Greetings, alchemists! In the previous devlog , we talked about the new type of ingredients we're currently working on for Potion Craft – monster parts. This time, we'll share a few more with you, and some monster parts with more advanced mechanics. Keep in mind that monster part
Greetings, alchemists!
In the previous devlog, we talked about the new type of ingredients we're currently working on for Potion Craft – monster parts. This time, we'll share a few more with you, and some monster parts with more advanced mechanics. Keep in mind that monster parts are still in development, and many properties may change over time – we'll be testing them in various combinations and listening to your feedback, so feel free to share your ideas and thoughts.
Regular ingredients (such as herbs, mushrooms, and crystals) work in synergy with monster parts in skilled hands and help achieve amazing results! For example, giant toes, per our current design, will allow you to increase the path size of the next added ingredient, while rat tails will decrease it.
Toes and tails affect not only regular ingredients but also other monster parts – for instance, you can use them to change the radius that brains collect experience within.
But the path can not only be enlarged or reduced: with Ooze and Rainbow Ooze, you can also reflect it in different directions!
And most importantly, monster parts that change size or reflect the path can be combined as you see fit and as your alchemical intuition suggests! For example, you can increase the path by over 9000% if you're not afraid that the potion will turn into toe soup.
Another new ingredient is the Unicorn Horn, which allows you to cover vast distances: it builds a teleporting path to the center of the map from any point. And it's possible that this path can also be enlarged or reflected using various monster parts – opening up huge opportunities for experiments and challenges! And yes, after adding the path, it is fixed, so you can shift it with the ladle or rotate it with salts.
Tired of diving into the unknown by plunging into yet another unexplored vortex? Adding a tentacle will reveal exits for all vortices within a certain radius! The stronger the tentacle, the larger the radius.
And for those who want to challenge the established rules of alchemy, you can go against the current with the Spectral Salmon Tail – it will allow you to move from the exit point back to the center of the vortex. This will help not only escape a bad position but also generally increase freedom of movement across the map, in skilled hands.
That's all for today, but we'll continue sharing new monster parts in upcoming devlogs. We're designing them so that in different combinations, they form new synergies, which in turn will help you showcase your creative or optimizing talent to unleash your inner master alchemist.
Thanks for your attention! We always read all the feedback and comments on the devlogs: they help us understand how to develop Potion Craft, and your ideas and suggestions can influence the game's development, so don't hesitate to leave your feedback. Stay with us and subscribe to the game's news on the Steam page.
Also, don’t forget to follow us on Twitter, Facebook, Instagram and YouTube to keep up to date about what’s happening in Potion Craft, or head to our Discord or Subreddit to chat about the game!
Hello Alchemists! We're constantly working on a variety of new mechanics and content for the game, but today we wanted to share something special: we're developing a brand new ingredient class – monster parts! What's a potion without a bat wing, newt tail, or toad eye? A true alc
Hello Alchemists!
We're constantly working on a variety of new mechanics and content for the game, but today we wanted to share something special: we're developing a brand new ingredient class – monster parts!
What's a potion without a bat wing, newt tail, or toad eye? A true alchemist should use every ingredient available, no matter how unappealing, to create the most powerful potions! Besides, the monster hunter has been itching for some work...
Unlike regular ingredients, monster parts can't be ground in the mortar; they provide an immediate effect when added to the cauldron. For example, here are some effects we've discovered so far (these are subject to change or refinement as we continue our research): a mimic's tongue can copy the effect of the previous ingredient added to the potion, an eye reveals an area of the map around the potion, a brain collects experience within a certain radius, a heart restores the potion's health, and a giant's finger amplifies the effect of the next ingredient added to the cauldron – and these are just a few examples!
But a dragon's heart and a kobold's heart surely have different alchemical potential, so some monster parts will have multiple variations of varying power: from weak and cheap to very powerful and rare.
For instance, brains collect all experience books within a certain radius, and the more powerful the brain, the more experience is collected.
We're striving to make the potion-making process in Potion Craft even more diverse and engaging, and we believe monster parts will open up new avenues for experimentation and potion optimization for you!
These mechanics are still in development, are not final, and may change by release, but we'll keep sharing information about the new features and content we're working on, and will be carefully reading your feedback.
Thanks for reading! We always pay close attention to your feedback and comments on our devlogs – they support us and inspire us to continue working on Potion Craft, and your ideas and suggestions can influence the game's development. Stay tuned and follow our Steam Page.
Don’t forget to also follow us on Twitter,Facebook, Instagram and YouTube to keep up to date about what’s happening in Potion Craft, or head to our Discord or Subreddit to chat about the game!
Greetings, Alchemists! We’re pleased to share with you today that the 2.0.2 “Hotfix” Patch for Potion Craft is now here. This planned hotfix ended up not being quite as ‘hot’ as we’d initially intended, as we had a few more things to fix than we’d originally thought (sorry!). We’
Greetings, Alchemists!
We’re pleased to share with you today that the 2.0.2 “Hotfix” Patch for Potion Craft is now here. This planned hotfix ended up not being quite as ‘hot’ as we’d initially intended, as we had a few more things to fix than we’d originally thought (sorry!). We’ve fixed the most crucial bugs and issues, and tweaked the balance a bit – so if you’ve already finished a playthrough on Suffering difficulty, it might be time to do it again for even more of a challenge (don’t really do that, Suffering difficulty is not recommended for anyone!).
We’ve also added some cool Steam Community Items, like cards, avatars, backgrounds, and more – keep reading to find out more!
Of course, we’re still working on lots of other fresh content for Potion Craft, too – head to the end of the post to learn more about that.
Patch Notes
Balance
Customers are now a bit more reasonable with their additional requirements:
Sometimes they asked for impossible potions with incompatible additional requirements like Wine Base + No Salt + Tier 3 effect that needs turning on Wine Map. This led to cases where you couldn’t serve a customer on harder difficulties, where additional requirements are mandatory.
We like how customers are being know-it-alls, unbearable and picky sometimes, but we still want to keep every potion theoretically possible (even if it’s a Fable-Bismuth-only concoction with 5 effects!)
Crystal Grotto can now be purchased much earlier (in Chapter 4 instead of Chapter 5). Your Crystal Seeds will be happy!
Fixed Seeds prices:
Phantom Skirt Seed price was too high.
Plague Stibnite Seed price was too low.
Selling potions directly to merchants is now less effective. It will now be a bit harder to grind money by selling many potions to merchants:
Price multiplier 25% → 20% (without talents)
Price multiplier 37.5% → 30% (with 2/2 levels of “Selling Potions to Merchants” talent)
Difficulties balance tweaks:
You get less harvest from garden plants on harder difficulties.
You get less experience on harder difficulties.
NPC “price profitability” multiplier is changed for Grandmaster difficulty.
Using Wild Growth and Stone Skin potions on plants to accelerate growth is now restricted to one potion per plant per day even for growing (not adult) plants. There will be now a little bit less fertilizing and little bit more reason to get Quick Growth talents.
Difficulties Balance (or “More Suffering”)
We collected your feedback on harder difficulties and adjusted the balance accordingly.
Grandmaster. Grandmaster difficulty seemed a bit greedy on gold, but at the same time it felt that there’s too much profit from the garden plants, so we tweaked both parameters a bit. We also give now less experience, so it’s a bit more challenging to get new talent points:
Price profitability: 25% → 40% (now easier to get gold)
Amount of ingredients when harvested from garden plants: 100% → 50% (less free ingredients)
Amount of experience gained: 100% → 75% (slower levelupping)
Suffering. Suffering difficulty is terrible and annoying. But it turned out that it’s not enough! Garden was a bit too overpowered on this difficulty, and it was pretty easy to grind all the levels to get all the necessary Talents:
Amount of ingredients when harvested from garden plants: 100% → 25% (much less free ingredients)
Amount of experience gained: 100% → 50% (slower levelupping)
Because of the new difficulty multiplier some garden talents now may not give any effect unless you upgrade it several times (you will see it in the tooltip).
Also note that selling potions to merchants is nerfed (see Balance section for more), so it will be a bit harder to gain gold, especially on harder difficulties.
Don’t forget that Suffering Difficulty is still not recommended for anyone, and now even more not recommended for anyone than before. Please don’t play it – you will suffer (even more now with the new patch).
Quality of Life and Accessibility (or “We listened”)
Autosave is now automatically created when you quit the game or start a new game.
You can now disable sparkle effects in “Settings / Accessibility Settings / Disable sparkle effects”. This option can be useful for photosensitive players and players who hate sparkles.
Plants in the Garden are now more compact – they can be placed a bit closer to each other. You can now fit all 58 types of different plants (and even more!) in the Garden, so you don’t have to choose the outcast that didn’t fit the Garden before. You’ll probably have to do some rearranging, but it’s worth it!
Potion Bases can now be selected through tabs on the Alchemy Map. Those tabs work as Recipe Book tabs – you can move them around and even put them on the left side of the Map. Old method also works – click on the current tab to see the selection menu with the names of Potion Bases.
Bug Fixes
KeyNotFoundException error is now fixed (yaaaaay!):
Saves that didn’t load because of this error now should load fine as well.
The error happened if you pressed the Right Mouse Button on the room navigation button, which skipped one room and bugged if it ended up in a locked room (like Pond or Grotto before buying the room).
Right Mouse Button now works as Left Mouse Button with room navigation buttons.
Watering can now won’t disappear if thrown from the inventory in specific cases and is protected from going out of bounds of the room:
All your lost watering cans are now found and returned – don’t forget you can buy even more watering cans and store them whenever you want in your shop, so visitors know you are wealthy and can afford as many watering cans as you like!
Fixed an error that happens when you try to load the save where the item is stuck in the locked room (for instance if the Watering Can in the Pond before unlocking the pond).
Fixed a rare bug with furniture placement that caused saves to break. Saves should now work fine.
GUIs (dialogue window, trade window, haggling window) now have hover priority over items behind it (like Potions on Shelves).
Recipe Book button collider now should work correctly and won’t gain size error (which caused clicking Recipe Book instead of hovered button near it).
Text reaction to a potion that uses any base other than a particular base (e.g. Oil) is now correct.
Fixed bug/exploit that led to creation of potion without any ingredients (sorry!). Old exploited recipes with no ingredients won’t be removed – you can keep them as trophies :)
Price tags in the trade menu now have the correct size.
Fixed issue caused by using touch screen.
Save/load during the Tutorial will now work correctly and won’t soft-lock the player.
Fixed text for Nord’s fourth potion order when he returned for the second time. Text was for the third order instead of the fourth one, which confused some players and misguided them if they didn’t complete the request on the first visit.
Fixed a bug that led to falling ingredients inside the mortar through the mortar.
Many text and localization issues are fixed.
Fixed visual bug with sparkles.
Fixed visual bug with numbers in the Right Panel.
Aaaaand many-many-many other bugs were fixed on the way. Let’s hope we fixed more than created new ones :)
Secret stuff
Developer mode debug button that adds ingredients now adds 100 instead of 10. Very important one.
Important notes
If you’re not seeing the updates, please ensure you’re not using Steam Betas by opting out so you are in the Default Branch. To do this, navigate to Potion Craft in your Steam library, then click the cog on the far right of the page (or Right Click on Potion Craft in Library), and select ‘Properties…’ from the dropdown menu that appears. You should now see a pop-up window with ‘Betas’ on the left-hand-side of the screen. Select this section, then ensure the dropdown menu next to ‘Beta Participation’ is set to ‘None’. If this doesn’t help, restart Steam – this will help to fetch the update faster.
If you are playing with mods, please make sure to remove all mods before updating the game. If you’ve used any mods, the game can break, and we won’t be able to help with such problems. If you encounter any errors, please make sure you didn’t use any mods (even if it was once and a long time ago) before sending a bug report.
Steam Community Items
We’ve now got a bunch of new Steam Community Items for you to enjoy! Here’s the full list of everything that you can now get through playing Potion Craft (trading cards) or buying for points in the Potion Craft Points Shop:
15 trading cards
11 profile backgrounds (10 still, 1 animated)
10 emoticons
4 animated avatars
6 animated avatar frames
4 animated mini-profile backgrounds
7 stickers
6 tiers of a badge
Shall we take a closer look at some of them?
What is in development right now?
We know this patch doesn’t feel as meaty as some of our previous ones, and might not be exactly what you were expecting, but the team is hard at work on a lot of new stuff at the moment – with this patch being just one of them (and not the biggest!): there’s a lot more to come from Potion Craft, including a large (maybe you’d even call it ‘Monstrous’) Update 3.0, which we’ll be showing you Parts of in our upcoming Devlogs.
We’ve already put a lot of work into new features and content, and we are very excited to finally show you some of it and see your thoughts and feedback – just give us some time and enjoy the Patch and new Steam Community Items so far, and we’ll be back with some Devlogs in a jiffy.
We also know that a lot of our Console players are concerned about the 2.0 update and when it will become available for you. We appreciate your patience on this and we are working on it – here’s some more information for Console players.
Greetings, Alchemists! It's time for another Potion Craft Fan Art Contest! Theme: Unleash Your Talents We want to see your take on an illustration of a talent or talents from the Talent Tree. For example, 'Batch Brewing' can be shown as Potion Shop that is jam-packed with similar
Greetings, Alchemists!
It's time for another Potion Craft Fan Art Contest!
Theme: Unleash Your Talents
We want to see your take on an illustration of a talent or talents from the Talent Tree. For example, 'Batch Brewing' can be shown as Potion Shop that is jam-packed with similar potions, or 'Slow Haggling' can be shown as a customer that sleeps on the counter while the Alchemist tells a long story to him.
Participation Guidelines:
- Enter your artwork using the hashtag #PotionCraftFanArtContest12 on socials, or by joining the Potion Craft Discord and posting in the #fanart channel: https://discord.gg/PotionCraft - You can submit your work by 12 May 2025 at 18.00 BST. The winners will be announced 2 weeks after. - 9 winners will be selected, and will be provided with a Steam key of their choice from a selection of tinyBuild games! - Feel free to share as many entries as you'd like.
Good luck!
Winners of Potion Craft Fan Art Contest #12:
We really enjoyed seeing your entries for #PotionCraftFanArtContest12 and want to share our appreciation for everyone who took the time to enter.
Shall we take a look at the winners? A big congratulations to all of you!
Marururu on Discord chose to depict the 'friendship with merchants' talent, showing their alchemist hanging out with Merchants after a long shift.
The salt specialist talent was chosen by Scriptiones on Discord, although they added that this talent had 'backfired somehow'.
Shadow.13 on Discord wanted to share their take on some gardening talents.
From Dunkleberg on Discord, we have this creative spin on crystal planting!
'Bulk brewing' was the talent of choice from WARWAR on Discord, who created this imaginative video.
Midges on Discord created this piece inspired by the 'underwater growing' - "I pictured my alchemist getting such a haul they’d need a boat to bring it all home!".
'Underwater growing' was also the inspiration by this piece by Artspit on Discord - it's interesting to see the different interpretations.
Zdzislawa on Discord wanted to share their take on 'wildly overgrown crystal harvesting'.
And finally, soha on Discord shared their take on 'an alchemist and his apprentice developing various gardening talents'.
We can't wait to see your entries for future Fan Art Contests!
Greetings, Alchemists! It's time for another Potion Craft Fan Art Contest! Theme: Mushroom Hag's Secret Food Recipe We want to see your strange, slightly questionable foods, recipes, or cooking processes inspired by the Mushroom Hag. These can be from in-game recipes she mentions
Greetings, Alchemists!
It's time for another Potion Craft Fan Art Contest!
Theme: Mushroom Hag's Secret Food Recipe
We want to see your strange, slightly questionable foods, recipes, or cooking processes inspired by the Mushroom Hag. These can be from in-game recipes she mentions, or completely made up - but of course, mushrooms should probably be included!
Participation Guidelines:
Enter your artwork using the hashtag #PotionCraftFanArtContest11 on socials, or by joining the Potion Craft Discord and posting in the #fanart channel: https://discord.gg/PotionCraft
You can submit your work by 11 April 2025 at 18.00 BST. The winners will be announced 2 weeks after.
9 winners will be selected, and will be provided with a Steam key of their choice from a selection of tinyBuild games!
Feel free to share as many entries as you'd like.
Good luck!
Winners of Potion Craft Fan Art Contest #11:
Thank you so much to those who took the time to enter #PotionCraftFanArtContest11, we appreciate each and every entry. Please find the 9 winners of the competition below.
ArtsPit on Discord shared this incredible rendition of Goblin Shroom Stew with onion and sour cream.
Loket on Discord shared a Kraken Mushroom Soup, which is inspired by a recipe referenced in game: potatoes, cream, Kraken Mushroom, a little Lavaroot, and fresh greens.
ooiwashere on Discord created a spicy vegan steak paired with fried Mudshrooms, it's salted with Philosopher’s Stone Salt to remove bitterness, and comes with a dragon pepper dip - delicious.
Shadow.13 on Discord created the Mushroom Hag's secret candy recipe - would you try one?
WARWAR on Discord produced an in-depth look at where these recipes might be created - day or night, rain or shine.
Jannetar on Discord had this to say about their entry: 'Mushroom hag shows how to brew a delicious stew in the alchemist's cauldron! The stew has a warming effect due to magma morel, lava root and the crunchy fire citrine. Perfect for cold winter days!'
From Ma梓 from Discord, we see this look at the Lust Mushroom Dumpling in-game.
'Mushroom Gloom' - this interesting spin on recipe mushrooms comes from .anna.areleksiya. on Discord.
Finally, this recipe for Stewed Goblin Shroom comes from jαsmiηe τeα on Discord!
Congratulations again to all the winners! We can't wait to see your entries for the next contest, soon.
Greetings, Alchemists! It's time for another Potion Craft Fan Art Contest! Theme: Advertisement for your Potion Shop This time, we'd like to ask you to create an advertisement for your Potion Shop. Any format of advertising (newspaper insert, leaflet, banner, video, etc.) is welc
Greetings, Alchemists!
It's time for another Potion Craft Fan Art Contest!
Theme: Advertisement for your Potion Shop
This time, we'd like to ask you to create an advertisement for your Potion Shop. Any format of advertising (newspaper insert, leaflet, banner, video, etc.) is welcome, but it must fit the Potion Craft setting.
Participation Guidelines:
Enter your artwork using the hashtag #PotionCraftFanArtContest10 on socials, or by joining the Potion Craft Discord and posting in the #fanart channel.
You can submit your work by 14 March 2025 at 18.00 GMT. The winners will be announced 2 weeks after.
9 winners will be selected, and will be provided with a Steam key of their choice from a selection of tinyBuild games!
Feel free to share as many entries as you'd like.
Good luck!
Winners of Potion Craft Fan Art Contest #10:
Thank you to everyone who entered #PotionCraftFanArtContest10, we greatly appreciated seeing all of your entries!
Please find below the 9 winning entries for this round, and keep an eye out for the next contest!
Firstly, we have zai.lesia on Instagram, who created this lovely image of Madame Twerks helping with advertising their shop!
earthyconduit on Instagram shared this lovely advertisement - 'any problem solved with potions'!
The next winning entry comes from Shadow.13 on Discord - what an eye-catching newspaper advertisement.
Evarb Loof on Discord created this fun advert for 'The Last Drop' - what a great shop name, too!
This flyer from _sab_m_ on Discord highlights both their incredible potions and quality ingredients - all grown in their garden, of course.
ril_amber's entry, from Discord, is truly incredible - such a unique style!
This stunning advertisement comes from Jasmine Tea on Discord, and mentions a huge variety of potions they create in their shop.
This second, very different, entry from Evarb Loof on Discord is guaranteed to stop potential customers in their tracks.
And finally, line0482 on Discord utilized some impressive calligraphy skills for their advertisement, making for this impressive final product.
Congratulations to all the winners of this Potion Craft Fan Art Contest! We look forward to the next contest, and seeing all of your entries.
Greetings, Alchemists! We greatly enjoyed seeing your entries for #PotionCraftFanArtContest9 and appreciate each and every one of you who took the time to enter. Please find below the 9 winning entries for this round, and keep an eye out for the next contest, which will be starti
Greetings, Alchemists!
We greatly enjoyed seeing your entries for #PotionCraftFanArtContest9 and appreciate each and every one of you who took the time to enter.
Please find below the 9 winning entries for this round, and keep an eye out for the next contest, which will be starting next week!
Winners
First up is potionenthusiast on Instagram, who created this lovely image of the Mushroom Hag creating Kraken Mushroom soup, which she mentions in her in-game dialogue!
Next, we have this lovely artwork by arts.pit on Instagram, of the Mushroomer.
janer on Discord shared this beautiful rendition of the Herbalist.
GL0RK on Discord also created artwork of the Herbalist, in this very dynamic style.
Shadow.13 on Discord had this to say about their entry: ‘My favorite character is the Mushroom Hag. She lives with her husband in a large mushroom in the forest and has her own mushroom farm. I thought about what she might look like if she drank a rejuvenating potion.’
This entry by Yun on Discord is of their favourite character, the Dark Elf Merchant.
BomberBlu on Discord had a really interesting take on their favourite character, the Mushroomer.
This piece, by sckwall#8206 on Discord, depicts both the Mushroomer and Mushroom Hag, surrounded by their joint love: mushrooms.
And finally, Jannetar on Discord drew this lovely sketch of the Crystal Merchant, surrounded by some of the in-game Crystals.
Congratulations to all the winners of this Potion Craft Fan Art Contest! We look forward to the next contest, and seeing all of your entries.
Greetings, Alchemists! We are pleased to announce the start of a new Potion Craft Fan Art Contest! We’ll be running a new contest every month; each one will last 2 weeks and will have a different theme for you to participate in. Theme: Your Favorite Character For this month’s con
Greetings, Alchemists!
We are pleased to announce the start of a new Potion Craft Fan Art Contest! We’ll be running a new contest every month; each one will last 2 weeks and will have a different theme for you to participate in.
Theme: Your Favorite Character
For this month’s contest, we want to see your art (drawing, video, cosplay, or anything else!) of your favorite Potion Craft character. Please use existing unique characters from the game for this theme, and if you use a randomly generated character from the game, please attach that specific character screenshot with their potion request for context.
Participation Guidelines:
Enter your artwork using the hashtag #PotionCraftFanArtContest9 on socials, or by joining the Potion Craft Discord and posting in the #fanart channel
All entries must be sent by 11 February 2025 at 18.00 GMT at 18.00 GMT
If you use AI for your submission, please mention this in your caption alongside your submission, and if submitting on Discord please do so in the #ai-fun channel
9 non-AI winners will be selected, and will be provided with a Steam key of their choice from a selection of tinyBuild games!
Bonus prizes may be provided to AI entrants we feel have met the theme well.
P.S. After hearing your feedback and additional consideration we decided to keep the Fan Art Contests free from AI submissions.
Feel free to share as many entries as you'd like for each theme.
The winners have now been announced. You can find them here: https://store.steampowered.com/news/app/1210320/view/532090972488597787?l=english
Potion Craft: Alchemy Simulator has a great premise. Rather than focus on the medieval battles or town and country management seen in games like Manor Lords, Mount and Blade 2: Bannerlord, or Crusader Kings 3, Potion Craft takes a more intimate - and slightly fanciful - look at o
Potion Craft: Alchemy Simulator has a great premise. Rather than focus on the medieval battles or town and country management seen in games like Manor Lords, Mount and Blade 2: Bannerlord, or Crusader Kings 3, Potion Craft takes a more intimate - and slightly fanciful - look at one particular aspect of the past: Managing an alchemy shop. And now, despite having launched almost two years ago, it's just received a massive free update that adds in new modes and features meant to provide even more expansive options for making and selling potions.
Greetings, Alchemists! Enchanted Garden 2.0 free update for Potion Craft is finally here! We have lots of exciting new content and features which we think you’ll love. Shall we take a closer look? New Enchanted Garden We’ve changed the way gardens work in this update to give you
Greetings, Alchemists!
Enchanted Garden 2.0 free update for Potion Craft is finally here! We have lots of exciting new content and features which we think you’ll love. Shall we take a closer look?
We’ve changed the way gardens work in this update to give you more control than ever over what ingredients you’ll be able to produce, and we think you’ll be pleased with the results! Now, you will be able to choose what to plant in your Enchanted Garden, and will need to care for your plants by watering them before you harvest your ingredients. This means that you’ll be able to better manage your stock levels for ingredients you’re using frequently. This update will also unlock new areas for your garden which will allow you to harvest non-plant ingredients: the Pond, Cave, and Crystal Grotto.
New Talent Tree
This update brings with it a whole new talent system, with over 50 new talents! Each new talent has its own unique effects ranging from levels 1 to 20, and there’s an additional talent which can be upgraded indefinitely. We’ve also significantly rebalanced how experience is gained, with more experience granted for new actions. Talents will consistently cost 1 talent point per upgrade, so you should notice a discernible difference in how your talents are leveled up. Plus, if you want to try a new combination of talents as you progress through the game, you can - in exchange for gold, talent points can be reset to allow you to experiment with the best combination for your playstyle!
Build Mode and Shop Customization
No two alchemists are the same, and now your shop doesn’t have to be, either. In Update 2.0, you can now customize your shop! You’ll be able to rearrange furniture, utilize new decor options to optimize your space, and place shelves and other surfaces to allow you to display potions and other items.
Difficulty Selection
Whether you’re a potion-making pro or prefer a slower pace, there’s a difficulty level for you in the latest update. We’ve introduced four difficulty levels to Potion Craft: Explorer, Classic, Grandmaster, and Suffering, to allow you to set yourself the level of challenge that you most prefer.
New Base: Wine
Sometimes, the perfect potion requires something a little stronger than water as a base…that’s why, in this update, we’ve introduced an all-new alchemical map with different mechanics based around using wine as a base for potions. Bottoms up!
New Characters & Merchants
From Adventurers and Brigands to Dave the Diver himself, there are various new customers and NPCs to interact with in this new update. We’ve also introduced brand new merchants, too, who will be able to offer you a range of goods as you progress through the game.
Legendary Recipes Saving and Rebalancing
The recipes in the Alchemy Machine have changed – they are less tedious now (compensation is waiting for you in your inventory). Find the new recipes for the Philosopher’s Stone and the salts, save them and create them directly from the Recipe Book.
Rebalancing, Quality of Life Changes, New Music and Sounds, and more…!
Of course, we’ve also got lots more changes in Update 2.0; from rebalancing legendary recipes and the final chapters of the Alchemist’s Path to new additional potion requirements and three new music tracks, there’s a lot to get excited about! Find out more about all the changes you’ll discover in the full changelog, below, or simply update your game now to begin enjoying.
FAQ:
Will my old saves still work?
Yes, old saves are still compatible with the update! However, the game has changed a lot, and has been rebalanced, so we strongly recommend starting a new save for the best possible experience. That way, you’ll see all the new mechanics, new balance, new characters and new content as intended, and you will also be able to choose the best difficulty that fits your playstyle; it’s a lot of fun, we promise!
What about my old recipes for Legendary Substances?
We’ve tweaked the balance of Legendary Substances like Albedo, Citrinitas, various Salts, etc. They are now easier and make more sense, but you’ll have to come up with some new potion recipes for them. It’s also a good time to try a new feature – Saving Legendary Recipes (so you don’t have to create them all manually every time)! If you’ve already finished goals for Legendary Recipes and Salts in your save file, you’ll get the following compensation:
Create Nigredo - Compensation: 2 Nigredo
Create Albedo - Compensation: 2 Albedo
Create Citrinitas - Compensation: 2 Citrinitas
Create Rubedo - Compensation: 2 Rubedo
Create Philosopher's Stone - Compensation: 2 Philosopher's Stones
Create Void Salt - Compensation: 5000 Void Salt
Create Moon Salt - Compensation: 5000 Moon Salt
Create Sun Salt - Compensation: 10000 Sun Salt
Create Life Salt - Compensation: 2500 Life Salt
Create Philosopher's Salt - Compensation: 2500 Philosopher's Salt
What’s next for Potion Craft?
This is far from the end for Potion Craft; we’re continuing development, and you’ll see new Legendary Substances and Salts, Alchemical Gear Upgrades, Recipe Books, Ingredient Types and more! From now on we’ll strive to keep you updated about the game development and its status and share more with the community. Thanks for your feedback and patience! We hope you’ll enjoy the new stuff!
For those of you who play Potion Craft with mods
Please remember to remove all mods before updating the game. If you’ve used any mods, the game can break, and we won’t be able to help. If you encounter any errors, please make sure you haven’t used any mods (even if it was once or a long time ago) before sending a bug report.
Patch Notes:
Enchanted Garden 2.0:
Planting/transplanting any ingredients
Watering
Unlocking new parts of the garden
Build Mode:
Rearranging furniture (bed, tables, chests, etc.)
Shelves and other surfaces for placing potions and other items
Various furniture and decor to increase comfort and customize the shop
Treasury (new room)
Talents 2.0:
New talent system
50+ new talents, each with unique effects and ranging from 1 to 20 levels (also includes an infinite talent that can be upgraded indefinitely)
Now talents can be reset for gold and redistributed
Experience rebalance – experience is awarded for new actions, and much more experience is given than before, but each talent now always costs 1 talent point
Wine Base (new alchemical map with different mechanics)
Game Difficulty Selection:
Explorer – for a more relaxed gameplay experience
Classic – balanced experience
Grandmaster – for experienced players who seek challenge
Suffering – extremely unfair and ruthlessly grindy
Saving Legendary Substance Recipes
Rebalancing to reduce tediousness:
Rebalancing legendary recipes (simpler and more appropriate recipes for the Philosopher’s Stone and its components).
Rebalancing the final chapters of the Alchemist’s Path (now it takes less grinding to complete the main game).
Level 5 experience books now complete objectives for level 4 books and below (and so on for all books).
New Characters:
2 new NPC classes:
Adventurers
Brigands
4 new unique clients:
Diver (Dave the Diver)
Nord
Suspiciously Pale Lord?
Madame Twerks
6 new merchants:
Druid
Mushroom Hag
Crystalmancer
Handyman
Decor Trader
Smuggler
New additional potion requirements:
Potion without using salts
Potion on a specific base
Potion without using a specific base
More sub-themes (icons) for haggling topics
Music and Sound
3 new tracks + nighttime music
Many new sounds and improvements to existing ones
Redesign of the developer console
And much more Don’t forget to also follow us on Twitter, Facebook, Instagram and YouTube to keep up to date about what’s happening in Potion Craft, or head to our Discord or Subreddit to chat about the game!
Greetings, Alchemists! The Backpack Full of Potions Bundle is now available! Both games feature unique worlds filled with potions and ingredients, where satisfying physical interactions create an immersive experience. In Backpack Battles , you’ll strategize and compete using a ca
Greetings, Alchemists!
The Backpack Full of Potions Bundle is now available!
Both games feature unique worlds filled with potions and ingredients, where satisfying physical interactions create an immersive experience.
In Backpack Battles, you’ll strategize and compete using a carefully curated collection of magical items. Combine potions, craft weapons, or hatch dragon friends to build unbeatable combinations and recipes. The smarter you arrange your items in your backpack, the stronger you will be! Meanwhile, in Potion Craft, you step into the role of an alchemist, experimenting with a variety of ingredients to craft optimal, high-quality brews and establish yourself as the town's master alchemist.
Greetings, Alchemists! Discover the royal realm of Volcano Princess , an all-new parenting-simulator-RPG where you'll guide a future monarch through challenges and choices that shape her kingdom's fate. Then, immerse yourself in the relaxing world of Potion Craft , perfecting you
Greetings, Alchemists!
Discover the royal realm of Volcano Princess, an all-new parenting-simulator-RPG where you'll guide a future monarch through challenges and choices that shape her kingdom's fate.
Then, immerse yourself in the relaxing world of Potion Craft, perfecting your magical brews to become the town's greatest alchemist!
Experience the charm of both cozy adventures with the Princesses and Potions Bundle – Now 15% off:
Greetings, Alchemists! Potion Craft and the relaxing strategy game Dorfromantik by Toukana Interactive have teamed up to bring you the 'Puzzles and Potions Bundle' on Steam! Dorfromantik is a peaceful puzzle-solving game where you strategically place tiles to create an ever-growi
Greetings, Alchemists!
Potion Craft and the relaxing strategy game Dorfromantik by Toukana Interactive have teamed up to bring you the 'Puzzles and Potions Bundle' on Steam!
Dorfromantik is a peaceful puzzle-solving game where you strategically place tiles to create an ever-growing village landscape.
Experience the cozy blend of brewing potions and crafting picturesque villages in our relaxing bundle - Available now with a 15% discount!
Greetings, Alchemists! Celebrate the Chinese New Year on Steam with 55% off Potion Craft! Craft and perfect each potion you brew, manage your ingredients wisely, and haggle for the prices your hard-earned recipes deserve! (Offer ends February 15th)
Greetings, Alchemists!
Celebrate the Chinese New Year on Steam with 55% off Potion Craft!
Craft and perfect each potion you brew, manage your ingredients wisely, and haggle for the prices your hard-earned recipes deserve!
Potion Craft is 55% off in the Steam Winter Sale! Embrace the art of alchemy and experiment with different ingredients to create unique potions. Each day in your shop is a new opportunity to perfect your potion-brewing skills! (Offer ends Jan 4th) Also, just a reminder that the S
Potion Craft is 55% off in the Steam Winter Sale!
Embrace the art of alchemy and experiment with different ingredients to create unique potions. Each day in your shop is a new opportunity to perfect your potion-brewing skills! (Offer ends Jan 4th)
Attention, Alchemists! The time has come – voting is now open in the Steam Awards 2023 ! We're wholeheartedly thankful for our nomination for the Sit Back and Relax Award ! If you've enjoyed your time in Potion Craft, we would be incredibly grateful for your vote. To cast your vo
We're wholeheartedly thankful for our nomination for the Sit Back and Relax Award! If you've enjoyed your time in Potion Craft, we would be incredibly grateful for your vote.
To cast your vote, simply use the voting box located above this post.
Exciting news, Alchemists! We've made it as a finalist in The Steam Awards 2023 ! We're overjoyed to see the love and support Potion Craft has received. A huge thank you to our incredible community for nominating us for the Sit Back and Relax Award ! You can view all the finalist
Exciting news, Alchemists!
We've made it as a finalist in The Steam Awards 2023!
We're overjoyed to see the love and support Potion Craft has received. A huge thank you to our incredible community for nominating us for the Sit Back and Relax Award!
You can view all the finalists and their categories here: https://store.steampowered.com/steamawards
Quality-of-Life features and fixes: When you hover over ingredients while browsing a merchant’s goods you now see the number of those ingredients in your inventory in the tooltip. Now you’ll know for sure when you are out of Poopshrooms! You can now create potions by pressing its
Quality-of-Life features and fixes:
When you hover over ingredients while browsing a merchant’s goods you now see the number of those ingredients in your inventory in the tooltip. Now you’ll know for sure when you are out of Poopshrooms!
You can now create potions by pressing its picture in the Recipe Book (as you could do with the craft panel on the Alchemy Map). Quick brew and put on the scales in one move!
You can now hover over the Effect icon on the Alchemy Map to see the name of that Effect. Now you’ll know for sure what that blue paw icon meant!
Now you can see wrongly filled vessels on a Legendary Recipe even if those vessels are not used in this recipe. No more accidental poops instead of Nigredo!
Improved controller/gamepad controls and UX. Also the controller support setting is now turned on by default. Especially useful for Steam Deck players and those who want to chillax while brewing some quality concoctions using gamepad!
Touch is now supported. Now grinding and throwing stuff around can be even more fun on Steam Deck!
Restored the ability to use Enter and Numlock Enter as a Spacebar alternative in the Haggling mini-game! It used to be there before, but something went wrong :)
Optimization:
General optimization. Everything should work better and faster!
Higher FPS. No more slideshows – only a smooth and oddly satisfying experience!
The game now uses much less memory. Now you probably won’t need to close all your browsers on a weak PC!
Focusing/alt-tabbing the application won’t freeze the game anymore. Now the game refreshes the list of save files only when the Save/Load Menu is opened.
Loading optimization. Game just loads faster and smoother. Simple as that.
Application closing optimization. No more freezes and crashes when quitting the game!
Lower hardware requirements. Tried the game before and it didn’t load? Try now – maybe now it’s playable for you!
Bug fixes:
Most game mechanics are now framerate independent. It means that everything will work the same on different hardware as originally intended.
The Haggling mini-game speed is now framerate independent. Changing FPS to 30 won’t make it easier (sorry!), but it will now work the same for everyone.
The potion indicator moving speed from stirring with the spoon is now framerate independent. There was a huge difference between different hardware (for some too slow, for some too fast), now it’s balanced for everyone! By the way – don’t forget to heat the coals before stirring for faster movement ;)
Philosopher’s Salt rotates the potion indicator correctly regardless of pouring speed.
Fixed a game-breaking error caused by switching pages in the Recipe Book.
Controller support setting now shouldn’t break mouse controls when turned on. It’s now turned on by default, so if you encounter some strange mouse behavior, please let us know.
Fixed the bug that allowed duplicating potions and ingredients by hovering over a slot in the Alchemy Machine with an item in hand and quick saving.
Now creating Legendary Substances via Alchemy Machine unlocks corresponding achievements after the Machine finishes working (used to unlock on start). No more spoilers!
Fixed an error that happened when a player created a very long path for a potion by using a large amount of ingredients.
Gamepad – GUI element with price above the scales now selects only if it’s not hidden.
Gamepad – sometimes the cursor selected invisible items from the inventory (when they were near the Recipe Book button).
Gamepad – “Brew this recipe“ button deselects when RB or LB pressed.
Fixed a game-breaking error that happened when going in the main menu while navigating between rooms.
Fixed cursor twitching while navigating between rooms.
Fixed the bug that prevented the game from loading for the first time in some rare cases (endless loading issue).
And many other bug fixes.
Other minor changes:
Changed the versioning system for builds.
Loading screen: added coloring for the “empty“ part of the loading circle.
Updated colors and icons for additional potion quest requirements in the met state.
Now the “Save recipe” button becomes active right after you click the “Continue brewing from here” button in the Recipe Book, allowing duplication of existing recipes. Can be useful in some rare cases.
Long texts in the Main Menu don’t scale down anymore, and they look much better. Can be pretty long now!
Added XP icon on the Tooltip while hovering Level Button.
“Haggle” Button and “Start Haggling” Button texts now can use 2 lines if the text is long.
Collecting Green bonus in Haggling Minigame now triggers fade animation of this bonus.
Esc button now skips Night animation.
Logs now have more useful info for debugging. Can be helpful if we need to dig into a particular issue to find a solution and/or release a hotfix.
Redesigned error screen – it now contains more useful debug info. Can be helpful when helping players with particular issues and analyzing errors without sending logs.
Added hourglass animation when closing the game to show that closing in progress (so you know that the game didn’t crash, it just needs some time)!
Small UI fixes and tweaks.
Screenshots of new QoL features:
For those who played Potion Craft with mods:
Please make sure to remove all mods before updating the game. If you’ve used any mods, the game can break, and we won’t be able to help with such problems. If you encounter any errors, please make sure you didn’t use any mods (even if it was once and a long time ago) before sending a bug report.
What’s next:
We are working on a substantial update, “Garden 2.0”, planned for release in 2024 (we don't have a specific release date yet, as it's still in deep development)! This update will introduce new rooms including a pond, a mushroom cave, and a crystal grotto. The update will also bring new garden mechanics and planting management, along with a new talent system and other exciting features!
Greetings, Alchemists! As the cauldron bubbles down on the Potion Craft Fan Art Fest: Fall 2023 , we extend our heartfelt gratitude to all the talented artists who've joined us this season! Over the past few weeks, we've had the pleasure of enjoying your imaginative portrayals! F
Greetings, Alchemists!
As the cauldron bubbles down on the Potion Craft Fan Art Fest: Fall 2023, we extend our heartfelt gratitude to all the talented artists who've joined us this season!
Over the past few weeks, we've had the pleasure of enjoying your imaginative portrayals! From celebrations of Halloween in Potion Craft to the captivating stories of customers, along with many amusing crossovers that wove Potion Craft into various worlds, and the charming companions brought to life as alchemist's pets and familiars.
Now, let's celebrate all the remarkable winning artworks!
Week 1: Halloween in Potion Craft
Shadow.13 (Discord) has brilliantly captured a wild garden party in the Enchanted Garden, complete with a gathering of spooky guests!
"The alchemist invites you to a Halloween party in her garden. She has prepared some special transformation potions for a party game. A wheel of fortune decides which guest gets which potion. You can become a vampire, werewolf, ghost, mummy, reaper, nightmare or blob. The effects of the potion last until dawn."
Blackdales (Discord) has crafted an alchemist who appears to be embracing the witchy spirit of Halloween, bringing a spooky atmosphere to her shop as she prepares for the festivities!
DefinitelyaCat (Discord) has conjured up a fascinating selection of eerie and unusual plant ingredients that promise to yield exceptionally potent potions!
"During the All Hallows' Eve, some strange and creepy plants grew up in my garden. I have a rare opportunity to brew very powerful potions. I'll just need to be careful - they can easily turn against one's intentions."
Duerme.luna (X and Instagram) has wonderfully depicted an alchemist in the midst of preparations, enticing customers with a special offer on pumpkins and Potions of Light!
Week 2: A Little Story of One Customer
In Waterspirit’s (Discord) little story, a customer's attempt to use a potion to cheat at the local fair ends with a delightful twist of karma!
In Shadow.13’s (Discord) little story, a man attempts to solve the mystery of his haunted house using a potion. His journey takes an unexpected turn when he is saved by the same ghost he's trying to banish!
SansaraDao (Discord) shared three little stories in one art piece, showcasing our regular Potion Craft customers and what happens to them after taking different potions! Can you guess which potions they used?
CaelusRex01 (Discord) shared a little story, in MP4 format, about a small customer with big dreams of becoming taller. Thanks to a stranger's kindness, her wish comes true, and she becomes the talk of the town!
You can watch the video here in the Potion Craft #fanart channel on Discord.
Week 3: Sudden Crossover
Heckin_flop (X, formerly Twitter) – Potion Craft X The Binding of Isaac
DefinitelyaCat (Discord) – Potion Craft X Inscryption
Clinically Chill (Discord) – Potion Craft X Darkest Dungeon
Reugine (Discord) – Potion Craft X Cult of the Lamb
Anne (Discord) – Potion Craft X My Neighbor Totoro
Dragonrais (Discord) – Potion Craft X Animal Crossing
Week 4: Alchemist’s Pet
Meet the trio of troublemakers by Waterspirit (Discord)!
“They can be helpful assistants when they want to be but are often found sleeping or accidently setting the garden on fire!"
Kamikaze (Discord) created an incredibly cute jackalope pet. Perhaps it's best to keep him out of the garden before he eats the alchemist's entire supply of ingredients!
Meet Moose, an Arcanamorph by PhoebeRose1200 (Discord), adopted by an Alchemist not too long ago.
The first image is from a creature compendium, which contains all the info about the species. The second image shows the seasonal changes to Moose's design in higher quality!
CaelusRex01 (Discord) created this adorable armadillo forager. Meet Chesney the foraging alchemist sidekick!
And finally, DrOrange (Discord) discovered this rather unusual familiar growing in the garden.
"He is very helpful and seems eager to learn..."
A heartfelt thanks once again to all the creative alchemists in our community!
That’s great and all, but when is the update?
It’s on the way! Optimization and Quality-of-Life Update v1.1 is coming this month, in December! Keep a close watch here on Steam and across our social channels.
The Steam Awards are just around the corner, and we’d be grateful if you could nominate Potion Craft for the Sit Back and Relax Award! You're not restricted to a single category for nominations this year, so feel free to choose any additional ones that you think suit the game! Le
The Steam Awards are just around the corner, and we’d be grateful if you could nominate Potion Craft for the Sit Back and Relax Award! You're not restricted to a single category for nominations this year, so feel free to choose any additional ones that you think suit the game!
Less than a year ago, we achieved a significant milestone: Potion Craft came out of Early Access with Version 1.0, which introduced numerous upgrades and new content to the game, such as: more than 400 unique potion orders, quests for merchant upgrades, additional requirements for potion requests, redesigned water map and a completely new oil map, new ingredients, salts and effects, new customer classes, reputation mechanics, improved save-load system, new inventory sorting system, gamepad support, new haggling with themes, Steam Cloud support and Steam Achievements (you can read more in Patch Notes for v1.0)! And there’s even more content on the way!
Make sure to get your nominations in before the deadline ends – you can nominate games until the end of the Steam Autumn Sale (November 28th).