v0.8.017
Hi everyone, a new patch (v0.8.017) is out with some quick hotfix: - fixed that refueling was not working in separated coop mode for clients Cheers!

Developer posts and news about this game.

Hi everyone, a new patch (v0.8.017) is out with some quick hotfix: - fixed that refueling was not working in separated coop mode for clients Cheers!

Hi everyone, a new patch (v0.8.016) is out with some smaller fixes: fixed error when selecting animal cage blueprint fixed animal feeders were not shown in shared coop priority menu Cheers!

Hi everyone, a new update is out (v0.8.015) , which finally introduces the first part of the shared coop mode . This part includes the possible share of many colonists jobs, zones, the items system, the building system, and many systems regarding shared constructions and their re

Hi everyone, Like every year, the steam summer sale is lurking at the front door and also got AColony in his hands. This hot summer, with a -35% discount. In addition, I have also a new (but smaller one) update (v0.6.055) , which includes some quality of life features, like blue

Hi everyone, a new patch (v0.6.012) is out with some smaller fixes: fixed trading achievement not always updated on clients fixed production queue menus were invisible (when not selecting a empty one first) fixed many slightly wrong UI elements from last update fixed some smaller

Hi everyone, a new patch (v0.6.008) is out with an very important hotfix: fixed game not starting when no init.json was existing and auto created (also appeared on new installs) Cheers!

Hi everyone, a new, but small update is finally out (v0.6.005) , which includes some visual upgrades, a new event and some fixes. I have to say, in the last months there was a bit going on in the background on my side, which had postponed the release of new updates & versions

Hi everyone, A new but small update (v0.5.092) is out which includes some smaller features like a light peaceful mode, 2 melee attack modes, defining your colonists rotation and some smaller fixes. In addition, AColony joins the Steam Autumn sale with a discount of -40% . I have

Hi everyone, a new patch (v0.5.086) is out with some smaller fixes: fixed not reachable mine jobs caused job schedule to stop fixed that job button was visible for trees / plants / rocks on map border added info message for trees / plants / rocks on map border fixed hotkey on roc

Hi everyone, A new version (v0.5.085) is finally out and includes a functionality for re-stacking items in zones and transport them in zones with higher priority, some QoL features and some smaller fixes. In addition, AColony is joining the Steam Summer Sale today with a fency di

Hi everyone, a new patch (v0.5.078) is out with some smaller fixes: added new steam achievement (prison fight) added new steam achievement (willbreaker) added new steam achievement (perfectionist) increased the speed boost for normal & large kitchen increased the speed boost

Hi everyone, a new patch (v0.5.077) is out with some smaller fixes: fixed rare construction bug with invalid floating walls fixed that steam stats got only uploaded to server on hit goal or exit game producing animal feed also increasing animal related skill now fixed that item a

Hi everyone, a new version (0.5.075) is finally published and contains 30 steam achievements, some updates in the picture menu + some smaller fixes. Steam Achievements This update includes 30 steam achievements + some steam stats, which I have setup for achieving a few of them. I

Hi everyone, A new version (v0.5.025) is published and contains the mechanic to transfer prisoners from one cell to another cell, a camera tracking functionality for colonists & animals + some smaller fixes. Transferring Prisoners With this update it's finally possible to tra

Hi everyone, a new patch (v0.5.019) is out with some smaller fixes: fixed prison priority button sometimes shown on default components fixed error when item got removed from zone in count mode fixed very rare error on animal eat job fixed destroyed colonists sometimes shown in gr

Hi everyone, a new patch (v0.5.018) is out with some fixes & addition: items can be prioritized by new area tool now items can be forbidden by new area tool now items can be taken over by new area tool now you can prioritize 1 prison bed at the time before imprison a colonist

Hi everyone, a new patch (v0.5.016) is out with some smaller fixes: wood, stone, steel, ore, dirt & currency decays slower now increased weapon upgrade attributes increased trait 'wood enthusiast' values by 15% increased trait 'weapon fanatic' and 'strong' values by 5% increa

Hi everyone, A new update is out (v0.5.015) , which includes the new mechanic to seed plants / plant trees on roofs or in the underground, a new item + constructions, some additional updates & more! I have also to announce, that AColony will join the steam city builder and co

Hi everyone, The new update (v0.5.005) is finally published and includes the new community events system, the tree planting mechanic, calling raiders from radio stations and more! I have to say, my actual plan was to release this update on 24th March in connection with the steam

Hi everyone, I have a new short news update for you and this one is about the new tree planting mechanic (finally) :) At first I have to say - the community events update is nearly finished, but I have delayed the release of the new version a little bit again, because I saw that