Version 0.0.2.0
Gameplay:
- Cubes now move when they land on a tile, and not midway between rolls.
- Mr. Crisp will auto-dash when there a lot of room between where he is, and the active rolling cubes are. This cuts down on on a lot of dead time.
- Made cubes themselves roll faster, in exchange for extending the period of time when the cubes do not roll after melting a cube successfully. This makes the game feel a lot faster.
Non-Gameplay
- New in game UI:
- Removed total time warps text.
- Made some of the in game UI larger.
- Added horizontal "candy-cane" style meter with a numbered indicator for how many time warps a player has. Includes hourglass icon.
- In game UI (pause menu, action score, total score, sequence progress, time warps, etc), now scale with screen resolution.
- Removed overlay intro, and level quotes. This allows the player to focus on the blocks animating in rather than the black overlay and text.
- Fixed deselection issue on settings screen when selecting video or audio.
- Turned off deselection when clicking on the background, which is problematic when switching between mouse and controller.
- Undeveloped worlds will no longer show in the world selection screen.
- Fixed sounds triggering incorrectly on the campaign screen.
- Put the "how to play" section back in, so the UI navigation events were breaking (will show placeholder video).
- Changed the sound effects for normal cube removal, special cube triggered, and cubes moving (now a thud).
- Added visual level theme support, and applied visual themes to levels 1-1 to 1-10.
- In game background is now pure nebula. The 2D sprite clouds will now only show up on the main menu screen.
- Caustics now themed to ambient color.
