Until We Die

Pixeye Games

Released
Jun 3, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    About the future of the Until We Die

    Hello comrades, Pixeye reporting. Long time no see. Today I'm here to reassure those worried about the game's fate. First of all, our team is fine and continues to work on Until We Die. But It was a heartbreaking year for us, to say the least, and personally, I had to make some h

  2. Developer post

    UWD News #5: Update state

    Hi everyone. Long time no see. It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine. Despite the horror and gloom of this situation our team continues to work on the game and never stopped. I will briefly answer the central questions as I know som

  3. Developer post

    UWD News #4: Happy New Year

    Happy New Year everyone! 💬 May the New Year bring you happiness and more cool games and fewer bugs! I have to admit that the period of December-January is not the most productive time for us, but we still don’t stop on our work, and since I’m here, this is a great time to share

  4. Developer post

    UWD News #3: Plans for November

    Hello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) 🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to prepare more materia

  5. Developer post

    UWD News #2: Mushrooms farms

    Hi everyone! ✊ I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line. We try to make the scenarios different from each other not only by art, but also by changing some game mechanics. In the second scenario, there will be no mai

  6. Developer post

    UWD News #1 - Interfaces & New enemies

    Hello everyone! Today I would like to share with you a sneak peek of what we have been hard at work lately. Unfortunately, the update won't be ready in November, that is certain. With that out of the way, let’s dig together into what we are doing! Interfaces When we started worki

  7. Developer post

    Update delay

    Hi, everyone It's been a while since my last post. We are doing fine and slowly progress to our next goal: the second map for the UWD. It took us way more time to start doing something meaningful than we thought. The reason is simple and trivial: I didn't want to work :slight_smi

  8. Developer post

    Dreamhack Beyond Stream

    Hello, Stalkers! Pixeye reporting. Come and join me today, at 13:00 p.m. PT. It's a perfect opportunity to see how the dev trying to beat the game on the nightmare mode :) To celebrate the DreamHack Beyond event the game will be at a 10% discount for one week starting from Monday

  9. Developer post

    Patch 2021.07.01

    🐞 Bug fixes - Fixed errors that prevented notes from appearing - Fixed bug when armored handcar could ride to inactive walls - Fixed bug with armored handcar achievement - Fixed visual bug when you could see the camera background while moving on the handcar - Fixed save bug when

  10. Developer post

    The Roadmap for Until We Die

    Hello, Comrades! In case you don't like reading here is a video for you! So it's time to talk a little about the roadmap and related stuff. All dates are estimated because we aim for quality, not speed and we will begin to work on our pace after a small vacation that we want to h

  11. Developer post

    Patch 2021.06.32

    👏 - Based on community feedback! Version legend: year - month - build number 🐞Bug fixes - 👏Fixed situation when trader brings less scrap to the warehouse after save - Fixed situation when the game could autosave after winning and players started a new game on a 25 day - Fixed

  12. Developer post

    Patch 2021.06.29

    Version legend: year - month - build number 🐞 Bug fixes - Fixed mutants raids on days 18 & 20. Giant mutants are now spawned properly these days

  13. Developer post

    Patch v. 2021.06.28 with Auto Save system

    Hello everyone! It's Pixeye. Long story short - the update with saves is LIVE. 🐞 Bug fixes - 👏 Fixed a situation where enemies could push the player out of the map - Fixed situation when select sound plays twice 🔥 Changes - Added autosave system. The game is saved every mornin

  14. Developer post

    Patch 2021.06.11

    👏 - Based on community feedback! 🐞 Bug fixes - 👏 Fixed issue when player could enter the room while moving on the handcar 🔥 Changes - Melee damage rate for hitting level one growths is changed: 3→4.5 📗 Localization - Added Bahasa Malaysia language

  15. Developer post

    Hotfix 2021.06.10

    👏 - Based on community feedback! Hi everyone! It's Mitya from Pixeye Games. We work hard on fixing issues and the next step is to get saves back! Stay tuned. Patch 2021.06.10 🐞 Bug fixes - 👏 Fixed situation when you could pull back stalkers that were dispatched to raid on the

  16. Developer post

    Hotfix

    It's our first release on Steam and boy it was awkward! The hotfix addresses many silly bugs you could encounter including falling down from the second floor, blocking constructions, playing battle music in background after battle, glitches with Chinese fonts, the reversed direct

  17. Developer post

    Until We Die is Live!

    Hi everyone! It's Mitya from Pixeye Games. "Until We Die" is launched but because of a critical save system issue we discovered right before release, we launch Until We Die without saves. We’re doing everything we can to add them with the first updates in the coming days. We unde

  18. Developer post

    Version 2021.05.30

    Bug fixes - *Fixed situation when shooter mutant damages units behind the walls - *Fixed AI behavior of units left in rooms - *Fixed error that dropped screen setup to default - Fixed error when engineers could activate infinite bonuses with concrete factory Changes - Changed ani

  19. Developer post

    version 2021.05.27

    Bug fixes - :clap: Fixed exception related with moving on railcar nearby drone depot. - :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels. - :clap: Fixed spawning points for mutated dogs. - :clap: Fixed Agitator bonus whe

  20. Developer post

    We are at MGN!

    Today I have great news for our Chinese players! «Until We Die» is going to join MGN. MGN is an online conference focus on indie games, hosted by @Steamparty-木然 and collaborated between STEAM and ACFUN. Event process (AM / PST): May 31, 4:30 - Warm-up phase May 31, 5:00 - Online