Fixed the exit button in the main menu
Fixed the exit button in the main menu
Fixed the exit button in the main menu


Fixed the exit button in the main menu
Fixed the exit button in the main menu

We are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!
A colossal job has been done. We have redesigned all the graphics in the game!
Also, the balance of the game has been reworked. Now the game is more friendly for new players.
Have a good game!


We’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned al
We’ve decided to completely update graphics in Deep, In the Forest:
To increase the visual quality and character development so that each character has their own temper and peculiarities;
To make the environment more detailed and atmospheric.
Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment.
Also, we’re planning to add some visual effects, to arrange the sound and fix the balance in the game.


Greetings, the inhabitants of our little forest! This is a big update with a rather small description =) We have updated visual look for almost every foe in the game!
This is a big update with a rather small description =)
We have updated visual look for almost every foe in the game!

Greetings, the inhabitants of our little forest! This update brings minor improvements and fixes. The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold. The hero will level up more often during the game. This will
This update brings minor improvements and fixes.
The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold.
The hero will level up more often during the game. This will give players more opportunities to change their starting deck.
Changes in the growth of the opponents difficulty. Now the difficulty of the battles should create a better experience for the players, but at the same time remain interesting enough.


Greetings, the inhabitants of our little forest! This update focuses on fixing a number of bugs and minor improvements. Thanks to the youtuber Spectplay for the gameplay video , which helped to find and fix many bugs in the game. Check it out! Changes in version 1.02. A beautiful
This update focuses on fixing a number of bugs and minor improvements. Thanks to the youtuber Spectplay for the gameplay video, which helped to find and fix many bugs in the game. Check it out!

Greetings, the inhabitants of our little forest! We're finally releasing the game! Almost a year we worked hard making this game. It was a very difficult year. But leaving early access does not mean that we will stop working to improve the game. There is always a room for improve
We're finally releasing the game! Almost a year we worked hard making this game. It was a very difficult year.
But leaving early access does not mean that we will stop working to improve the game. There is always a room for improvement =) We still have a lot of cool ideas, but now it’s very important for us to understand if the game is interesting to the players.

Greetings, the inhabitants of our little forest! This update focuses on the look of the game. The interface is completely reworked. New art introduction for the foes and the Hero has begun. The tutorial has been simplified and made more attractive for new players. And we plan to
This update focuses on the look of the game. The interface is completely reworked. New art introduction for the foes and the Hero has begun. The tutorial has been simplified and made more attractive for new players.
And we plan to release the game next week!

Greetings, the inhabitants of our little forest! This update focuses on the ending of the game. Finally, a full story ending appeared in the game. How will the adventure of our hero end? Changes in version 0.777. Campaign: Minor changes in phases of foes. Dialogue after defeating
Greetings, the inhabitants of our little forest!
This update focuses on the ending of the game. Finally, a full story ending appeared in the game.
How will the adventure of our hero end?

Greetings, the inhabitants of our little forest! This update focuses on the bugfix and balance of the game. The balance of progression of complexity has undergone very strong changes. It is highly recommended that you start a new campaign. After the last update, I had to release
Greetings, the inhabitants of our little forest!
This update focuses on the bugfix and balance of the game.
The balance of progression of complexity has undergone very strong changes. It is highly recommended that you start a new campaign.
After the last update, I had to release a number of hotfixes. Their description will be included in this update.

Greetings, the inhabitants of our little forest! This update focuses on new content. Added 47 new cards, 48 new items! Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more.
Greetings, the inhabitants of our little forest!
This update focuses on new content. Added 47 new cards, 48 new items!
Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more.
The game has become bigger, deeper and more interesting!

Greetings, the inhabitants of our little forest! This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed. Changes in version 0.583. Opponen
Greetings, the inhabitants of our little forest!
This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed.


Changes in version 0.583.
Opponents:
Cards:
Map of the region:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn withou
Greetings, the inhabitants of our little forest!
In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards.
Changes in version 0.532.
Cards:
Foes:
Campaign:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior. We also decided to remove the southern regi
Greetings, the inhabitants of our little forest!
We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior.
We also decided to remove the southern region. Initially, we planned that the game would be ... simpler. But now there is a lot of everything in it and, as you may have noticed, adding a new region turned out to be a very time consuming task. In addition, it increases the amount of maintenance work with new new features added and changes to old.
Generally I don’t think adding another region will make the game better. Bigger, for sure. But instead, we would like to focus on improving the depth and quality of existing content.

Changes in version 0.501.
Campaign:
Regions:
Foes:
Cards:
Battle:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! This week we will not release a new update. The game is getting bigger and bigger. Adding a new region turned out to be a much more complex task than we expected. As a result, we did not manage to completely debug and implement all
Greetings, the inhabitants of our little forest!
This week we will not release a new update. The game is getting bigger and bigger. Adding a new region turned out to be a much more complex task than we expected. As a result, we did not manage to completely debug and implement all the changes associated with the addition of the eastern region, so the current build is extremely unstable and not ready for publication.
On the other hand, next week a big update is expected with a lot of new things =)

Greetings, the inhabitants of our little forest! This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your ai
Greetings, the inhabitants of our little forest!
This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your aid in the battle with the king. The king, in turn, has become much more dangerous. But if you managed to restore order in the regions then the battle with the king should become much easier.
Unfortunately, I have not had time to add a dialogue of victory over the king and plot endings in this update. But I think next week it should definitely be completed.
Changes in version 0.315.
The battle:
Cards:
Interface:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate. We are also actively working on adding the last two regions to
Greetings, the inhabitants of our little forest!
In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate.
We are also actively working on adding the last two regions to the game. Unlike the previous regions that we formed gradually, we want to release these ready at once. Because of this, the amount of changes in weekly updates for players may seem small.
Changes in version 0.301.
Campaign Map:
Opponents:
The plot:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions.
Greetings, the inhabitants of our little forest!
This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions.
Also we posted our roadmap. Check it out.
The plot:
Foe:
Items:
Region map
The fight:
Campaign:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game. In addition, the characters have new mechanics, and the player has new cards. Howeve
Greetings, the inhabitants of our little forest!
This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game.
In addition, the characters have new mechanics, and the player has new cards. However, it is unlikely that you will be delighted to find these cards in your deck =)


Changes in version 0.255.
Opponents:
Cards:
Interface:
What to expect in the following weekly updates:

Greetings, the inhabitants of our little forest! We are returning from a holiday vacation. This update is quite small, but it affects one of the fundamental systems - experience. I thoroughly redid the experience system, as I promised earlier. The goal is very simple - to make ga
Greetings, the inhabitants of our little forest!
We are returning from a holiday vacation. This update is quite small, but it affects one of the fundamental systems - experience. I thoroughly redid the experience system, as I promised earlier. The goal is very simple - to make gaining experience more meaningful, directly correlating with the actions of the player. If everything works out as intended, then the speed of character development (i.e., character skills) will directly depend on the speed of development of your skills as a player =)

We added our first achievement - Early Bird. It will be available ONLY in early access and is intended for people who believed in us and supported the game while it was in early access. To get an achievement, just enter the game and join the battle.
Thus, you will officially become one of the first to oppose the Mad King =)
Changes in version 0.227.
The fight:
Character development:
What to expect in the following weekly updates: