Prometheus Wept

Timeslip Softworks

Released
Jun 13, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Valley of Wrath Update Out Now!

    TLDR: The conclusion of act 1 and the first section of act 2, the Valley of Wrath are live. The world map for act 1 has been reworked, a new enemy type and four new items have been added. Finally, a number of bugs have been fixed. I'm really interested in getting more feedback to

  2. Developer post

    Valley of Wrath “Soft Launch” Out Now!

    Hi there! Finally – the first part of Act 2 is available for your (hopefully) gaming pleasure. It's on the main branch, as it doesn't interfere with saves and includes a handful of fixes. I'll follow up in the near future with a more comprehensive post, and an update to the game

  3. Developer post

    Prometheus Wept in the Cyberpunk Fest!

    Hi there, If you're arriving here from Steam's cyberpunk fest, welcome! It's great to be a part of it, and I figured it'd be a good time to lay out some relevant information. To What Extent Is Prometheus Wept Cyberpunk? The basic premise is that on a near-future earth, what appea

  4. Developer post

    A quick update!

    Hi there – I hope you're doing well! A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it'

  5. Developer post

    Version 0.662: Improved navigation, lighting & an update on Act 2!

    Hi there- Hope you're doing good! Work on the new area for the game, The Valley of Wrath is going fairly well. At this point, 14 of 20 encounters have been debugged. I still need to write some enemy behaviour code for a new enemy type, and connect the end of act 1 to the new part

  6. Developer post

    Version 0.660A out now - improved navigation helpers and bug fixes!

    Hi there - hope all's well! Thanks to everyone who helped with feedback since the last update - I really appreciate your support! This one's for you: a smaller update which addresses a good part of the issues you raised. I'll get back to finishing the Valley of Wrath, and if you

  7. Developer post

    Version 0.66 out now! Adds player drone & exploitable enemy weaknesses!

    Hi again- Hope you're doing well! Prometheus Wept V0.66 is out now. While around 80% of dev time has been spent working on the Valley of Wrath, I wanted to add something fun for anyone playing the game now: a drone for the player character. Unique Player Perk: Drone Operator Each

  8. Developer post

    Prometheus Wept v0.658 released!

    Hi again- I hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game. Updated Valley of Wrath Images: First Image of a Smombie: S

  9. Developer post

    Prometheus Wept V0.656 Released: Act 2 progress, civilian dialogue and more!

    Hi there - I hope 2026 is treating you well! Most of the work since the last update has been on building the starting point of act 2, the Valley of Wrath, a place occupied by former humans maintained in a bizarre half-life by corrupted tech implants. Valley of Wrath - First Image

  10. Developer post

    Prometheus Wept V0.654 Out Now - QOL, bug fixes, and work on Act 2 has begun!

    Hi there, I hope you're having a nice weekend! Prometheus Wept V0.654 is now available for your gaming pleasure. The focus of this update has been twofold – first, as usual, a number of community suggested quality of life improvements and bug fixes have been made. Second, work in

  11. Developer post

    Prometheus Wept V0.652 Released - The bug forum redemption arc begins!

    Hi there- Hope all's going well for you! It recently came to my attention that I wasn't subscribed to the bugs forum, and to more than a little horror, found a number of bugs that had been reported some months ago. This led to an hasty, unplanned update, which addresses all but o

  12. Developer post

    Update V0.650 - Day/night cycle, weather, new effects, custom portrait and more!

    Hi there, I hope you're doing well! Thanks for your continued support – chats on the forums, helpful feedback and reviews – they all help keep the “encouraged” status effect active. Things are somewhat back to normal after moving from my house, which is due to be demolished and r

  13. Developer post

    Prometheus Wept v0.648 Update Notes!

    Hi there! I hope you're doing well – Prometheus Wept Version 0.648 is now live. Thanks very much for your support, feedback, and reviews – in addition to helping me make better decisions, I get the “encouraged” status effect, which makes it easier to work on Prometheus Wept :) Be

  14. Developer post

    Version 0.648 Live & Patch Notes incoming!

    Hi there, I hope you're doing well! This is just a quick note to let you know that Prometheus Wept V0.648 is live, and that the patch notes will be available within the next 24 hours, hopefully sooner! All the best, Daithi

  15. Developer post

    Prometheus Wept V0.646 Out Now: Improved visuals, camera controls and more!

    Hi there- I hope you're having a nice weekend! Prometheus Wept v0.646 is now available. This update brings visual and camera improvements, a unique set of combat dialogue for a permanent ally, and more. If you have any comments, questions or suggestions – do let me know! Visual I

  16. Developer post

    V0.644 Adds Improved Crafting, Camera Control and More!

    Hi there, I hope you're having a nice weekend! Version 0.644 of Prometheus Wept is now available, and continues the focus on quality of life improvements. As a courtesy, I wanted to let you know Prometheus Wept and my other games will be on sale from tomorrow - just a small disco

  17. Developer post

    Prometheus Wept v0.642 released & a summary of QOL updates to date

    Hi there- Prometheus Wept v0.642 has just gone live. This update adds a navigation helper system and addresses a bug. I intend to continue working on quality of life in the short term, so if you find an aspect of the game difficult to interact with or understand, please let me kn

  18. Developer post

    Prometheus Wept Version 0.640 Released!

    Hi there- I hope you're doing well. An updated version of Prometheus Wept is now available for download. The newest version adds a number of quality of life improvements and fixes and number of bugs. Thanks to everyone who provided feedback. Please keep the feedback coming and ha

  19. Developer post

    A Preview of Prometheus Wept V0.640

    Hi there, Hope you're having a nice weekend! Here's a quick look at one of the improvements coming next week. It has been pointed out that give the number of stats, skills and derived stats, it can be difficult to understand how all the elements of the character systems work toge

  20. Developer post

    Prometheus Wept V0.638 is out now!

    Hi again, Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working f