Update 0.3.0.0 - Release Candidate 3
Version 0.3.0.0 Release Candidate 3 Non-Gameplay: Fixed incorrect strings when level is incomplete in the level select. Fixed incorrect strings when the end screen is shown after failing to complete a level.

Developer posts and news about this game.

Version 0.3.0.0 Release Candidate 3 Non-Gameplay: Fixed incorrect strings when level is incomplete in the level select. Fixed incorrect strings when the end screen is shown after failing to complete a level.

Version 0.2.0.0 Release Candidate 2 Non-Gameplay: Re-enabled Steam achievements. (Thanks @SapphireDrew). Fixed front and back border shimmer effect having wrong Y scale value.

Crisp Cube will be released on November 12, 12AM EST. Thank you to all who supported me to get here.

Version 0.1.0.0 Release Candidate 1 Non-Gameplay: World 4 end level screen no longer glitched (Thanks @SapphireDrew).

If you're interested in the game, checkout the available demo. You can always reach me at [email protected]

Version 0.0.8.0 Gameplay: Fixed inversion always triggering destroy water trigger sound. Time Freeze has meter has been increased from 10 to 15 seconds. Slabs falling are now affected by Time Freeze. Falling cubes now fall via kinematic code instead of physics, and are now also e

Version 0.0.7.0 Gameplay: Fixed time advance meter exploits. (Thanks SapphireDrew) Standard trigger and Special triggers no longer indicate when it is safe or unsafe to activate a trigger. Instead, they will reflect the activation state. Standard triggers and special triggers wil

Version 0.0.6.0 Gameplay: Added world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety. Introduced player to cube patterns in earlier levels, rather than introducing them in later levels. This s

I'm going to play Crisp Cube from beginning to end, and possibly complete the game. I will be making notes of things that I have missed, so I can further develop them later.

Version 0.0.5.0 Gameplay: Fire cube introduced. Can be cleared via triggers, and provides Fire Touch status to Mr. Crisp. He will then clear any normal cube he touches. Fire touch is lost when Mr. Crisp touches a water cube. Added World 3, which contains 10 levels, including 3-1,

Things we'll cover: What's the game about? ❔ What kind of questions and feedback do folks have? 🙋♂️ General vibing and chilling. 🌠 If you're interested in the game, checkout the available demo during the festival between June 16 - 22, 2021. You can always reach me at jmenard@c

Version 0.0.4.0 Gameplay: Added World 2, with 5 levels including the tutorial. This world introduces the water cube. Updated the Crisp Completion and level cleared UI elements. Reduced camera FOV to 50. Mr. Crisp will be more towards the bottom of the screen when approaching cube

Version 0.0.3.0 Gameplay: Fixed Mr. Crisp not being placed in the center of a stage on odd numbered level widths. Increased volume on place standard trigger. Fixed a soft locking issue where cubes would not roll or spawn when no more cubes were actionable. Changed ground texture,

Version 0.0.2.0 Gameplay: Cubes now move when they land on a tile, and not midway between rolls. Mr. Crisp will auto-dash when there a lot of room between where he is, and the active rolling cubes are. This cuts down on on a lot of dead time. Made cubes themselves roll faster, in