).
Added appropriate visual feedback when resources are obtained from destroying a Structure of The Others or when defeating a Threat (depending on Policies).
Made more clear when a class is Angry.
Changed the visual effect of a Wounded die to be more readable.
Improved the readability of Sickness.
The die tooltip now indicates which face is currently being shown in a die.
Stability
Fixed a potential crash when loading a game with Construct Dice on older hardware and OSes.
Fixed a potential crash when ascending a die on older hardware and OSes.
Misc
Added an alert window when a game is started using Ascended Dice that tells the user that Ascended Dice are removed from the Player's collection and need to be re-ascended.
Added a dice counter in the "Dice Limit Reached" modal window.
Previously selected difficulty and pause settings are now retained when creating a new game.
Dice replacement is now handled via a modal window.
Don't let Dice Legacy deceive you, as it did me. It's not a chill city builder with a couple of quirky presentational features and nascent roguelike elements. No, it's a pitched battle for survival, pitting your dicey tribe against a rival settlement. You're not (just) building a
Don't let Dice Legacy deceive you, as it did me. It's not a chill city builder with a couple of quirky presentational features and nascent roguelike elements. No, it's a pitched battle for survival, pitting your dicey tribe against a rival settlement. You're not (just) building a cute medieval town—you're building a machine to take your enemies, The Others, down... Read more.
Hello folks, as promised we bring to you today the Laboratory branch of Dice Legacy, which you can access through your Steam library. We are kicking things off with the Memories Update, which brings a whole new system, full active pause, rebindable hotkeys, accessibility options
Hello folks, as promised we bring to you today the Laboratory branch of Dice Legacy, which you can access through your Steam library. We are kicking things off with the Memories Update, which brings a whole new system, full active pause, rebindable hotkeys, accessibility options and a ton of improvements to the game.
As the name implies, it is to be intended as an experimental branch so expect some issues. But, with your help, we hope to make Dice Legacy even bigger and better. We will open a dedicated section on the Steam forums to discuss the new content in the Laboratory branch and, as always, the best way to provide feedback is through our Discord Channel at discord.gg/dicelegacy
Thank you for rolling with us!
How to access the Laboratory branch
Right click on Dice Legacy in your Steam library.
Click on Properties.
Select "Beta".
Select the branch "laboratory" from the dropdown menu.
Close the window.
This should prompt a game update, after which you will be good to go.
If the game appears in your library as "Dice Legacy [laboratory]" you're on the right branch.
In case you want to revert back to the regular version of the game, simply follow the same procedure but select "none" in the Beta dropdown menu.
Warning
The Laboratory branch is to be intended as work in progress. In the Laboratory branch, the game could contain bugs, glitches or missing features. Additionally, some texts could lack translations. If you're seeking a stable experience, please play the regular version of Dice Legacy. The Laboratory branch will be considered the bleeding edge of development, and as such it could sometimes be rougher around the edges.
Keep also in mind that the Laboratory branch does not share the same savefiles with the regular branch and that savefiles are to be considered as cross-compatible between versions.
The Memories Update
The Memories Update is a huge update to Dice Legacy which include two main new features. The first one is Memories, a system of modifiers that can be found, collected and carried through games. The main focus of Memories is to add more variety to the Dice Legacy experience. The second one is our reworking of Pause. Pause is now de-coupled from game difficulty and we're introducing Full Active Pause, known as "Tabletop Mode" where dice can be rolled and manipulated freely with the game paused. This is only the tip of the iceberg, for a complete overview of the new content please refer to the changelog below.
Known Issues
All the icons for Memories effects are currently missing.
All the icons for the new Traits are currently missing.
Memories
Memories are a new "horizontal" system that involves all the other mechanics present in the game.
Memories are unlocked after finishing the game at least once.
Memories can be enabled or disabled by the player in a game.
Memories are modifiers composed of a randomly chosen Positive and Negative effect.
Memories can be retrieved from certain Locations or by defeating certain Threats.
When a Memory is retrieved the player can choose between 3 different memory combinations.
When the player already has 3 memories, one will have to be discarded.
If the player manages to win the game, all 3 memories will be "Collected" and added to the memories collection.
If the player loses the game, only one memory - chosen by the player - can be collected and added to the memories collection.
When starting a new game, the player can select up to 3 memories to start with.
Accessibility
Added various Colorblind options and an intensity value.
Added an option to draw class icons on dice. While this is not super readable but it should help certain players with worse colorblindness to better tell apart dice classes.
Added an option to scale the dice pool.
Hotkeys
All keys are now customizable on PC.
Pause
Pause has been decoupled from difficulties and can be turned on or off by the user.
The game has now 3 different pause settings:
- Disabled: Pause is not available.
- Classic: Pause as it was present in the game at launch (no dice manipulation is allowed while the game is paused.
- Tabletop: Dice can be rolled, locked and placed freely while the game is in pause. This is the new default option.
Traits
Added several new traits to the game:
Claustrophobic - Cannot be employed in Mines.
Coward - Can't be employed to fight Threats.
Farmer - Provides 2 Wheat every time it is employed to harvest Wheat in Wheat Farm.
Popular - When employed with other Dice it increases the happiness of the Classes they belong.
Lucky - Double the chance of finding Gold in Mines.
Genius - When employed it has a small chance to provide 1 Knowledge.
Fast Learner - When Empowered gain 1 extra power.
Talented - When employed it has a small chance to Empower the face used.
Twin Genes - When employed in a House it provides an extra dice.
Firefighter - When employed it extinguishes all Fires around it.
Balancing
Reworked the wounds system so that power and differences in power vs requirement from the threat are taken into account when accounting for wounds.
Scaled the amount of Fight and Raid faces required by the buildings of The Others depending on the difficulty.
Raiding the buildings of The Others now correctly provides resources.
The Others will react faster if the player has reached their city.
Stone Mines have higher durability.
Readability
Fire and smoke are now correctly hidden by the hovered effect (this especially applies to the Steam Generator).
Added appropriate visual feedback when resources are obtained from destroying a Structure of The Others or when defeating a Threat (depending on Policies).
Made more clear when a class is Angry.
Changed the visual effect of a Wounded die.
The die tooltip now indicates which face is currently being shown in a die.
Misc
Added an alert window when a game is started using Ascended Dice that tells the user that Ascended Dice are removed from the Player's collection and need to be re-ascended.
Added a dice counter in the "Dice Limit Reached" modal window.
Previously selected difficulty and pause settings are now retained when creating a new game.
Dice replacement is now handled via a modal window.
Hey folks, it's Gian Paolo Vernocchi, Creative Director of DESTINYbit. Yesterday, during the Escapist Indie Showcase, we announced our first update to Dice Legacy - the Memories Update. Check out the trailer: Memories The update will feature a brand new system called Memories . M
Hey folks, it's Gian Paolo Vernocchi, Creative Director of DESTINYbit. Yesterday, during the Escapist Indie Showcase, we announced our first update to Dice Legacy - the Memories Update.
The update will feature a brand new system called Memories. Memories are a new system that is introduced into the game and that influences everything else. In essence, Memories are modifiers that can appear and be collected inside Locations or dropped by Threats.
Memories are composed of a randomly chosen positive and negative effect. In other words, each Memory is both positive and negative at the same time. Whenever a Memory is retrieved, the player can choose from 3 randomly generated Memories. Up to 3 Memories can be possessed by the player at the same time. Memories can be extracted after a game and be carried into future games.
The driving force behind Memories is to increase the variety and replayability of the game. As such, we tried to sprinkle in some wilder effects that will spawn more interesting situations.
Additional changes and improvements
Memories are only one part of the upcoming update. We've been listening to all the feedback we got since the release and we're working hard to improve the game and address some of the requests we've got.
The biggest change we're going to introduce is the ability to manipulate dice while the game is paused. In other words, Full Active Pause. We understand that some players would like to take their time to make decisions without the time pressure attached to it. While this was not the way the game was envisioned, we understand that some players are seeking a different kind of experience and as such we're going to introduce this as an option.
Effectively, difficulties and pause are being de-coupled, allowing any difficulty to be played with Active Pause. We're splitting the pause options into three: No Pause, Classic (as it is currently) and Tabletop (full active pause). We leave to the player the decision on how they want to play.
Furthermore, we're introducing full rebindable hotkeys, accessibility options - including options for colorblind folks, and various improvements to the interface and the balancing of the game.
We're looking to announce a full list of upcoming changes later, alongside a proper roadmap.
The future of Dice Legacy
We have more to come beyond the Memories update and we have plans for more content and improvements, including new Scenarios, systems buildings and Dice Classes.
We are working on a roadmap that illustrates what we're working on and what will be coming in the next few months, so stay tuned.
Additionally, we're looking into creating a public branch where people can opt-in, get a preview and provide feedback on the upcoming changes. We're going to call this initiative the Dice Legacy Laboratory and we hope to open that up very soon. We've always been pretty open with you folks so, in the same spirity, we're gonna continue that trend.
As always the fastest way to reach us is through our Discord server at https://discord.gg/dicelegacy . We're always in there listening and interacting with players.
Hi folks, today we're releasing a hotfix that addresses some issues that some users were experiencing, especially around some potential crashes on some specific hardware configurations and older versions of Windows. We are working on our first larger update that will address some
Hi folks, today we're releasing a hotfix that addresses some issues that some users were experiencing, especially around some potential crashes on some specific hardware configurations and older versions of Windows. We are working on our first larger update that will address some of the feedback we got from people, including Active Pause.
Here's the complete list of fixes:
Fix to some potential crashes when loading a new game (LowLevelFatalError Line 907/1431).
Fix to a potential crash on certain hardware configurations (Error 258).
Fix to an exploit that would allow a recipe to complete without a die present.
Fix to a rare occurrance where two dice would occupy the same slot in pool.
Fix to the "Just Chilling" achievement not triggering.
Fix to the game completion achievements.
Increased sound volume of threats.
Make sure to join the conversation on the Steam Forums and on Discord.
I used to hate dice in games. If I wanted to play Dingoes & Daggers I'd play it, you know? Even with those choose your own adventure books as kids, we'd just sort of assume that things went a particular way, because who has the time to start again for no reason? And now every
I used to hate dice in games. If I wanted to play Dingoes & Daggers I'd play it, you know? Even with those choose your own adventure books as kids, we'd just sort of assume that things went a particular way, because who has the time to start again for no reason? And now every game in the world (all of them) has cards in. Ach. I've even played several building games with cards, and I still can't decide if it really works.
Dice Legacy is, on the surface, a building game based entirely on rolling dice. Dice and cards obviously aren't the same, but they share a big chunk of territory. And after living there for most of this week, I am prepared to lie down and let Death take me from here. Dice Legacy drove me goddamn insane.
The wait is finally over, Dice Legacy is now available! To celebrate here's our Launch Trailer! It's been an incredible journey but we're very happy to have shared it with you all. Thank you so much for all the support, the messages and the patience. If you have questions, hop in
The wait is finally over, Dice Legacy is now available! To celebrate here's our Launch Trailer!
It's been an incredible journey but we're very happy to have shared it with you all. Thank you so much for all the support, the messages and the patience.
If you have questions, hop in into the Steam forums or reach us on Discord at discord.gg/dicelegacy
Winner of Most Original Title at Gamescom 2021 We are extremely proud to announce that Dice Legacy won the award for Most Original Title at Gamescom 2021. Forging The Dice Trailer In addition, our newest trailer, Forging The Dice was released today! Check it out below: This new t
Winner of Most Original Title at Gamescom 2021
We are extremely proud to announce that Dice Legacy won the award for Most Original Title at Gamescom 2021.
Forging The Dice Trailer
In addition, our newest trailer, Forging The Dice was released today! Check it out below:
This new trailer takes a deep dive into a key mechanic of Dice Legacy. Forging and Crafting Dice!
Create mighty Constructs by forging dice together and empower faces to unlock unique dice abilities. Create the ultimate dice to ensure your triumph through various playthroughs.
Follow us on Steam & Social Media
Make sure to wishlist and follow us on Steam to stay up to date with all things Dice Legacy!
Dice Legacy is an unusual game in an even more unusual setting. It takes place on a strange medieval ringworld floating through space. It's a dice-rolling game but it's also realtime (with pause). It's a city builder, roguelite, colony management game, and a survival game rolled
Dice Legacy is an unusual game in an even more unusual setting. It takes place on a strange medieval ringworld floating through space. It's a dice-rolling game but it's also realtime (with pause). It's a city builder, roguelite, colony management game, and a survival game rolled up in one... Read more.