v0.10.3.0 - In-Game Workshop, Items (Export Selection)
In-Game Workshop browser Selection export as Items Items packs share via Workshop ctrl+scroll = ui scale better edit tools better performance AMD compilation cache

Developer posts and news about this game.

In-Game Workshop browser Selection export as Items Items packs share via Workshop ctrl+scroll = ui scale better edit tools better performance AMD compilation cache

• Selection Box / Ruler • Inspect: one card for the whole selection — counts, sums, averages, ranges • Group edit: values, sliders, material — applied to every selected object • Material: dropdown picker in the card • Histograms per property: click a bar = narrow the group, Shift


- FPS Increase (3-5%) - New Collding Grid 3 x Row Scan schema instead of 3x3 Cells Scan - Crash Fixes (core based links refs fixes)

- Link rendering has been reverted to the old algorithm - This should fix the FPS drop bug a few seconds after starting the game - (the bug has been present since v0.10.0.0, i.e., since early summer).

image.node module not found - crash probably fixed without Windows reinstall camera follow bug - fixed again

6 YEARS OF EARLY ACCESS! • New Biome sim — Planet sim + DNA (but 1/2 size max) • Items: EDITABLE JSON presets at: GAMEDIR/items • Items/DNA: Auto growth structures • Items/Hexmap: Chassis & Icebreaker with key bindings • Load: able to load Planet saves as Biome saves • Select

- Undo (Ctrl+Z) - Recovery mode on crash - Active icons on tools menu - one step only Undo in first version - 1/2 of GPU memory reserved for Undo - red mark for too big savefiles on Load

OpenCL UI inspect crash fixed, now UI more stable on AMD GCN arch compatibility restored (RX 500, Vega), was broken last month RDNA arch fixed (RX 6000,7000,9000) still only 1/3 of normal FPS on RDNA (RX 6000,7000,9000) so use smaller scenes starting 25K on newer AMD cards also b

rx 6600 tested rx 580 tested

Line tool Shift+Line to erase Bigger load/save menu Changelog More hints Crash/UI fixes

custom material reactions currently only transformation is possible so only A+B=C+D formula temp, pressure, electro, aqua, ra as conditions and as results of reactions list of reactions in material props diffusion effect based on material swaps

right click to open material editor clone material button editable material title, icon, tag, hint

"RTX ON": Day, Night, Moonlight light view modes 3 new scenes: Planet², Asteroid², Moonlight Asteroid² scene on 800K particles makes impact exactly as on video pressure fusion core instead of Sun object more plants and water, less lava pools new main menu pictures

- pressure fusion by default (instead of Sun for planet cores) - Rays.night by default - more plants, less lava pools (Planet*, Volcano, Chassis, Icebreaker scenes - RTX ON)

Night scene Scene.Ray.night Scene.Ray.backlight

Chassis scene New rotor hard linked material rotaring layers relatively to each other Easy key bindings Chassis control (LEFT,RIGHT) Smooth speed control (Z,X) Laser turret (UP,DOWN,TAB) Bind keys for Icebreaker control video tutorial Sticky materials now only stick to each other


Protobiome 2.5 Alpha (solid lifeforms, herbivores/carnivores, DNA inspect) UI upgrade (more icons, foldable tags, popup hints with descriptions)