Version 0.0.6.0
Gameplay:
- Added world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety.
- Introduced player to cube patterns in earlier levels, rather than introducing them in later levels. This should make the later levels more palatable.
- Added Time Advance mechanic, which allows the player to increase the speed of cubes rolling.
- Time Warp is now known as Time Freeze.
- Time Freeze meter is now built up via using Time Advance, instead of clearing cubes.
- New trigger timings introduced. This will allow the player to activate triggers mid cube roll. This results in a larger window to clear a cube.
- Fixed death detection problems.
- A single error will now remove a slab instead of three errors.
Non-Gameplay:
- Gamepad pause button no longer doubles as a submit button for UI. This was causing all strange behaviors, including a soft lock.
- The pause background is now opaque, to discourage pause buffering.
- Fixed controller binding issue where certain buttons were erroneously showing conflicts for non-used keys or buttons (on both keyboard and joystick).
- Pushing pause during a control action rebinding will no longer prevent the control re-mapper from being used until restarting the game.
