Deep, In the Forest

Satur Entertainment

Released
Apr 10, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Global Graphics Overhaul

    We are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!

  3. Developer post

    Global graphics redesign

    We’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned al

  4. Developer post

    Update #22

    Greetings, the inhabitants of our little forest! This is a big update with a rather small description =) We have updated visual look for almost every foe in the game!

  5. Developer post

    Update #21

    Greetings, the inhabitants of our little forest! This update brings minor improvements and fixes. The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold. The hero will level up more often during the game. This will

  6. Developer post

    Weekly Update #20

    Greetings, the inhabitants of our little forest! This update focuses on fixing a number of bugs and minor improvements. Thanks to the youtuber Spectplay for the gameplay video , which helped to find and fix many bugs in the game. Check it out! Changes in version 1.02. A beautiful

  7. Developer post

    Weekly Update #19

    Greetings, the inhabitants of our little forest! We're finally releasing the game! Almost a year we worked hard making this game. It was a very difficult year. But leaving early access does not mean that we will stop working to improve the game. There is always a room for improve

  8. Developer post

    Weekly Update #18

    Greetings, the inhabitants of our little forest! This update focuses on the look of the game. The interface is completely reworked. New art introduction for the foes and the Hero has begun. The tutorial has been simplified and made more attractive for new players. And we plan to

  9. Developer post

    Weekly Update #17

    Greetings, the inhabitants of our little forest! This update focuses on the ending of the game. Finally, a full story ending appeared in the game. How will the adventure of our hero end? Changes in version 0.777. Campaign: Minor changes in phases of foes. Dialogue after defeating

  10. Developer post

    Weekly Update #16

    Greetings, the inhabitants of our little forest! This update focuses on the bugfix and balance of the game. The balance of progression of complexity has undergone very strong changes. It is highly recommended that you start a new campaign. After the last update, I had to release

  11. Developer post

    Weekly Update #15 (Major)

    Greetings, the inhabitants of our little forest! This update focuses on new content. Added 47 new cards, 48 ​​new items! Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more.

  12. Developer post

    Weekly Update # 14

    Greetings, the inhabitants of our little forest! This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed. Changes in version 0.583. Opponen

  13. Developer post

    Weekly Update #13

    Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn withou

  14. Developer post

    Weekly Update #12

    Greetings, the inhabitants of our little forest! We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior. We also decided to remove the southern regi

  15. Developer post

    Weekly Update # 11

    Greetings, the inhabitants of our little forest! This week we will not release a new update. The game is getting bigger and bigger. Adding a new region turned out to be a much more complex task than we expected. As a result, we did not manage to completely debug and implement all

  16. Developer post

    Weekly Update #10

    Greetings, the inhabitants of our little forest! This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your ai

  17. Developer post

    Weekly Update #9

    Greetings, the inhabitants of our little forest! In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate. We are also actively working on adding the last two regions to

  18. Developer post

    Weekly update #8

    Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions.

  19. Developer post

    Weekly Update #7

    Greetings, the inhabitants of our little forest! This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game. In addition, the characters have new mechanics, and the player has new cards. Howeve

  20. Developer post

    Weekly Update #6

    Greetings, the inhabitants of our little forest! We are returning from a holiday vacation. This update is quite small, but it affects one of the fundamental systems - experience. I thoroughly redid the experience system, as I promised earlier. The goal is very simple - to make ga